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Path of Exile is a MAJESTIC incline

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,424
Pathfinder: Wrath
A game fully playable free with one inconvenience of bad inventory system which you could simply solved by multi-boxing being people main problem is retarded.

There are probably dozens of problem the game has, but monetization ain't one. Heck if you sheckled out 30 bucks like you would for a complete ARPG on the market and use them to buy only stashes then you already get a better game than most competing ARPG in the market.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,009
The sad thing about it is that the stash tabs aren't really a sustainable income for them anyways, at some point you have as much as you're willing to manage and you don't need to spend any more on them, while the game continues to crank out content. So in the long run they need to make their money off hats anyways and could have gotten away with a decent inventory system instead.

I wonder though, if the stash tabs are like a microtransaction gateway drug effect- get people to spend a tiny bit on a stash tab to feel good about using the store so they buy hats later? I'm sure they have a ton of data on which sorts of people buy what things in what order.
Do addicts even need gateways? Seems to me that they'll buy anyway no matter what. I bought my bare minimum of tabs and haven't looked back ever since.
I mean, it's not like a propensity for addictive behaviour is a binary thing. If it were casinos wouldn't need to bother coaxing people into spending money by boozing them up and everything else they do. Hardcore gamblers will piss away their money on lame shit like online poker or lotto tickets sure, but people in the middle only get sucked in when other factors are involved as well. It would be naive to think GGG hasn't invested a lot of time and money on figuring out how to get people to buy their hats.
 

PapaPetro

Guest
With every new piece of information my excitement for the league dies.
It's not washing the bad taste Synthesis left in my mouth. That league made me realize it felt more like work than fun, especially when grinding out another Headhunter.
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
The sad thing about it is that the stash tabs aren't really a sustainable income for them anyways, at some point you have as much as you're willing to manage and you don't need to spend any more on them, while the game continues to crank out content. So in the long run they need to make their money off hats anyways and could have gotten away with a decent inventory system instead.

I wonder though, if the stash tabs are like a microtransaction gateway drug effect- get people to spend a tiny bit on a stash tab to feel good about using the store so they buy hats later? I'm sure they have a ton of data on which sorts of people buy what things in what order.
Do addicts even need gateways? Seems to me that they'll buy anyway no matter what. I bought my bare minimum of tabs and haven't looked back ever since.
I mean, it's not like a propensity for addictive behaviour is a binary thing. If it were casinos wouldn't need to bother coaxing people into spending money by boozing them up and everything else they do. Hardcore gamblers will piss away their money on lame shit like online poker or lotto tickets sure, but people in the middle only get sucked in when other factors are involved as well. It would be naive to think GGG hasn't invested a lot of time and money on figuring out how to get people to buy their hats.
Stash tabs are likely not the gateway drug, they're there whenever you need them at your convenience and feel you need more stash space. They also go on sale quite frequently, so you can get them at something like half the listed price no problem. Now, if you take the angle of someone watches a streamer and sees they have something like 150 stash tabs and something in the insecure part of a gamer's brain goes off and thinks, "Wow he has XXX tabs that I means I need those too!" you'd have a hell of a point, and I'd be shocked if seeing their favorite streamer with MTXs didn't cause a chain reaction of sales.

The most obvious exploitation of addictive personalities is the loot box, since they're gambling in every possible form of it. Even worse, they probably get even more money out of people who get 1 or 2 pieces of an armor set from their set of boxes, then drop ANOTHER set of cash on the individual pieces when the armor set is released a few months down the road.

But where they really make a killing is the supporter packs. Once they release new packs, the stuff in the previous is gone for good. They're exploiting that fear of missing out on a 'limited time offer' people can get. Especially if they kinda like the look of the stuff, but are on the fence of whether it's worth it or not. Once they hear it's gone, they probably figure it's better to just spend the money since they won't have any opportunity later.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
So about that Balance manifesto. RIP Elementalist, you were fun while you lasted :salute:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
https://www.pathofexile.com/forum/view-thread/2512662
The Elementalist's Beacon of Ruin notable has been changed, no longer granting proliferation of elements, and with a lower value of minimum shock. The shock benefit provided too much power in combination with increases to shock effect, while the proliferation had significant effects on performance, regardless of whether it was being taken full advantage of. We'll be replacing or changing this and other sources of proliferation in the future.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
9000hrs in paint for all my homies who are still burnt out from the Synthesis:
X5tGo0K.png
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,858
Biggest change in meta since monster patch years ago:

Rare and magic monsters get extra 30% life at lvl 1 and around 100%+ at 68
Should properly change a lot meta.

Reading patchnotes melee effectively got like twice damage buff and there are shitload of changes that further improve it. Shitload of mechanical changes to skills.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,997
Biggest change in meta since monster patch years ago:

Rare and magic monsters get extra 30% life at lvl 1 and around 100%+ at 68
Should properly change a lot meta.

Reading patchnotes melee effectively got like twice damage buff and there are shitload of changes that further improve it. Shitload of mechanical changes to skills.
I doubt it. Best DPS/clearspeed skills will still delete them like always.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
Reading patchnotes melee effectively got like twice damage buff and there are shitload of changes that further improve it.
Really? Where?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,869
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The Duelist area is a clusterfuck.
Yes, and lots of insanely strong stuff. +1% to all max resists and +5% physical damage reduction on one node is just ridiculous in terms of defensive power. A bunch of charge generation, melee range...

This rework has delivered much better than self-cast rework so far. Wonder if it will hold up in actual play.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,015
There's also "5% reduced elemental damage taken" on the Crystal Skin node. It's Jugg time.
The lack of consistency between "Physical damage" and just "damage" or "attack damage" on different weapon nodes is retarded. There's even one on the old duelist 2 hander wheel where the entire wheel is physical except one notable.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,904
All two handed nodes are physical now. Probably wrecking ball is just a mistake.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,402
Location
Brazil
I can't make sense of this starting Duelist area for Lacerate, guess gonna wait for guides on the forums yet again
 

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