Excellent. That'll be the full version of the gameplay footage we've seen in these Boyarsky interviews, the one described in the previews I've posted and hopefully without people talking over it.
People seem so focused on REEing at this game's art direction that they're ignoring potentially interesting design aspects like the disguises mechanic Duraframe posted about two pages ago.
He also mentioned some of his general insperations in nearly the same breath including Deadwood.
https://www.ign.com/articles/2019/06/11/the-outer-worlds-will-have-multiple-endings-e3-2019
THE OUTER WORLDS WILL HAVE MULTIPLE ENDINGS - E3 2019
The Outer Worlds will have multiple endings based on how you play.
In an interview with IGN at E3 2019, Megan Starks - Senior Narrative Designer for Outer Worlds - confirmed "there are many different endings" based on how you play but just how many endings there are will remain a mystery until the game comes out.
One of the main characteristics of this extreme capitalist dystopia is the fact that you can play however you want, from threatening quest givers to picking locks instead of heading straight for the door. So you'll have to play through The Outer Worlds multiple times to see all the core story beats it has to offer.
The Outer Worlds will be released on October 25 for Xbox One, PS4, and PC.
communist/socialist or left-wing dystopia.
Dishonored 1 looks great and very fitting for its setting.
The only characters in The Outer Worlds that look convincing are the niggers.
Look at this, keeping in mind that alpha protocol is actually mediocre itself and even though the game aged terribly because of its realism, the faces look so much more expressive and natural:
Compare this to shocked face of that NPC from the previous trailer with "you keep being you" or the new trailer with that guy on the floor. It is just insane how bad it is. Also the style is coherent for a spyflick aesthetic. Compared to what should be retrofuturistic space frontier.