In case you are unaware that is Hivemind. What can change the nature of an autist?i think you'll figure it out if you post more
mdma(temporarily)What can change the nature of an autist?
it's probs not worth looking out for, someone on reddit legit made a mod to make it have better statsHave any of you gentlemen (and Jessica) got the kings guard background chap? 300 days in, traversing frozen north, hunting down barbs, still nothing.
t. never reached late gamethis game isn't about combat
it's about managing economic attrition
t. grinded hours upon hours of dull and unengaging gameplay only to be rewarded with the amazing tactical experience of "legendary" fights that serve as a binary check for the viability of half your roster eacht. never reached late game
Be that as it may, the economy becomes a moot point once you reach late game. Which was your point. I'm not going to pretend BB is an amazingly deep and complex game, I myself have many issues with how the devs approach pretty much everything in the game.t. grinded hours upon hours of dull and unengaging gameplay only to be rewarded with the amazing tactical experience of "legendary" fights that serve as a binary check for the viability of half your roster eacht. never reached late game
i swear to God* anyone who disagrees with me about this game is suffering from stockholm syndrome
you can still enjoy the game mind you, but you have to just admit your autism
tbh this is why the merchant autist is the best poster here**
he is at least honest about what the game is
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*Allah
**after me ofc
>taking cheevos into account for anythingMy point is that the lategame fights aren't great counter examples to my "this game isn't about combat" because their design is heavily binary.
Besides the fact that you can reach critical mass eventually doesn't make the core mass(just look at global cheevo stats to see what % of players even actually touch on the lategame proper) of the gameplay not be about economic attrition.
If your target is obstructed you suffer a -75% to hit (50% with the Bullseye perk). Hits to other targets than the one you were aiming for take a penalty to damage. As for who to aim for, I'd say it depends. If there's a strong frontline that'll take many turns to breach you should probably go for archers or polearm-users, because given time they can really fuck you up. Then again, it's often worth it to go for the frontline if there are lightly armoured and shieldless enemies, or helmetless ones which with a bit of luck can be dropped in one hit. This way you can thin the lines early and possibly drop the resolve of the rest, which is a huge boon.How does indirect fire work exactly? Should I aim at the back line in hopes of hitting whoever or take the high percentage shots at the front guys?