Deleted member 7219
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TIE Fighter CD.
Firstly, it provides some much needed nuance to the Star Wars universe. It’s like they watched the Imperial officers in the films, like Piett, Veers, and thought, “Yes, those guys aren’t psychopaths, they believe in what they are doing and think they are bringing peace and order to the galaxy. Let’s make a game about them.”
Something like this wouldn’t get made now. Sure you can play the ‘bad’ guy in some modern games (mainly RPGs) but only as a psychopath. And look at the new Star Wars films. The First Order are a bunch of raging crybaby losers. Who’d want to be one of those guys?
As far as the gameplay, there’s hours of campaigns taking you from just after the Battle of Hoth to just before the Battle of Endor. You’ll battle Rebels, pirates, aliens who just want to screw with Imperial interests, and a guy who tries to overthrow the Emperor and take the Empire for himself.
Missions have bonus objectives, promoting replay and doing more than just what you get told in the briefing.
Cheating doesn’t pay off. If you cheat you don’t unlock the Secret Order ranks, which have some cool cutscenes. DOS pixel art cutscenes. Playing the game well is tough to do, especially in later battles where there are some very fast and hard hitting fighters, but it brings a great sense of accomplishment when you manage to scrap through with a few secondary goals here and there.
What makes it even more memorable is the music that reacts to in game events and even your own actions, and fully voiced dialogue. Back in the mid to late 90s this was a rarity. Hearing the Imperial March play as a Star Destroyer exits hyperspace right in front of you, coming to your rescue, is one of the best moments I’ve had in gaming.
I think the main reason it is my favourite game is because it was the first game I really thought was perfect. I had played others which bored me or had glaring flaws up to that point. It definitely got me into PC gaming and away from consoles.
Firstly, it provides some much needed nuance to the Star Wars universe. It’s like they watched the Imperial officers in the films, like Piett, Veers, and thought, “Yes, those guys aren’t psychopaths, they believe in what they are doing and think they are bringing peace and order to the galaxy. Let’s make a game about them.”
Something like this wouldn’t get made now. Sure you can play the ‘bad’ guy in some modern games (mainly RPGs) but only as a psychopath. And look at the new Star Wars films. The First Order are a bunch of raging crybaby losers. Who’d want to be one of those guys?
As far as the gameplay, there’s hours of campaigns taking you from just after the Battle of Hoth to just before the Battle of Endor. You’ll battle Rebels, pirates, aliens who just want to screw with Imperial interests, and a guy who tries to overthrow the Emperor and take the Empire for himself.
Missions have bonus objectives, promoting replay and doing more than just what you get told in the briefing.
Cheating doesn’t pay off. If you cheat you don’t unlock the Secret Order ranks, which have some cool cutscenes. DOS pixel art cutscenes. Playing the game well is tough to do, especially in later battles where there are some very fast and hard hitting fighters, but it brings a great sense of accomplishment when you manage to scrap through with a few secondary goals here and there.
What makes it even more memorable is the music that reacts to in game events and even your own actions, and fully voiced dialogue. Back in the mid to late 90s this was a rarity. Hearing the Imperial March play as a Star Destroyer exits hyperspace right in front of you, coming to your rescue, is one of the best moments I’ve had in gaming.
I think the main reason it is my favourite game is because it was the first game I really thought was perfect. I had played others which bored me or had glaring flaws up to that point. It definitely got me into PC gaming and away from consoles.
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