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Fantasy Monarch - free-form sandbox strategy/RPG

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014




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About_This_Game.jpg


You have made the journey to a new, untamed land seeking your fortune.
What you discover is a world full of challenge,opportunity and conflict.

Highlights
  • A Turn-Based strategy/rpg/sandbox.
  • Help build a kingdom from scratch and/or make your own way in a fantasy world.
  • In game Help and Library explaining gameplay and mechanics.
  • Classless skill system with many skills and powers.
  • The player and every NPC has their own paper doll and combat icon that reflects their equipment and some physical states.
  • Hero NPC adventure in the world and can perform most of the actions the player can (including adventuring, families, leading armies etc..)
  • Barter, steal, trade, duel, befriend and/or romance NPC.
  • Solo or Party adventure through dungeons to find one of many different types of objectives (Artifacts, Treasure and Rituals to name a few.)
  • Raise, Equip ,Train and lead armies into battles with 100's of opponents.
  • Modify tiles in any overland zone. Build a farm, barracks or other type of building to support your endevours or build a base of operations from scratch placing each piece of equipment or farming plot by hand.
  • Forge, craft and enchant armor, weapons and mercantile to trade or use.
  • Search for lore and piece together the history of the land.
  • Made by one man with a singular vision.

https://steamcommunity.com/app/949680/discussions/0/1651045226224441109/

Introduction

My name is Ian Leavitt, i live in Australia and this is my first game.

It started off with a vision of a overland map with towns that would be attacked by monsters. The player along with AI heroes would try and protect the towns and over 4 years it turned into this. A simulated fantasy world in which a player can adventure in pursuing their own objectives in a world of conflict and opportunity.

I welcome you to ask any questions and i will do my best to answer them.
 
Last edited by a moderator:

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I don't understand the first screenshot - what's the point of having two views with the same level of detail, the only difference being that you can't discern jack shit in one of them?
 

infidel

StarInfidel
Developer
Joined
May 6, 2019
Messages
494
Strap Yourselves In
I don't understand the first screenshot - what's the point of having two views with the same level of detail, the only difference being that you can't discern jack shit in one of them?

He probably did his isometry view and then realised that due to character tiles being higher than land tiles, it becomes a mess when there's more then one of them. And instead of making land tiles larger or characters smaller he decided to make the separate tactical view to fix this. That's why good old ASCII with one symbol per tile is a godsend to amateur gamedevs.
 

ntonystinson

Scholar
Joined
Nov 11, 2016
Messages
181
The description is interesting enough but it's not helped by the fact that one can hardly understand anything he's seeing
 

Ranarama

Learned
Joined
Dec 7, 2016
Messages
604
Needs black borders around the characters for the iso view. Might take a look.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://steamcommunity.com/games/949680/announcements/detail/1602637872920138717

Beta Test Update

Greetings,

The beta test is going well. The game has been optimized. I am now focusing on testing the economy and history generation over long periods of time.

Here's a bit of background on both.

The Economy.

The economy of Fantasy Monarch is in-depth. Each town has a pool of resources and mercantile for which all civilized actors (Heroes, Guilds and Towns) draw upon. Heroes build businesses, craft equipment, mercantile and gather resources themselves. Guilds buy the businesses and run them always selling the mercantile directly to the town. All these resources and mercantile can then be bought from the town by heroes and guilds and also used by the town for growth. Towns supply gold (wealth), workers (for businesses) and recruits (for armies). All this means that the economy is very dynamic providing a lot of opportunity for the player. On the other hand the other heroes should provide competant competition to the player and each other as well.

History Generation.

Fantasy Monarch uses an Actor driven event system. That is, the bulk of events are generated by the actors interacting with each other and the world and these events cover big and small. This can easily be over 1000 events a day ranging from hero activities (Adventuring, Resourcing, Crafting, Fighting, Nefarious Activities etc.), to the other actor types (Towns, Guilds, Armies, Monsters and Factions) all doing there own thing but with a purpose. The player can then learn of these events through different means (Talking to NPC, Pop ups, Lore and the camp scene at the end of the day where the party discusses what they have heard during the day).

It's hard to boil it down (I could go on all day) but i hope this gives you some idea about these two areas of Fantasy Monarch.

As always feel free to ask any questions you might have.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
So this is out now:



New screenshots look little bit different than the early ones, and... confusing and interesting at the same time.

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AdamReith

Magister
Patron
Joined
Oct 21, 2019
Messages
2,109
Enjoy the Revolution! Another revolution around the sun that is.
Wow, love this concept and game doesn't look awful. Anybody tried?
 

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