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KickStarter Pathologic 2 (AKA Pathologic remake)

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Gameplay, at 4:47 the Dead Item Shop closes directly before his nose.
 

Diggfinger

Arcane
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Jan 6, 2014
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1,200
Location
Belgium
I've owned the 1st game for years - will finally try to dedicate some time to it.

Looks like a strong narrative experience and this dude tatoo'd the game's logo on his back because he luvz it so much
RPS article
 
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Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,500
Aside from some stuttering/loading when entering/exiting buildings (and one or two times when running around), I had no performance issues. Dialogue with NPC's reminds me of E.Y.E, in that I can't quite tell if the translation is bad, or if mild confusion/alienation is just the intended effect.

From what I seen on streams, translation is fine. They are talking like that.
 

GewuerzKahn

Savant
Joined
Dec 13, 2015
Messages
495
Speaking about Bachelor, is he still a manlet in remake?

He's a goddamn city dandy and an asshole. It's great.

That's the reason I want to play him and not the Haruspex.

So I finished the game. It was really a unique and satisfying experience.
I really love the art style of this game. Are there similiar movies, games, art pieces, etc. with that style?
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,778
Location
Rio de Janeiro, Brasil
I really love the art style of this game. Are there similiar movies, games, art pieces, etc. with that style?
Don't know if it's exactly what you want, but I find most games from the eastern bloc have similar vibes and aesthetics: Stalker, Darkwood, Pathologic, This War of Mine, etc. I also find Planescape: Torment scratches the same macabre and surreal itch but you probably know that already.
 

Jamma

Novice
Joined
Jul 10, 2018
Messages
30
Wrekmeister Harmonies is definitely similar. It's good, but it's a very slow film, so it's not for everybody.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,809
Speaking about Bachelor, is he still a manlet in remake?
He's a goddamn city dandy and an asshole. It's great.
That's the reason I want to play him and not the Haruspex.
So I finished the game. It was really a unique and satisfying experience.
I really love the art style of this game. Are there similiar movies, games, art pieces, etc. with that style?
it's not very similar, but "Young doctor's notebook" (a very loose adaptation of Mikhail Bulgakov's "Morphine") reminded me about Pathologic.
 

alyvain

Learned
Joined
Mar 18, 2017
Messages
376
I really love the art style of this game. Are there similiar movies, games, art pieces, etc. with that style?

I'm not sure. Maybe you can try vaguely similar Russian films, such as Mister Designer. It doesn't have the steppe and more visceral aspects of Pathologic, but the general vibe is pretty similar, just look! Also, nice music. More similar to the original Pathologic though. Dybovskiy also really liked Aleksei German's films (to quote Wikipedia, My Friend Ivan Lapsin is a film about people 'building socialism' on a bleak frozen plain, their town's one street a long straggle of low wooden buildings beneath a huge white sky, leading from the elegant stucco square by the river's quayside out into wilderness). It is not magical realism though, it is gritty real, so it may be not the one you're looking for.

In general you have to check Russian symbolism and German expressionism and the works inspired by these movements.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Died for the first time in game.

In theory this "hey you fucked up, now pay the price" is a very good idea. In practice, the first penalty I got was rapidly diminishing health, basically making the game impossible. I feel there's not enough health recovery items in the game to keep up with the drain, let alone being able to afford them all.

Guess I'll treat this game similarly to HC PoE. On death, restart from the beginning.
In the games defense, it did say very clearly: "Whatever you do, don't die. No seriously, don't. "
 
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zwanzig_zwoelf

Graverobber Foundation
Developer
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デゼニランド
Died for the first time in game.

In theory this "hey you fucked up, now pay the price" is a very good idea. In practice, the first penalty I got was rapidly diminishing health, basically making the game impossible. I feel there's not enough health recovery items in the game to keep up with the drain, let alone being able to afford them all.

Guess I'll treat this game similarly to HC PoE. On death, restart from the beginning.
In the games defense, it did say very clearly: "Whatever you do, don't die. No seriously, don't. "
So IPL collected money to make an even more inaccessible game?

Based IPL.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
You don't get rapidly diminishing health, your health bar becomes slightly shorter the first time you die, like half a centimeter less. Subsequent deaths make it even shorter, and also shortens other meters, it does NOT make your health tick down.

If your health is draining then you are either too exhausted, too hungry or infected.
 

JDR13

Arcane
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Nov 2, 2006
Messages
3,930
Location
The Swamp
I've seen a lot of people complaining about the time limit. How bad is it? Do you feel rushed the entire time?
 

Puteo

Learned
Joined
Apr 28, 2018
Messages
171
I've seen a lot of people complaining about the time limit. How bad is it? Do you feel rushed the entire time?

That's not quite a simple answer; because yes, you do, but it is 100% by design. Pathologic is the complete opposite of most other games in that it is not a power fantasy; that is the real issue complainers have about the game. You are not an ubermensch who can fight everyone they want without consequences, you can't solve everyone's problems, you can't buy everything you want, not every quest has a net benefit, you can't steal everything without consequences, information is often deliberately withheld from you, and you cannot do every quest/event in a single day. You are supposed to feel rushed, you are supposed to feel some degree of impotence, you are supposed to feel creeped out, and you are supposed to feel stress sometimes. The game wants you to feel some degree of despair.

If you face the game like an experience to be appreciated you'll find it very enjoyable and quite novel. It is, imo, one of the best RPGs of all time and definitely by far the best RPG not in the general RPG discussion forums. If however, you face the game like spreadsheet simulator where everything must be min/maxed, you must succeed at everything you do and you take every missed event/setback/tragedy as a judgement on your own personal competence and worth as a human being; like most game reviewers; then you're going to have a bad time.

That said, for a purely mechanical answer to your question, I find I can generally completely 90% of the big main quests/events in a day if I really hustle (which I always am). There is a lot of extra stuff though that you can only find by either stumbling upon it or using a certain type of wine that will mark hidden events on your minimap.
 

alyvain

Learned
Joined
Mar 18, 2017
Messages
376
So basically you have to know that you may get fucked by this game (which is not a bad thing) and roll with it.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I've seen a lot of people complaining about the time limit. How bad is it? Do you feel rushed the entire time?
Sort of. Time doesn't seem to pause in this game when it would in others. It seems time progresses even when you are trading, brewing, talking,etc. And there's not a lot of it in general, so you have to balance completing the story missions with scavenging for resources to keep yourself alive and fit for fight.
 

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