Barabus
Savant
Pushing my way through Kingmaker, on the Rushlight Tournament right now, not sure what I'll play next, maybe BALDURS GATE again.
Play a hack and slasher without grind then like Siege of Avalon, Divine Divinity, or I guess Prince of Qin (has potential random encounters on map change).
On top of that, I get now what people were saying. Planescape only works as a game. Yes, you could probably write a story about the game. But would it still affect you in the same way as an interactive experience where you are slowly piecing the world together by talking to people WHO BY THE WAY never feel like they are just dumping exposition on you? It's a rhetorical question, but the answer is fuck no.
It is simply a pleasure to explore the world this game presents. It's not the same pleasure you get from building your weakling party through Wiz 1-5, mastering the system/game and coming out on top, but it's just as satisfying to slowly explore the world and piece together the story.
I don't think I'll ever switch over to the story darkside, but Planescape has tempted me more than any other game.
Qin has scaling though doesn't it? Better to just play it normal. You'll pick up better quality components in the later areas anyways.Play a hack and slasher without grind then like Siege of Avalon, Divine Divinity, or I guess Prince of Qin (has potential random encounters on map change).
You dont have to grind in Prince of Qin but you totally can and with great benefit (for crafter mostly). After 1/2 of the game you have a generally large list of locations for random encounters and you just spam them for the materials. Then you go to the post houses and put them on the ground like a packrat.
Describing PST as a visual novel has become a sort of meme but I think it's completely apt and not an insult(I believe a more common term for similar games has become 'walking simulator'.) If anything, PST is what visual novels should try to be instead of just a text dump with various pictures infront of you. PST feels like a logical step forward from movies as going from literature to movies was.On top of that, I get now what people were saying. Planescape only works as a game. Yes, you could probably write a story about the game. But would it still affect you in the same way as an interactive experience where you are slowly piecing the world together by talking to people WHO BY THE WAY never feel like they are just dumping exposition on you? It's a rhetorical question, but the answer is fuck no.
D:OS2 is a better game in essentially every respect IMO, codex opinion seems to disagree but it will probably change in 4-5 years to thinking DOS2 is a timeless turn-based classic which they long for more of after the constant onslaught of livestreamed VR-only rtwp walking simulators.Divinity: Original Sin
I've finally after several tries got into this game. The game seemed to gate you through a somewhat linear path with 1) encounters at fixed locations/enemy levels and 2) keys/story stuff/etc. I thought this might just be the intro to the game, but other people confirmed the whole game is pretty much like this, and I had lost interest as I had just finished M&MX, which also has a similar setup of having gated encounters funneling you through a mostly linear path.
I guess I realized it's okay for an RPG to keep you on a linear path as long as it's got something else to make up for it. For D:OS, that's the combat (at least 7 hours in) and the exploration (linear, but thoroughly exploring each area often gets you some nice stuff). Also great is the soundtrack, which has gotta be one of the best ones in recent years.
It's a fun game, but it feels a lot more like playing some kind of Tactics Ogre/Final Fantasy Tactics game with exploration between story battles.
I'm replaying Divinity: Original Sin in co-op, with my brother. The first game is more fun than the second one. Hell DOS is better than DOS EE.D:OS2 is a better game in essentially every respect IMO, codex opinion seems to disagree but it will probably change in 4-5 years to thinking DOS2 is a timeless turn-based classic which they long for more of after the constant onslaught of livestreamed VR-only rtwp walking simulators.Divinity: Original Sin
I've finally after several tries got into this game. The game seemed to gate you through a somewhat linear path with 1) encounters at fixed locations/enemy levels and 2) keys/story stuff/etc. I thought this might just be the intro to the game, but other people confirmed the whole game is pretty much like this, and I had lost interest as I had just finished M&MX, which also has a similar setup of having gated encounters funneling you through a mostly linear path.
I guess I realized it's okay for an RPG to keep you on a linear path as long as it's got something else to make up for it. For D:OS, that's the combat (at least 7 hours in) and the exploration (linear, but thoroughly exploring each area often gets you some nice stuff). Also great is the soundtrack, which has gotta be one of the best ones in recent years.
It's a fun game, but it feels a lot more like playing some kind of Tactics Ogre/Final Fantasy Tactics game with exploration between story battles.
If you're autistic about the shield mechanic like a lot of people on the codex then pick up the mod that reworks it to how the original game works.
Really? I was going to play this one day and I though EE was the recommended version.Hell DOS is better than DOS EE.
It might be me, but I’m not a fan of the EE changes. It was most fun building your characters in vanilla DOS. They streamlined their games after that, and not for the better.Blood Will Be Spilled - it's a buggy and subpar game that mixes Steamworld Heist with trashy platforming sections. The only challenge is not to rage at all the bugs. The developer will eventually fix them, but it will still be a bad game.
Eador Genesis New Horizons - Holy shit this is addicting. Why did I never hear about this game?
Really? I was going to play this one day and I though EE was the recommended version.Hell DOS is better than DOS EE.
If you enjoy the series and can handle somewhat simplistic card combat i would say it is worth it when discounted.That's disappointing. Steamworld Heist and Dig 1 and 2 were all great
I don't want to bump the thread because I wouldn't say anything I didn't already, but I just finished Mass Effect Andromeda. It's a shame that game is so shit because there's a solid foundation there. Nice looking open worlds, the concept of making them habitable for new pioneers, the basic combat from ME3 with some more open world aspects. Unfortunately the writing and quest design is so fucking dire it just ruins the game completely. As I sprinted to the finish watching these honestly embarrassing cutscenes and plot developments take place I just wondered what the fuck happened to Bioware, and it made me sad.
How is it? I couldn't stand waiting for all the moves in coop. Basically we quit at the end of the first(?) act because of this.I'm replaying Divinity: Original Sin in co-op, with my brother. The first game is more fun than the second one. Hell DOS is better than DOS EE.
Well, all games has the waiting issue. There’s no way around that.How is it? I couldn't stand waiting for all the moves in coop. Basically we quit at the end of the first(?) act because of this.I'm replaying Divinity: Original Sin in co-op, with my brother. The first game is more fun than the second one. Hell DOS is better than DOS EE.
I don't want to bump the thread because I wouldn't say anything I didn't already, but I just finished Mass Effect Andromeda. It's a shame that game is so shit because there's a solid foundation there. Nice looking open worlds, the concept of making them habitable for new pioneers, the basic combat from ME3 with some more open world aspects. Unfortunately the writing and quest design is so fucking dire it just ruins the game completely. As I sprinted to the finish watching these honestly embarrassing cutscenes and plot developments take place I just wondered what the fuck happened to Bioware, and it made me sad.