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Screenshot thread

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,314
Location
Nirvana for mice
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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
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This level...
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Interesting background. Donkey Kong arcade and that one boss from Super Metroid (because Retro Studios).

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Popping moles.

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A ruined shell game, because the Kongs will stick their heads out after a few seconds.

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I've seen this boss a hundred times before.

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Overall, it's a solid DKC game. The level design gets better in in the second half, with the factory area being my favorite. It has lots of cool gimmicks that could have been expanded on even more. But in the end I'm still a bit disappointed. When I played this game 9 years ago, I thought the tacked-on motion controls were the only major problem holding it back, and if you would have had the option to map rolling to a button, it would have been awesome. But now, it feels sluggish anyway. Same with jumping. DK is so fat, he has a hard time getting himself off the ground. I will never get used to this. The controls feel good as long as I execute everything perfectly, but every tiny misstep causes frustration.
The hardest part are the optional puzzle pieces, which are sometimes trollishly placed and impossible to get the first time. Many of them are also found in hidden bonus rooms, which are so lazy, I find them even more baffling than the shake controls. The goal is always the same: Collect all bananas within 30 seconds, and there are only like 4 different layouts that are repeated over and over again throughout the entire game, without variation. They are so boring, and interrupt the game flow for way too long. If Retro wanted to copy the old DKC games, why not copy the bonus challenges from the second and third game? Those always incorporate gimmicks from the current level, have better music (DKCR's bonus theme sounds like a lullaby in comparison), and you get in and out much faster. In hindsight, I should have skipped the puzzle pieces. Their only reward is an image gallery, anyway.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
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Time to end this evil that marshals before us.

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Desann is actually quite the challenge when going manmode, so the first thing you want to do is activate and jump into the Beam of Temporary IDDQD (TM).

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Then the best course of action is baiting him into saber throw, popping speed and unloading all fureh into his face.

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Just make sure he doesn't... grip you into a wall :neveraskedforthis:

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He also really likes to use pull, which is stronk enough to get you down always, and that's bad news. Not just because you have to switch to your trusty blaster when the flechette is yanked out of your hands, but also cuz he usually follows it up with saber throw or lightning, and then ur ded.

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However, if you're lucky you can sometimes knock him down yourself with push/pull, after which you pop speed and it's GGWP.

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Die, you sonuvabitch :dance:

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yeah that's not how it happened
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
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dun dun dunnnn

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help us, kangurek, you are our only hope

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but how can i save you when i cannot save myself

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:argh:

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rude

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hobo beavers: this game has them

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:neveraskedforthis:

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of course this wouldn't be a polish game without jewish enemies

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you will believe a beaver can fly

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hey i remember you from mdk2

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yea, verily

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ah, finally a vehicle section

(holy fuck it's been way too long since the last time i played something on the pad)
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,498
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Yeah, the transition when it goes from Clara saying how cold Lucas' body feels to them banging in the next scene is pretty :what:. But then you remember you are playing a game by a French developer.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
When storyfaggotry clashes with unscripted gameplay - Part 2:

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I already beat Sandro once very early in this map, and he had the Orb of Inhibition, which is why Gelu, weakest of the four heroes, is able to deafeat him in the second battle.
But Sandro did not have the Armor of the Damned or the Cloak of the Undead King, and I was rather disgusted that his skills and stats had been reset again.

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Joined
Mar 30, 2012
Messages
7,045
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
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:positive:

That was a great journey.

In case someone is interested, this isn't Prehistorik 2. It's a sequel of it, made for Super Nintendo titled Prehistorik Man and ported to Game Boy Advance as well later on.

The game has much varied color pallete than the second part of the series. The animation is very nicely done, nice sound effects, light humour, many interesting secrets and we have 23 levels to visit. Many of them have some unique elements, so you won't get easily bored. Playing it with a gamepad is a must though, there is a lot of nasty moments later on. The last boss was a tough nail, but after learning the attack patterns it shouldn't be a problem.
 

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