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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Malkavian-NPC.jpg
:hmmm:

Now that we know, these concepts are all NPCs in the game, I have to say, they look relatively bland compared to VtMB.

I told you bro, I told you.
Yeah, I thought they were the standard versions of the PCs that could be modified. I like the Tremere character (didn't even notice the nose ring until someone mentioned it). The others are kind of meh. The lighting and color palette don't help either. This is UE4, right? Let's see how the facial animations compare to VtMB.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
It's not about bewbs. It's the overall art style and the grey lighting, maybe too realistic. It could look different in the game, but VtMB's characters are more colorful.

latest

Red hair.

latest

Flashy coat.

latest

Even LaCroix has a cooler suit than this dude.

vampire-bloodlines-2-ventrue-cover.jpg
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
The mark of great art has always been the overwhelming desire to avoid controversy and/or hurt feelings. :roll:

I don't know didn't a lot of dudes cry and get hurt feelings because they offered a pronoun option, sis?

Don't call me sis. It just makes you seem uneducated.

And that was my whole point. They should be focusing on what their vision for the game is, not worrying about what may hurt someone's feelings, whether that's people like you or nutcases on the right.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
558
It's not about bewbs. It's the overall art style and the grey lighting, maybe too realistic. It could look different in the game, but VtMB's characters are more colorful.

Bloodlines was made in Source engine. A very unfinished version of Source engine. Bloodlines 2 is being made in Unreal 4. That alone should suffice for differences in visuals, though I agree with you that the original Bloodline seems to have more color to its cast of characters, but to be fair to Bloodlines 2, we've only ever seen renders and still screenshots with brief snippets of gameplay. Maybe it might end up looking differently in the end? If not, I'm sure someone will make Reshade presets for the game to give it more color.
 

S.torch

Arbiter
Joined
Jan 4, 2019
Messages
943
There is this new trend in the western games that you need to make characters look ugly, speacially if they're female. It has anything to do with realism or the engine.
Here you have some good character design from Unreal Engine 4

 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
35,790
Bloodlines was made in Source engine. A very unfinished version of Source engine. Bloodlines 2 is being made in Unreal 4. That alone should suffice for differences in visuals, though I agree with you that the original Bloodline seems to have more color to its cast of characters, but to be fair to Bloodlines 2, we've only ever seen renders and still screenshots with brief snippets of gameplay. Maybe it might end up looking differently in the end? If not, I'm sure someone will make Reshade presets for the game to give it more color.

Character models are engine-agnostic. Hardsuit's artists are not Troika's artists, that's all.

You want to see Bloodlines-esque character models, check out The Outer Worlds. The Boyarsky touch.
 

a cut of domestic sheep prime

Guest
There is this new trend in the western games that you need to make characters look ugly, speacially if they're female. It has anything to do with realism or the engine.
Here you have some good character design from Unreal Engine 4
old/ugo feminists on the design team and cucks.
 

Delterius

Arcane
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Messages
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Entre a serra e o mar.

Saerain

Augur
Patron
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May 27, 2011
Messages
495
Of all the V5-introduced mechanics, I find myself wondering about "predator type" the most. I suspect it won't feature at all, but hope it does, be it in character creation or something developed organically through play. The former would be truer to tabletop of course, and the latter more of a capitalization on the strengths of the medium.

... And I'm not even remotely implying that "developing organically through play" is always preferable. Like giving our thin-blooded character a choice of clan dilutes the power of the Embrace thematically. But whatever.
 

Nano

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Mar 6, 2016
Messages
4,649
Grab the Codex by the pussy Strap Yourselves In
You mean dialogue trees??? The only thing unusual about the dialogue system in Bloodlines is that they mixed up the fonts.
Well, hopefully this time you'll be able to use the mouse button. It was weird how a PC game forced you to select dialogue options with the number keys.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Of all the V5-introduced mechanics, I find myself wondering about "predator type" the most. I suspect it won't feature at all, but hope it does, be it in character creation or something developed organically through play. The former would be truer to tabletop of course, and the latter more of a capitalization on the strengths of the medium.

... And I'm not even remotely implying that "developing organically through play" is always preferable. Like giving our thin-blooded character a choice of clan dilutes the power of the Embrace thematically. But whatever.
Depends on how they do it, I guess. Doing diablerie (or maybe being forced into it) and dealing with the fallout would maybe be an adventure hook and also justify gaining a clan's powers, though also the Camarilla would probably be really pissed about that unless there's some kind of crazy justification. You can't really change generations normally, but I think that's one of the ways changing from thinblood status can happen and it's certainly an iconic VTM thing

Alternatively they'll have some kind of other way it occurs, in which case I'd imagine something that can turn thinbloods into regular vampires would actually be a pretty major macguffin to fight over or chase after. Nothing wrong with that in itself
 

Nano

Arcane
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Messages
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Grab the Codex by the pussy Strap Yourselves In
How long have you people not played the game? Unless Wesp5 added the functionality in a very recent patch, you can only select dialogue options with the keyboard, not the mouse.
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Wait... hol' up... what?


And you scrolled options with the arrow keys? I disbelieve.

Re-installing now.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
It's true. No scrolling with the arrows, all the options are shown as far as I can see.

Using GOG's version with Wesp's patch integrated, so functionality was not added.
 

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