On the subject of blobbers, is there a definitive list somewhere around here of ALL blobbers that have been produced?
I just took poker, cast Agatha's Fist and killed every zombie.Legacy: Realm of Terror, sorta-kinda - while there are monsters, it's way too dangerous and resource-consuming to go in guns blazing, at least in the first half of the game. Instead, you're supposed to avoid or flee from monsters, and eventually find ways to make them non-threatening.
Cool story bro, caring about gameplay in games is being an hardcore autist.
Even though I like blobbers gameplay, I sometimes feel that the extreme randomization plays more against the balance of it. That's why I prefer something like Grimrock for two reasons: a) the encounters don't get in the way of exploration and b) the experience feels more balance without the need to grind.
Dragon Wars felt story-oriented (and puzzle oriented) for a blobber. It even had those long passages of copy-protection in the manual written by a professional fantasy author (I think), but it's been years since I played it. You might want to give it a try.
And balance is not important in a single player game.
Also, randomization increases replayability.
It was not only a copy protection per se. It was a method of game's size economy (I just checked and paragraphs are 98 kilobytes. That's a lot of space. I still remember my joy when found 800.com program and formatted 360 Kb floppies as 400 Kb) and, partly, vestige of CYOA books.Dragon Wars felt story-oriented (and puzzle oriented) for a blobber. It even had those long passages of copy-protection in the manual written by a professional fantasy author (I think), but it's been years since I played it. You might want to give it a try.
The galleries are crammed with fools, each exiled here for their inability
to follow directions. The fantasy is only so real as you allow it to be, and while
at times life may seem a fool's errand, it is only what you make of it. There is
little sense in cheating yourself at solitaire.
Balance leads only to eliminating fun, albeit cheesy, tactics, items and spells. Cane of Corpus would be a first victim now.What the hell? In what world balance is not important? I thought that a well balanced experience was close to #1 requirement in a RPG.
Dragon Wars felt story-oriented (and puzzle oriented) for a blobber. It even had those long passages of copy-protection in the manual written by a professional fantasy author (I think), but it's been years since I played it. You might want to give it a try.
Amiga version looks outstanding.
Any blobbers for a story fag?
Some randomization is cool because if you want the rewards from an hard random encounter then you're going to consume your resources because you know reloading won't trigger the encounter again.
Realms of Arkania II and III let you skip combat by having the computer figure out who wins the fight.
I'll also second Grimoire with encounter rate set to zero, as well Might & Magic III for fast, easy combat.