Hellraiser
Arcane
https://www.iceberg-games.com/pax-nova/
Apparently it is coming to early access next week on the 9th of May.
So after years somebody is actually trying to again marry Civ style surface maps with space 4X. Or to put it bluntly a 4X games that might have actual ground combat that does not suck and more involved city/resource management after hitting the colonize button, avoiding the one planet one city cliche. Those happen to be my biggest gripes with space 4X games.
In general it looks like Civ V style combat for both space and ground, the question is if has one unit per tile or not. Would be particularly terrible if it does have 1 unit per tile for spaceships in space.
3-8 colonizable planets per system and 20 systems per game as a "standard" map size. Planet surface maps have about 3k hexes (~55 rows and columns if represented as a rectangular map). Supposedly the typical empire size when winning the game is about 10 cities across 3-4 planets. Of course that is the experience of the game designers/testers.
This has potential even if modders will have to fix it. Could end up being a decent multiplayer title. The developers track record so far is barely inspiring but they do have some good ideas so who knows. The bar for a good modern space 4X has been set pretty low for years anyway.
Apparently it is coming to early access next week on the 9th of May.
So after years somebody is actually trying to again marry Civ style surface maps with space 4X. Or to put it bluntly a 4X games that might have actual ground combat that does not suck and more involved city/resource management after hitting the colonize button, avoiding the one planet one city cliche. Those happen to be my biggest gripes with space 4X games.
In general it looks like Civ V style combat for both space and ground, the question is if has one unit per tile or not. Would be particularly terrible if it does have 1 unit per tile for spaceships in space.
3-8 colonizable planets per system and 20 systems per game as a "standard" map size. Planet surface maps have about 3k hexes (~55 rows and columns if represented as a rectangular map). Supposedly the typical empire size when winning the game is about 10 cities across 3-4 planets. Of course that is the experience of the game designers/testers.
This has potential even if modders will have to fix it. Could end up being a decent multiplayer title. The developers track record so far is barely inspiring but they do have some good ideas so who knows. The bar for a good modern space 4X has been set pretty low for years anyway.
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