And how are sales looking for this one buddy?
i feel the budget for this game was roughly 200 united states dollars, so they're probably looking great regardless
And how are sales looking for this one buddy?
The game does feel like an iphone game. It had like 500 dudes max player on steam,doubt that is sold very well.And how are sales looking for this one buddy?
i feel the budget for this game was roughly 200 united states dollars, so they're probably looking great regardless
When LoG2 sold one fifth of the copies that LoG did? I wonder why they didn't go for a third one.
And how are sales looking for this one buddy?
I have no clue, since we have no way to find out any more. But I still fail to see how that is relevant.
People keep expecting developers to continue making sequels when the sequels (generally) don't sell well enough to keep them afloat.
Go for something that probably won't succeed. Or try something new that might or might not succeed. Hurr durr, dumb developers, they shoulda just made more of the same!
True,now only a few hundred of masochists like Darth Roxor play it. He is just starving for punishment.Maybe Druidstone as Diablo-clone arpg would do better.
The stuffies/consumables you find in chests: Do they expire at the end of the combat even if you don't use them?
Any way of keeping them from battle to battle if you don't use them or scavenging them to sell??
Do the bonus stuffies you are supposed to do in a map only give you items/gems.chests, and no extra xp?
Is the only way to farm xp by killing critters, and if so is there any benefit to redoing missions to get more xp (even with the penalties)?
What, how? I did the fight in exactly two turns, although I forgot about the bonus goal. It tries to be bullshitty, but it fails miserably.- Fourth stage is a total-nonsense bossfight that is nothing but bullshit all the way through, and that's without even mentioning the brilliant map design pictured above.
expect revio soon(TM)
What, how? I did the fight in exactly two turns, although I forgot about the bonus goal. It tries to be bullshitty, but it fails miserably.
Edit: As for the final boss not being able to move, btw, I don't think that was ever considered, since it's ranged and does not attack in melee or get attacks of opportunity. If that fatty wants to move, it teleports.
How many hours did it take you to complete it Darth Roxor at what difficulty? And did you replay any of the maps during the game?
There is an early bow sold by Steelface, Hunter's Bow, that outclasses the starting Long Bow for Aava. It has a range of 8 without having to spend a Power Gem (Long Bow has a range of 7, but requires a gem to get to that), and it gives extra Volley, which is an absolutely crazy ability that you'll want to max in every way, and it's Poison is vital to stacking attacks on strong enemies. The Aim ability (on the Hunter's Bow) is good, but a sucker's choice because her damage will always be awful and it's only 1/mission.By the end of the game did see a weapons that do more damage than the one from beginning? From what i have seen they all just give some useless abilities and nothing better. I noticed that the first bow is maybe the best because of the armour penetration and the range.
Yeah,but the first one have a armour piercing,which makes it better than the other weapons,volley is a skill you could get levelling and put gems in it. So all the weapons don't increase their damage and are just bonus abilities stacking. The game is pretty garbage seeing how you don't have any progression.But yes, aside form Hunter's Bow, you won't find anything better, unless you want to make her more of a skirmisher, which you can, but I doubt it'll outclass her as artillery, especially since she never gets Action Surge.
The Indie Game Website 8/10:
Ultimately, Druidstone is a challenging and rewarding tactical-RPG with plenty of charm to keep it engaging in-between brutally tough encounters. It can border on unfair at times, but the steady stream of progression and versatile combat ensures it remains satisfying. Ctrl Alt Ninja clearly demonstrates their development expertise with this finely tuned and tightly crafted adventure that’ll have you brainstorming turns for hours.
IndianNoob 7.7/10:
Druidstone: The Secret of the Menhir Forest is a challenging, satisfying and well-made tactical experience fully worth the price tag. The combat is excellent, there are a lot of skills to fiddle around with and the game keeps you on your toes at all times. Just don’t expect a fully fledged RPG with extensive customization. There are a few balancing issues and some frustrating mission structures that need fixing, but nothing a few patches and the promised mod support can’t fix.
Turn Based Lovers 8/10:
All in all, Druidstone: The secret of the Menhir Forest is a fine, interesting game that achieves some originality and, by sticking to a clear and precise plan, delivers a fun and entertaining experience to players that are into tactics and puzzles. Character progression and combat have limited space in Druidstone, while puzzles have the lion’s share; keep this in mind when you think about buying it.
RPG Site 8/10:
Druidstone is a perfect entry point for RPG fans that are interested in this style of tactical game without having to invest several dozens of hours in a longer experience that they may not enjoy. It doesn't offer a lot in terms of unique themes or robust storytelling, but it's balanced out by an impressive variety of encounter designs and flexibility for different playstyles. On top of these strengths, it also offers some surprisingly good musical scores and environmental art. It's a strong overall package that, while brief, was a joy to play through.
Niche Gamer 8.5/10:
As a tactical combat game, Druidstone offers some solid combat encounters, challenging missions with good objective variety, around 20 hours of content, and a unique take on character progression and gear, even if its not quite as deep as a traditional RPG.
I must admit that it wasn’t quite what I expected going in, but I still found a really good game that is definitely worth giving a try if you enjoy tabletop-inspired adventures and tactical turn-based battles.
Game Skinny 7/10:
Druidstone nails turn-based combat, with some remarkably user-friendly options, but is held back somewhat by an uninteresting story.
You do have progression in getting new skills and placing gems. That said, I'd still take Hunter's Bow over Long Bow. The 1 Pierce won't do much, but both Volley and range is amazing. Long Bow just sucks up your gems for small reward, whereas Hunter's Bow is great without anything. Not only would I argue that Hunter's Bow is better anyway, but saving 2 gems is its own reward.Yeah,but the first one have a armour piercing,which makes it better than the other weapons,volley is a skill you could get levelling and put gems in it. So all the weapons don't increase their damage and are just bonus abilities stacking. The game is pretty garbage seeing how you don't have any progression.But yes, aside form Hunter's Bow, you won't find anything better, unless you want to make her more of a skirmisher, which you can, but I doubt it'll outclass her as artillery, especially since she never gets Action Surge.
By the end of the game did see a weapons that do more damage than the one from beginning? From what i have seen they all just give some useless abilities and nothing better. I noticed that the first bow is maybe the best because of the armour penetration and the range.
Most weapons are designed to remain useful throughout the entire game, with some being situational and others having a wider application. Sometimes it's a case of the higher tier weapons having a greater potential for investment. The starting staff for example has a +1 focus. Meanwhile the fire staff, the more advanced weapon, only provides a +1 focus after committing a gem. So what's the point? Well the fire staff has another ability, which once gemmed makes it much more powerful. Thing is, gems are a scarce resource. Even at the end of the game the experience of sharing them across the party felt akin to rationing.Yeah,but the first one have a armour piercing,which makes it better than the other weapons,volley is a skill you could get levelling and put gems in it. So all the weapons don't increase their damage and are just bonus abilities stacking. The game is pretty garbage seeing how you don't have any progression.But yes, aside form Hunter's Bow, you won't find anything better, unless you want to make her more of a skirmisher, which you can, but I doubt it'll outclass her as artillery, especially since she never gets Action Surge.