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Total War: Three Kingdoms - the next major historical Total War title set in ancient China

Fedora Master

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Fucking laffo that UI really is awful. It's also telling how much "HELP" features there are, probably because bugmen haven't played a Total War game before and need all the guidance they can get.
 

BlackAdderBG

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
5 seconds after your mark it's obvious this shill don't know shit, you could siege deploy from all sides in Shogun 2 and barricades in town were in Attila, military supply was used in Medieval 2 mods and was better implemented.

UI is truly looking the worst in the series maybe on par with Rome 2 of awfulness.
 

LizardWizard

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Feb 14, 2014
Messages
991
Sad thing is, Three kingdoms is infinitely deeper than Rome: ImDerpator. Fucking Johan ruined Paradox.

Like this doesn't excuse the abortion which was Thrones of Britiannia, but CA better keep the supply/character/event system from 3k in Medieval/Warhammer 3. Sadly this game is kinda Incline when you consider their past few recent releases.

From the let's play s I watched it actually seems good (records mode at leats), and it improved most "good ideas" (though it was mostly traditional stuff they had abandoned for R2TW) which came with Thrones of Britannia. But with every TW games, it takes at least dozens of hours of gameplay before you discover some major immersion breaking issue, which will spread like an ugly stain over the whole gameplay. Knowing CA's habits, that would be preposterous AI cheats on the campaign map.

If nothing else, 3K's success reaffirms that agent action spam was always shit design and is not needed. But the end game is much better here than most total wars, which usually fizzle out by turn 100-120
 

Fedora Master

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5 seconds after your mark it's obvious this shill don't know shit, you could siege deploy from all sides in Shogun 2 and barricades in town were in Attila, military supply was used in Medieval 2 mods and was better implemented.

UI is truly looking the worst in the series maybe on par with Rome 2 of awfulness.
Well presumably he's comparing to WaWa, not the older games. SH2 also had no real towns. Attila, well, yea.
 

LESS T_T

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Oct 5, 2012
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13,582
Codex 2014
It's a million: https://www.pcgamer.com/total-war-three-kingdoms-sold-a-million-copies-in-a-week/

Total War: Three Kingdoms sold a million copies in a week
It's now the fastest-selling game in the series.

Total War: Three Kingdoms is now the fastest-selling game in the series, shifting a million copies in its first week. This follows it knocking Rome 2 off the concurrent player top spot last week, when over 160,000 people were playing it. The peak player count is now over 190,000.

"We knew we had something special with Three Kingdoms but the response from players, old and new, has exceeded all expectations,” said Rob Bartholomew, chief product officer. “We’re seeing a lot of ‘best Total War ever’ comments out there. We’re very proud.”

One of the reasons it's had such a successful launch is its popularity in China, and not just because of the setting. PC gaming is only getting bigger in China, with 312 million PC gamers and rising.

“China, in particular, has dramatically moved up through the market share ranking for our titles over the last four or five years,” Bartholomew aid. “We’re now at a point where China is absolutely the most major market for Three Kingdoms.”

Read Steven's report on Censorship, Steam and the explosive rise of PC gaming in China for a primer on what's happening with the PC industry in China.
 

Rahdulan

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WAN MIRRION?

I guess fears that Warhammer sequels would take away from historical Total Wars were unfounded.
 

fantadomat

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Messages
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Bulgaria

This guys knows his TW games, I trust his judgement.

LoL no! Have you watch this retard??? The fuck is 35 turns in the game and making a fucking review about it!!! Most of his shit is complaining how shit doesn't work for him because is 35 turns in. He goes on about how he is 6 villages strong and AI won't accept his tributary demands. Or how he haven't unlocked higher tear government for 35 turns while he is like 1/20 of china. Then he whines how he doesn't make money in the game,but then goes on saying how he never invest money in to buildings because they don't pay it self fast. He was also constantly talking about how the AI is backdooring him,and i am all "Stupid nigga you are in the upper right corner of the fucking map and have one front of expansion,how the fuck are you backdoored,teleportation no jutsu???". That guy is total retard,he whines that he haven't gotten higher prestige level and title,then he goes and explains how he sack cites because it is not efficient to build them,then goes explain how cities give you prestige and more income. Essentially the retards goes around sacking cities to base level and complains why he doesn't get money and haven't levelled up. Also the fucker is constantly complaining about how many turns it takes to finish X thing,when turns are seasons form what i have noticed,so he whines that building takes a year to finish. As the whole really can't get the concept that he is playing inside a fucking country and a war that took 100 years to finish,whit seasons instead of years. To be honest the game have a lot of problems,and he points out some of them,but all that is washed by his retarded whining in the end.

I have no idea how you could call a dude that have played only attila and warhammer TW "a guy that knows TW games"? All his comparisons are about Warhammer and fucking attila,the retard hasn't even played any of the good ones.



PS:THE FUCKING DEGENERATE CALLS Cao Cao a fucking Kao Kao!!!
 
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fantadomat

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Warhammer and fucking attila,the retard hasn't even played any of the good ones.

tbf Warhammer is a good TW :shittydog:
If it wasn't called warhammer you would have called it garbage. It is good only because of its name,and the fact that there is no great Warhammer game. ll of them are between total garbage and decently good.
 
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fantadomat

Arcane
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Messages
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It wasn't called warhammer you would have called it garbage. It is good only because of its name,and the fact that there is no great Warhammer game. ll of them are between total garbage and decently good.

Dude your probly right, but I have no regrets!! WARHAMMEEEEREEEEEEEEEEEEEEEEEEEEEEE
Oh,i don't have a problem with people that like it,it is a unique game after all,tho the CK2 mod is better one. But i have problem with people that have played the two most dumbed down TW games,and present themself as if they are some kind of authority on TB game.
 

cw8

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Oct 7, 2014
Messages
677
I'm a RTK nerd so I had to get this one. In my 40th hour into the game and on my 2nd game as Liu Bei. First game failed coz Yuan Shao vassalised the entire north and central China, so good luck declaring war on him. 2nd game, I went and became far more aggressive and focused on destroying Yuan Shao before he vassalised everyone. Except the campaign AI isn't as passive as in the older TWs, it will form alliances and coalitions between smaller factions just to attack you. You got people like Ma Teng all the way in the West declaring war on you when you're mostly in the East. Diplomacy is very important now as you HAVE to use it to survive. There's nothing like Yuan Shao and his 4-5 vassals simultaneously attacking you, with another alliance of 3 smaller factions attacking you as well. You have to bribe, threaten, sue for peace or temporary alliance every now and then.

And yeah, they're making the next patch to nerfing Yuan Shao's ability to vassalise everyone under the sun. And then Sun Jian goes around and unifies the entire south and western China.
 

RK47

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Dead State Divinity: Original Sin
I'm conversing with ironyuri PBUH who made a day 1 purchase and here are his impressions

Melt Coins - Make Golems
[5/31/2019, 16:07]
RK47:
my opinion vassal option shd be disabled for those that are too far away
Shi Xie is Southlands
a simple logic check should render Yuan Shao fucking invalid
since he's way far north

[5/31/2019, 16:09]
ironyuri:
yeh
the way diplo works
is weird
because i think if make treaties with someone
that the AI hasn't met
then the AI can contact them
so yuan shao couldn't meet shi xie
in diplo
til I was at war
or something
distance does have an impact
but not strong enough

[5/31/2019, 16:10]
RK47:
:lol:
psychic diplomacy
as usual
release broken shit first
collect 3 mil box sold
then fix shit

[5/31/2019, 16:14]
ironyuri:
the thing pissing me off
the most maybe
is that fighting the AI
is like death by a thousand cuts
i'm experimenting with Gong Du
Ma Teng tried to kill me turn 2
because the placement makes gong du and ma teng fight over Wu Du commandery
so i killed ma teng and his retinues
he's now a thingo
uh
regency
because ma chao too young to lead
but for 10 turns
ma teng sends a new 3 general army
EVERY turn
to fight me

[5/31/2019, 16:16]
RK47:
:lol:

[5/31/2019, 16:16]
ironyuri:
i ambush them
execute everyone
every time
but they keep coming
just new random generals
and he won't make peace
but it's fucking me up
because every time i kill them
i become more of a diplomatic threat
on the map
so Liu Yan declared war on me
now he's coming from Baxi
to attack

[5/31/2019, 16:16]
RK47:
:lol:

[5/31/2019, 16:16]
ironyuri:
Han Sui declared war
now he's coming from north
and the leader of Hangzhou?
Zhang something
he tried to attack

[5/31/2019, 16:17]
RK47:
zhang lu

[5/31/2019, 16:17]
ironyuri:
Zhang Lu yeh
so i've killed Zhang Lu
defeated and ransomed Han Sui
i'm killing their armies
but my main force with Gong Du and Zhang Kai

[5/31/2019, 16:17]
RK47:
so these are magical armies

[5/31/2019, 16:17]
ironyuri:
has no time to replenish troops

[5/31/2019, 16:17]
RK47:
that are conjured from thin air

[5/31/2019, 16:17]
ironyuri:
yeh

[5/31/2019, 16:17]
RK47:
and does not affect city pop
:lol:

[5/31/2019, 16:17]
ironyuri:
the AI gets huge bonuses

[5/31/2019, 16:17]
RK47:
AAHAHHAHA
wtf

[5/31/2019, 16:17]
ironyuri:
on very hard
to recruitment
but the battle AI is bad
if you play on normal

[5/31/2019, 16:18]
RK47:
inb4 they call it a bug

[5/31/2019, 16:18]
ironyuri:
it's fucked
because I keep sacking their territories
they have 0 population left
in Wu Du silk trader town
but they keep fielding new armies
so population isn't linked to armies
which would be a huge fix
for me
if they made armies use population
to replenish
and to recruit
then it would be better
AI would be slowed down

[5/31/2019, 16:19]
RK47:
i really dont get why a wargame like TW relies on magical stack
thats such a dumb fuck solution since it'd just encourage a shitty meta to overcome gamey nonsense
constant drafting should result in riots and shit
people don't sign up for a year , die and then babies are born into ready soldiers by 2 turns

[5/31/2019, 16:44]
ironyuri:
i think it's because in TW
the way they've done it since early era games
means AI usually only has one or two stack armies
and if you cheese them
by using ambushes
the AI gets fucked
and can't fight back
also the way attrition works
the AI doesn't wait and replenish between attacks
usually it will wander around in enemy territory
losing troops

[5/31/2019, 16:47]
RK47:
:lol:
supplement dumb AI with infinite stack
yeah man
that surely will teach your players ... uh
some kinda...
realization that your game system is retardo

[5/31/2019, 16:53]
ironyuri:
yeh
it's annoying
i remember the same thing
in Shogun 2
mid-end game
where AI had dozens of stacks of yari ashigaru
peasant spearmen
and peasant archers
because they built big stacks early game with those
so most of the mid game
was just ambushing all these crappy armies
to win with zero casualties
but the Ai would grind you down
and slow progress
and then they'd have big shitty armies like that
going behind your lines
attacking garrisons
til you created a clear frontline
the TW Ai is always death by a thousand cuts
as AI gets poorer
it fields bigger armies
of peasants
and wears you down with numbers

How the Hungry Ghost Festival Started in China
[Sunday 21:09]
ironyuri:
the lack of pop limit -> recruitment
makes AI spam stacks

[Sunday 21:09]
RK47:
'totally' not real war

[Sunday 21:09]
ironyuri:
quickly
that's my biggest dislike in the game
population means nothing
even for public order
or production
you can build cities to biggest size
without population
and the public order penalty from overcrowding is minimakl
minimal*
when pop meets city limit

[Sunday 21:11]
RK47:
really need mods
srsly
pop over-draft = dead city + revolts
overdraft = no farmers
no farmers = no food
no food = revolt
So going by numbers off Wikipedia, the population of China in 150 AD was 56 million. By 280 after the reunification of the Jin dynasty the population had dropped to 16 million, and the whole country was generally devastated.
LOL
CA: Drafting doesn't affect population

[Sunday 21:13]
ironyuri:
:o
sheeitt
it's weird
the way systems are tied in this version
of TW
like food also
food production is a base number
you raise by improving farms
sometimes you get negative modifiers
not often enough
like in Shogun
but yeh
food is base
2, 4, 6, 8 etd
etc
city size is base food use
6, 10, 16, 24, 32
so to maintain huge cities
/imperial cities
you need more food than most single provinces can support
but there's no real rship

[Sunday 21:14]
RK47:
given that the three kingdoms is a period of decline, and the map should be substantially poorer by game end..

[Sunday 21:14]
ironyuri:
of food -> pop

[Sunday 21:14]
RK47:
instead the opposite happened
lol

[Sunday 21:14]
ironyuri:
pop -> size
so if you have 0 pop
you still use the food
that the city size uses

[Sunday 21:15]
RK47:
...well chines burn offerings to ghosts
lol

[Sunday 21:15]
ironyuri:
an imperial city with 0 pop

[Sunday 21:15]
RK47:
XD

[Sunday 21:15]
ironyuri:
still requires 32 food

[Sunday 21:15]
RK47:
32 mil ghosts

[Sunday 21:15]
ironyuri:
hungry ghosts

[Sunday 21:15]
RK47:
yes
and that is how Hungry Ghost Festival started

End Game Military
[Tuesday 17:51]
RK47:
so there's no multi-alliance army facing off?

[Tuesday 19:35]
RK47:
is there multi-army clash
or it's strictly army v army shit that i've seen on utube

[Tuesday 19:35]
ironyuri:
hmm
how do you mean multi army clash
?

[Tuesday 19:36]
RK47:
like 3 sides
clashing together

[Tuesday 19:36]
ironyuri:
yeh hmm

[Tuesday 19:36]
RK47:
2 allied
2 allies vs 2 allies etc

[Tuesday 19:36]
ironyuri:
oh
yeh you can have 2 allies vs 2 enemies
if the circumstances are right

[Tuesday 19:36]
RK47:
that's good

[Tuesday 19:36]
ironyuri:
it's very rare

[Tuesday 19:36]
RK47:
lol

[Tuesday 19:36]
ironyuri:
for example
AI Wu besieged final settlement of Wei
and they were my vassal

[Tuesday 19:36]
RK47:
ah

[Tuesday 19:36]
ironyuri:
I had an army in range
so when they attacked it was 2 v 1

[Tuesday 19:36]
RK47:
yeah man

[Tuesday 19:36]
ironyuri:
if you had the right circumstance

[Tuesday 19:37]
RK47:
i feel like they shd improve AI coop like that

[Tuesday 19:37]
ironyuri:
you'd get 2 allies and 2 enemies
but the AI does it so rarely

[Tuesday 19:37]
RK47:
meaning u get the classic Red Cliff scenario

[Tuesday 19:37]
ironyuri:
AI rarely follows or moves to support player armies

[Tuesday 19:37]
RK47:
where 2 weaker sides coordinate to beat the big one

[Tuesday 19:37]
ironyuri:
in a logical way

[Tuesday 19:37]
RK47:
instead of broken engagement

[Tuesday 19:37]
ironyuri:
it's more random
than planned

[Tuesday 19:37]
RK47:
where 1 army face off against 1

[Tuesday 19:37]
ironyuri:
even when you tell AI to attack a specific settlement
it usually does what it wants to do first
so I told Wu vassal
to attack Gaungling trade port
not Gaungling capital
but they ignored port
sent 3 armies to capital
because i dunno
AI decided it was better for them to do it
or it was closer
or in between them and next obstacle
dunno how it's supposed to work

[Tuesday 19:38]
RK47:
lol

[Tuesday 19:38]
ironyuri:
i think the AI makes calculations
based on certain set criteria
before it listens to instructions from player
but that means AI will rarely support
like if AI has an army nearby
and you're sieging an enemy
they don't really come and camp with you
although that was a thing in Shogun 2? or earlier TW games
i forget which
but post-Rome 2
i've almost never seen it

[Tuesday 19:41]
RK47:
can u betray mid-battle

[Tuesday 19:45]
ironyuri:
hmm
maybe
you could in rome 1 total war iirc
maybe you still can
again it's rare
and i don't fight a lot of battles on battlefield
by the stage of game where i'm doing big battles
i usually autoresolve
cos i get bored

[Tuesday 19:45]
RK47:
totally (bored) war

[Tuesday 19:45]
ironyuri:
it's so easy to beat battle AI even on very hard
like i was winning ambush battles and shit
where i was vastly outnumbered
just with careful planning
and by rushing enemy generals
in RTK TW
cavalry absolutely decimate archers
just like older games
but for some reason
they're also more mobile
i don't really have to worry about infantry in RTK TW
like I did in earlier versions
cavalry move faster
disengage easier
archers are absolute god tier though
strategists can recruit repeating crossbowmen
and heavy xbows
and special archer units
ii found the easy way to win

[Tuesday 19:59]
ironyuri:
basically
you use cheap infatry
infantry
to pin enemy
and then just archers and cavalry
flanking
morale breaks very quickly
once yoiu throw heroes in

[Tuesday 20:16]
RK47:
makes sense
infantry never really much use
and cav is always expensive n op

[Tuesday 20:16]
ironyuri:
yeh
infantry in-game

[Tuesday 20:16]
RK47:
while archers are effective cuz they deal damage while taking none

[Tuesday 20:16]
ironyuri:
is basically peasant militias
with Ji
and some sword militias
with jians
expensive infantry you get later
doesn't really matter
cos by late game
you have better archers
and cavalry
 
Last edited:

BlackAdderBG

Arcane
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Messages
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Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
I'm a RTK nerd so I had to get this one. In my 40th hour into the game and on my 2nd game as Liu Bei. First game failed coz Yuan Shao vassalised the entire north and central China, so good luck declaring war on him. 2nd game, I went and became far more aggressive and focused on destroying Yuan Shao before he vassalised everyone. Except the campaign AI isn't as passive as in the older TWs,

So it's the same as Persia in Attila. Does the AI still stack it's armies around one city and leaves all other regions empty?
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
cw8 whats your review vs other TW games?

Well I miss the dragons burning armies and the steam tanks in Warhammers TW. My favourite has always been Medieval 2. I'm only playing on popamole Normal and I don't remember any TW's campaign AI being this aggressive on Normal. This one might become my new favourite after a few patches. Though it's not fun having AI factions vassalising half of China and you realise you automatically go to war with the entire China if you declare war on anyone of them or they declare on you. Saw on Reddit, Yuan Shao in someone's game:

xpbj39.jpg


^ Well have fun with that (They're patching that atm). Also they declare war on you from across China. Once at war, they will just keep sending stacks to attack you even from across China. I noticed they know how to use ambushes this time round, did they before? I can't remember. And they certainly know to gather 2 army stacks to hit your single army stack.
Romance mode is fun, you can send a legendary general to solo entire units. Battlefield AI is the same shit. Not as bad as Rome 2 at launch but it still does the same old, same old "try to flank" you maneuver at the opening with cavalry. Just put some spearmen at the sides like you do every TW and you'll be fine. Trebuchets are OP as fuck in 3KTW, accurate and super deadly, they rack 300-400 kills per trebuchet unit per battle. You can use trebuchet shots to force a defending army in the field to attack you. That's why I have at least one in every army. You can cheese certain battles with generals. Some characters like Liu Bei have abilities that absorb 100% ranged fire. Just send him up, alone, to the defending enemy army, activate the ability and have him absorb all the arrows. Even without the ability, the generals can absorb ranged fire quite well. Repeat the process multiple times and the enemy army will have 0 ammunition to fuck with you, you can then send your army this time round without worrying about arrow fire. Kinda like how they borrowed arrows from Cao Cao with straw man boats and it actually works in the game.
 
Joined
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Messages
189
Location
Massachusetts
cw8 whats your review vs other TW games?

Well I miss the dragons burning armies and the steam tanks in Warhammers TW. My favourite has always been Medieval 2. I'm only playing on popamole Normal and I don't remember any TW's campaign AI being this aggressive on Normal. This one might become my new favourite after a few patches. Though it's not fun having AI factions vassalising half of China and you realise you automatically go to war with the entire China if you declare war on anyone of them or they declare on you. Saw on Reddit, Yuan Shao in someone's game:

xpbj39.jpg


^ Well have fun with that (They're patching that atm). Also they declare war on you from across China. Once at war, they will just keep sending stacks to attack you even from across China. I noticed they know how to use ambushes this time round, did they before? I can't remember. And they certainly know to gather 2 army stacks to hit your single army stack.
Romance mode is fun, you can send a legendary general to solo entire units. Battlefield AI is the same shit. Not as bad as Rome 2 at launch but it still does the same old, same old "try to flank" you maneuver at the opening with cavalry. Just put some spearmen at the sides like you do every TW and you'll be fine. Trebuchets are OP as fuck in 3KTW, accurate and super deadly, they rack 300-400 kills per trebuchet unit per battle. You can use trebuchet shots to force a defending army in the field to attack you. That's why I have at least one in every army. You can cheese certain battles with generals. Some characters like Liu Bei have abilities that absorb 100% ranged fire. Just send him up, alone, to the defending enemy army, activate the ability and have him absorb all the arrows. Even without the ability, the generals can absorb ranged fire quite well. Repeat the process multiple times and the enemy army will have 0 ammunition to fuck with you, you can then send your army this time round without worrying about arrow fire. Kinda like how they borrowed arrows from Cao Cao with straw man boats and it actually works in the game.


Legend of total war actually tested out that cheese tactic of sending a character alone to absorb enemy missile fire, and it didn't work. He found out that if you have the difficulty cranked up to hard or legendary, the AI will recognize that wasting ammo on a single character isn't viable and won't shoot.

 

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