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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Misco Jones

Savant
Joined
Oct 31, 2016
Messages
164
New screenshots:

image_cyberpunk_2077-40528-2618_0001.jpg


image_cyberpunk_2077-40528-2618_0002.jpg


image_cyberpunk_2077-40528-2618_0003.jpg


image_cyberpunk_2077-40528-2618_0004.jpg


image_cyberpunk_2077-40528-2618_0005.jpg


image_cyberpunk_2077-40528-2618_0006.jpg
 
Last edited by a moderator:

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,666
Location
Ommadawn
I'm tired of all this day light shit. Where's the night shots? And why's there a dude with a guitar amp in the middle of the street? What's it connected to?
 
Joined
Dec 23, 2018
Messages
13
Non-lethal could mean shooting people with tranquilizer darts or something, or knocking them out. Pretty much all the stuff from the closed demo sounds very good, but it doesn't mean much until we can see all this for ourselves in a gameplay video.
 

waterdeep

Learned
Joined
Feb 28, 2017
Messages
223
Location
Noregr
I'm tired of all this day light shit. Where's the night shots? And why's there a dude with a guitar amp in the middle of the street? What's it connected to?
Were you passed out these last few days or what? The E3 trailer and screenshots after had a bunch of neon lit night shots
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,666
Location
Ommadawn
I'm tired of all this day light shit. Where's the night shots? And why's there a dude with a guitar amp in the middle of the street? What's it connected to?
Were you passed out these last few days or what? The E3 trailer and screenshots after had a bunch of neon lit night shots
Were you passed out during said trailer? It clearly states it's CGI and not in-game, in-engine footage.
 

waterdeep

Learned
Joined
Feb 28, 2017
Messages
223
Location
Noregr
I'm tired of all this day light shit. Where's the night shots? And why's there a dude with a guitar amp in the middle of the street? What's it connected to?
Were you passed out these last few days or what? The E3 trailer and screenshots after had a bunch of neon lit night shots
Were you passed out during said trailer? It clearly states it's CGI and not in-game, in-engine footage.
The reveal date trailer after Keanu was on stage showed in-game, in-engine footage
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,666
Location
Ommadawn
I'm tired of all this day light shit. Where's the night shots? And why's there a dude with a guitar amp in the middle of the street? What's it connected to?
Were you passed out these last few days or what? The E3 trailer and screenshots after had a bunch of neon lit night shots
Were you passed out during said trailer? It clearly states it's CGI and not in-game, in-engine footage.
The reveal date trailer after Keanu was on stage showed in-game, in-engine footage
2 second snippets of chaotic action aren't representative enough of the night atmosphere of the game. At least not to me.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,859
Wait ? Lot of actual stats like sniper rifles, pistols etc ? and no kill runs ?
Didn't expect from CDPR this much incline. I though they will just do TW3 but cyberpunk.
 
Joined
May 15, 2013
Messages
115
Someone got the whole story:

  • The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.
  • "Once we're ready to show this to the public, we will."
  • Cyberpunk is a narrative-driven open-world action RPG.
  • They're going to focus on the gameplay mechanics this time.
  • Roughly 50 minutes of brand-new gameplay will be shown.
  • You play as V.
  • The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.
  • He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)
  • V is getting help from a group of "net-tunners" named the Voodoo Boys.
  • You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.
  • Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"
  • When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.
  • We're moving through a huge crowd in a chapel as a preacher gives a sermon.
  • When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.
  • The contact directs you to a butcher shop to ask for someone named Placide.
  • Graffiti on the wall says, "Where's Johnny?"
  • The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.
  • There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.
  • You meet Placide, who then leads you somewhere to give you a job.
  • We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.
  • Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.
  • A rival gang called the Animals have moved into a rundown mall called the GIM.
  • We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.
  • There are lots of shops to find, and more stuff unlocks as your street cred goes up.
  • This character is getting nettunners' stuff since in this case we're playing as a nettunner.
  • To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.
  • There are lots of clothing customization options.
  • We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.
  • Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.
  • We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.
  • You'd taken a bullet to the brain at some point and the chip supposedly stopped working.
  • Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.
  • Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.
  • Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.
  • Now Placide is also talking to you through your head. It's getting crowded in here.
  • There's a fully dynamic day and night cycle. Sunset looks nice.
  • We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.
  • You can change the radio to listen to different stations and can swap between first and third-person perspectives.
  • You can travel across the whole world freely and seamlessly with no loading screens.
  • We meet up with some Voodoo Boy lookouts outside the GIM mall.
  • We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.
  • The Animals value strength and drink something called "juice" that makes them crazy strong.
  • As we sneak by guards, they all have "18" next to their names – most likely a level indicator.
  • Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.
  • V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.
  • We're looking for the high-tech van now.
  • We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.
  • "Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!
  • There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!
  • There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.
  • We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.
  • We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.
  • We found the van!
  • Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.
  • We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.
  • This opened a new path that skipped the guys we had to sneak by entirely.
  • Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.
  • We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.
  • You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.
  • Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.
  • There's some cool, bloody feedback when hitting people.
  • We just went on a crazy killing spree!
  • We shot a dude in the knee and it made him limp.
  • Now we're switching back to wimpy old nettunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.
  • That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar.
  • Perks also affect dialogue options.
  • We are now going after the nettunners from Netwatch who're behind this.
  • We're back to using that SMG, and we hacked a turret to fight for us.
  • Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.
  • We used a buff to move faster.
  • We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.
  • She's not done yet: she grabbed and hacked us.
  • If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.
  • The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.
  • After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.
  • NPCs will interject with quick lines while they wait for you to choose a dialogue option.
  • You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.
  • We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.
  • You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.
  • We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.
  • A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
  • Brigitte is back with Placide when we get there, and she knows about the chip.
  • We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.
  • Alt was the first person to make themselves into a fully digital consciousness.
  • Brigitte leads you to the heart of the Voodoo hideout.
  • We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.
  • Unraveling the mystery of the chip is a big part of the plot.
And with that the demo is over.
Just curious, does anyone know the source of all this?
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Perks for a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun, melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.

That seems sufficient...
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,666
Location
Ommadawn
Seems like an awfully aggressive nomenclature for a game that claims to support passive, non-aggressive runs. Sounds to me like people who do non-aggressive runs will get fucked out of rewards/progression systems.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
What was meant by "Tired understanding of cyberpunk"?
I used Google the find the source and my question was not answered.

Some idiots believe that Cyberpunk means fighting evil mega-corporations so they are angry that V is "amoral" and works with them.
The whole transphobia thing is so insane, they believe just because some GOG marketing guy made a dumb joke last year that CD Projekt as a whole is transphobic.
No they believe because they got CD Projekt to apologize over a dumb joke after calling them transphobic that they can continue to manipulate them into giving them whatever they want by calling them transphobic.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It came from the link I put out earlier. I did not get those bullet points to work, but a lot of people seemed to.

Use the main IGN site, not nordic.ign.com.

https://www.ign.com/articles/2019/06/11/cyberpunk-2077-new-gameplay-details-from-the-e3-2019-demo

CYBERPUNK 2077: NEW GAMEPLAY DETAILS FROM THE E3 2019 DEMO
Here are our moment-by-moment notes of the new gameplay demo.

We're live on the floor of E3 2019, and I'm currently heading into the behind-closed-doors, hands-off demo of Cyberpunk 2077.

This is a brand new 45-minute chunk of gameplay, packed full of new details and interesting things to pull out. Here's what we've learned:

  • The footage is introduced as "Still work in progress," which makes sense considering Cyberpunk is an April 16, 2020 game.

  • "Once we're ready to show this to the public, we will."

  • Cyberpunk is a narrative-driven open-world action RPG.

  • They're going to focus on the gameplay mechanics this time.

  • Roughly 50 minutes of brand-new gameplay will be shown.

  • You play as V.
  • The demo is from the middle of the game. V has been implanted - against his will - with a biochip that holds the secret to immortality.

  • He's BEING HAUNTED BY A DIGITAL GHOST NAMED JOHNNY SILVERHAND! (This confirms he's dead.)

  • V is getting help from a group of "net-runners" named the Voodoo Boys.

  • You can change V's hair color, skin color, eye color, and facial features. There are lots of facial customization options.

  • Silverhand, when you leave the customization menu: "Come on, you really think they give a rat's dick how you look?"

  • When V meets the Voodoo Boys at a chapel, they reveal they have Haitian ties.

  • We're moving through a huge crowd in a chapel as a preacher gives a sermon.
  • When meeting your Voodoo Boys contact, the "street kid" life path choice opened up an alternate dialogue option.

  • The contact directs you to a butcher shop to ask for someone named Placide.

  • Graffiti on the wall says, "Where's Johnny?"

  • The demo takes place in the Pacifica region of the city, which was initially supposed to be fancy but investors pulled out and left it a wreck.

  • There's real-time translation of someone talking to you in Creol, thanks to an implant chip. They speak it and you just read subtitles.

  • You meet Placide, who then leads you somewhere to give you a job.

  • We are trying to learn more about the chip on our head. It's repeated that it's not there by V's choice.

  • Pacifica looks like an extremely run-down boardwalk-ish district – a little like Santa Monica, CA. We see hotels, a Ferris wheel, and flamingo statues.

  • A rival gang called the Animals have moved into a rundown mall called the GIM.

  • We head to a hotel converted into a tech Haven and visit a shopkeeper, called Grann's Tech Shop.

  • There are lots of shops to find, and more stuff unlocks as your street cred goes up.

  • This character is getting netrunners' stuff since in this case we're playing as a netrunner.

  • To clarify the Silverhand thing mentioned earlier, he is literally just a voice in your head like a narrator – at least so far.

  • There are lots of clothing customization options.

  • We bought something called "Demon Software" (maybe daemon?) that gave us a new ability when equipped.

  • Placide leads us to an office to talk, where he tells us to take a job before he'll tell us anything more.

  • We jacked into Placide's computer system. We're told we didn't have to and that could have backfired if he then took advantage of it, but we did it anyway just to look up info on that chip you want to know about.

  • You'd taken a bullet to the brain at some point and the chip supposedly stopped working.

  • Oh wow, Silverhand is like a hologram chilling behind Placide during this whole conversation. He looks exactly like he did in the trailer. He has a little blue tint and is glitching out. He makes occasional comments.

  • Placide's mission lets him use you so he can see what you see as you head to the GIM to liberate it from the Animals.

  • Someone has equipped the Animals with high-tech gear, which is super weird, so you've gotta find out who and why.

  • Now Placide is also talking to you through your head. It's getting crowded in here.

  • There's a fully dynamic day and night cycle. Sunset looks nice.

  • We come across a YAIBI KUZANAKI motorcycle and riding it. It's the one from the collector's edition. Motorcycle driving looks fairly arcadey and sort of stiff.

  • You can change the radio to listen to different stations and can swap between first and third-person perspectives.

  • You can travel across the whole world freely and seamlessly with no loading screens.

  • We meet up with some Voodoo Boy lookouts outside the GIM mall.
  • We driving around a huge parking lot to go in through the back entrance for a stealthier approach. That's optional.

  • The Animals value strength and drink something called "juice" that makes them crazy strong.

  • As we sneak by guards, they all have "18" next to their names – most likely a level indicator.

  • Animal guards go to attack the Voodoo Boys scouts, who've been discovered, so we snuck by after they leave.

  • V is holding what looks like an SMG with a red dot sight right now, but we haven't fought anybody yet.

  • We're looking for the high-tech van now.

  • We grab a guard stealthily; we can either kill him or dispose of him in a non-lethal way. In this case, we toss him down a nearby garbage chute.

  • "Players can play the entire game without killing an enemy if you wish." Non-lethal runs, here we come!

  • There's a locked door. You could physically open it, but since this player character is a hacker we found a terminal to hack it. Hacking minigame confirmed!

  • There's a grid of hex codes that you pick out the right ones for. Completing the basic level will give you access but you can get more optional benefits for doing even better.

  • We come across some Animal guards boxing against a bot. We use a "quick hack" from afar on the bot to turn up the difficulty and it knocked the dude out cold. It's super funny and still stealthy.

  • We quick-hacked a drink machine to drop soda, causing a noise that distracted some dudes. Then we used a crazy laser cord thing to kill them stealthily from behind, including slicing an arm off.

  • We found the van!

  • Cyberpunk 2077 has a "fluid class system" that allows you to mix and match abilities.

  • We're now using a developer tool to go back to the middle of the mission to replay it as a more strength-focused version of V to open that door by force.

  • This opened a new path that skipped the guys we had to sneak by entirely.

  • Now we've skipped back to the van, and we're eavesdropping on some Animals but we are not listening too long in the interest of time.

  • We're still trying to be stealthy, but we used our strength to do a melee takedown on a guy and stab someone with a broken bottle. Sliced the heck out of 'em.

  • You can use perk points earned on level-ups to upgrade a number of categories: blades, rifles, handguns, assassination, cold-blood, sniper rifles, engineering, hacking, shotgun melee, two-handed, and maybe one more I didn't have time to write down. The level-up skill tree is a branching thing that looks like a motherboard almost, with cables going out from the center.

  • Another strength move: using an enemy as a bullet shield, ripping away an enemy's gun and using it.

  • There's some cool, bloody feedback when hitting people.

  • We just went on a crazy killing spree!

  • We shot a dude in the knee and it made him limp.

  • Now we're switching back to wimpy old netrunner V, who'd snuck to the van. It turns out to be from NetWatch, an agency dedicated to fighting cybercrime. This is Netwatch's attempt to bring down the Voodoo Boys by surveilling them with that van.

  • That laser cable is called a monowire. It's held like a garrot and can be used to hack people from afar or slice them up like crazy up close.

  • Perks also affect dialogue options.

  • We are now going after the netrunners from Netwatch who're behind this.

  • We're back to using that SMG, and we hacked a turret to fight for us.

  • Then, using the demon we bought, we hacked someone and gave it to them. That made him pull the pin on a grenade he was holding, killing him. Hacking made someone else shut themselves down, too.

  • We used a buff to move faster.

  • We zoomed in to eavesdrop on Sasquatch, the leader of the Animals. She has a huge hammer and uses it in a cool boss fight. She has a weak point glowing on her back that you have to shoot at after dodging her attack. Breaking it cut off her juice supply, making her too weak to hold the hammer.

  • She's not done yet: she grabbed and hacked us.

  • If the hack finishes (it's a bar at the top of the screen) we'd straight-up die, but we managed to kill her first.

  • The environments are fairly destructible, with walls and pieces of cover getting torn up with bullet holes during a fight.

  • After that battle we headed into a movie theater, but we got cut off from Placide. There, we found the NetWatch special agent. He wants to talk to you in private, so he severed the connection to Placide. He tells you NetWatch wants to buy you out, and that Placide plans to kill you after the job.

  • NPCs will interject with quick lines while they wait for you to choose a dialogue option.

  • You have the choice to incapacitate the agent, ask him to back up the claim, use your Street Kid option to relate to the Voodoo Boys, and a few others.

  • We choose to incapacitate and hack him to free Brigette, who is the person you've been trying to get a meeting with.

  • You get knocked out. When you reboot, Johnny is there to talk. He says the NetWatch guy was right, as soon as you gave him access Placide fried everyone on the network, including us.

  • We looted several individual piles of money on the table and left the mall. The Voodoo Boy outside offered to give us a ride back to Placide.

  • A loading screen was shown just for fast travel. Again, you can otherwise go through the entire game without loading screens.
  • Brigitte is back with Placide when we get there, and she knows about the chip.

  • We are looking to talk to Alt Cunningham (an established Cyberpunk character) about it.

  • Alt was the first person to make themselves into a fully digital consciousness.

  • Brigitte leads you to the heart of the Voodoo hideout.

  • We're using Johnny as bait to draw put Cunningham, getting into an ice bath to go into cyberspace. The world disappears then comes back as a wacky digital version that looks like Tron mixed with the Matrix.

  • Unraveling the mystery of the chip is a big part of the plot.

And with that, the demo is over!
 

Keppo

Arbiter
Joined
May 15, 2015
Messages
385
Location
Internet
It sound promising and better than Witcher 3 in the gameplay and rpg mechanics point of view, at least on paper, but the thing is: how many of these things will be cut or streamlined when deadlines will be coming and the time of release will be closer? Hopefully all the stuff they are showing right now are set in stone, they cut the demo before the cyberspace stuff, so probably they still don't know what to do with it, or its not fully developed yet.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And right on schedule, here's IGN's summary of the demo: https://www.ign.com/articles/2019/06/11/thoughts-after-cyberpunk-2077s-50-minute-gameplay-demo

THOUGHTS AFTER CYBERPUNK 2077'S 50-MINUTE GAMEPLAY DEMO
Keanu Reeves is pretty much Cyberpunk 2077’s Cortana.

I just got out of Cyberpunk 2077’s behind-closed-doors, hands-off demo at E3 2019, and it went into deep enough into some of its unanswered questions that this is actually starting to look like a real game. It was an impressive chunk of roughly 50 minutes of new gameplay that started to show some of the more nitty gritty elements of how you’ll actually be playing this epic-scale RPG, even if it didn’t have quite as much impact as last year’s big reveal.

This vertical slice was entirely new gameplay, with no overlap with what we saw at E3 2018 (that demo eventually went public after Gamescom), but it was also incredibly similar in structure and presentation: Establish V as the main character, have them walk around talking to folk a bit, assault a facility full of baddies, end with a big story moment.

That similarity isn’t a bad thing, but it meant it didn’t share that jaw-dropping “oh my god, I can’t believe we’re seeing this” feeling I had in 2018 - but I don’t think it needed to. Instead, we just got a look at another angle of Cyberpunk. More about the story, more details about leveling and tactics, more about customization and shopping, and more of everything.

One of the best parts of that was a live character-swap the demo did twice. The demo started from the perspective of a hacking, netrunner-focused version of V - hacking doors to open them or vending machines to distract enemies - but at one point CD Projekt Red jumped back to an earlier section and replayed it as a much more aggressive, strength-focused character.

While one was making stealth kills with a laser garrot called a monowire, the other ripped a turret off its base and used it as a minigun in a bloody rampage. When it came to stealth, the hacker route had them sneak up on an enemy training against a boxing bot and hacking it to up the difficulty to knock them out cold, while the strength route just ripped a closed door open and avoided them entirely. If every mission has the option to go in loud or quiet (which is suggested by the fact that CDPR confirmed we’d be able to do full non-lethal playthroughs) that’s a huge amount of flexibility for a large-scale open-world RPG.

We also saw how leveling will work: it’s a system that’s split into attribute points like Strength and the notorious “Cool,” and perks for specific things like handguns, shotguns, melee, and more. CDPR tells me those perks get stronger through use (as well as a perk point system), but they are also bottlenecked by your attributes. For example, if your strength is too low, you’ll eventually hit a wall in your melee perk until you get more, but you’ll be able to respec attributes in some fashion, too.

Meanwhile, the surprise inclusion of Keanu Reeves turns out to be less of a quick cameo and more like Cyberpunk’s version of Cortana. CDPR said that at some point in the story you’ll essentially start being haunted by the digital ghost of Johnny Silverhand, played by Reeves. Silverhand will be your constant companion, chiming in with dialogue in your head and occasionally projecting himself out into the world to be seen, and CDPR tells me he is a significant part of Cyberpunk 2077.

That said, some of the dialogue spoken by Reeves (and a few others) felt a bit stiff and strange at times. When the demo character finished customizing their hair and outfit in a mirror, Silverhand chimed in with “You really think they give a rat’s dick how you look?" which felt reminiscent of the unwieldy cussing present in the first demo. (I’m not squeamish about profanity, but there’s an art to using it well.)

There was a cool dialogue bit in how Cyberpunk handles translation. V has a chip that will translate certain languages on the fly as you encounter them, and that happens live on screen as you watch the subtitles change into English. CDPR tells me you’ll unlock more languages as you progress rather than having to buy them individually, essentially gating parts of the world off with a literal language barrier.

We also got our first look at Cyberpunk 2077’s hacking minigame - because of course there’s a hacking minigame. It seems to be similar-ish to Fallout’s, with a grid of hex code characters (pairs of a number and a letter) that you have to pick the proper ones from. A base level of success will get you access to whatever system you are hacking, while there are also optional objectives that give you bonuses for doing well. It’s also important to note there is such a thing as “quick hacking,” which lets you instantly access certain systems, so you won’t always have to play that minigame.

As for the other parts we’ve already seen, I’m still not yet sure how I feel about the gunfights and driving. The demo saw a variety of different weapons used and a travel scene where V is riding the red motorcycle seen in Cyberpunk 2077’s collector’s edition statue, but it’s hard to get a sense of the weight or feel of either these activities without going hands-on for myself. The combat at least looks to have lots of options to pick from (we saw everything from machine guns to broken bottles used in this demo), but the driving still looked fairly arcadey as of now.

But, as CDPR said very clearly at the start of the demo, this is all a work in progress. CDPR told me that it’s still figuring out how certain stuff will work, like how much you’ll be able to change your appearance mid-game (it will at least allow things like hair color and style) or how often you’ll be allowed to respec your attributes and how expensive it will be.

So while this demo didn’t floor me the way last year’s did, it certainly got me excited to play Cyberpunk 2077 - mostly because now I can actually see myself playing Cyberpunk 2077. We’ve got a real release date – April 16, 2020 – and we’re starting to fill in the blanks to some of the specifics here, and I can’t wait until I can dive into it for myself.
 

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The driving physics in the last demo felt like something out of the 90s, with the car literally sliding sideways instead of turning naturally with proper weight.
 

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