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Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

Rhuantavan

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Codex 2012
That they'll only be effective at specific ranges.

At this stage, I am treating throwing knives basically as arrows/bolts. There's a chance to hit or miss a target, but there is no lowering of damage as distance increases. This may change when I get to balancing combat, but for now I'm keeping it simple. Decreasing damage with distance is just a small change in calculations anyway. Also the combat area will mostly be quite small, so there will be no large distances to account for.
 

Ninjerk

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That they'll only be effective at specific ranges.

At this stage, I am treating throwing knives basically as arrows/bolts. There's a chance to hit or miss a target, but there is no lowering of damage as distance increases. This may change when I get to balancing combat, but for now I'm keeping it simple. Decreasing damage with distance is just a small change in calculations anyway. Also the combat area will mostly be quite small, so there will be no large distances to account for.
I don't mean a relationship between amount of distance traveled and damage. Throwing knives spin as they travel and it makes a difference whether a target is hit with the butt of the knife vs. the pointy end (ie where is it in its spin cycle).
 

Rhuantavan

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I don't mean a relationship between amount of distance traveled and damage. Throwing knives spin as they travel and it makes a difference whether a target is hit with the butt of the knife vs. the pointy end (ie where is it in its spin cycle).
Oh, okay, but in that case the one throwing the knife can rotate the knife around if he can judge the distance correctly? It must me similar to throwing axes, I guess?
 

Nutria

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Strap Yourselves In
When I was a kid I bought a dagger at a renaissance fair (using an 18-year old as a straw buyer) but then my parents took it away when I came home. So please don't have any small blades in your game or else it will cause psychological distress for me. Thx in advance.
 

toro

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I don't mean a relationship between amount of distance traveled and damage. Throwing knives spin as they travel and it makes a difference whether a target is hit with the butt of the knife vs. the pointy end (ie where is it in its spin cycle).
Oh, okay, but in that case the one throwing the knife can rotate the knife around if he can judge the distance correctly? It must me similar to throwing axes, I guess?

Rename the animation to "Throwing Shurikens", ignore the retards and carry on.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
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ACTUALLY

Bo-shuriken is a throwing knife. They don't spin.

ACTUALLY

The so called "throwing star" was more often used as caltrops rather than thrown. Knife, needle, spike etc. types are the superior choice for actual throws.

ACTUALLY

Even the star shaped hira-shuriken doesn't actually spin when you throw it properly.

...

Now please change the name of the game to "Throwing knife simulator 2020"
 

The Old Kiwi

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Nov 9, 2017
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Similar to throwing axes (any spinning weapon with a single killing direction), the expert knife or axe tosser can alter the amount of wrist snap to some degree, at least at typical alley-fighting range, to alter the spin amount. A great deal of practice is required to learn it, however (as best I rercall).
 

Wayward Son

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Dammit rhuantavan I can’t afford that fancy stuff! Remake it so it will run in DOS 3.2 please.
 

anvi

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Dammit rhuantavan I can’t afford that fancy stuff! Remake it so it will run in DOS 3.2 please.

Man, you gotta upgrade. This is a next-gen title.

Wow. Can you use original assets?

I theoretically could, but why would I?
Save time? What are you using now? Making everything from scratch? I should probably read this thread... I saw the OP and was already at full mast.
 

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