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There has never been a game with even very good writing.

Master

Arbiter
Joined
Oct 19, 2016
Messages
1,160
That said, if you want literature in games, you know Disco Elysium is on the case. I have read Olga Moskvina’s poetry, I’ve read about Kaur Kender’s obscenity trial. I have absolute faith in their narrative abilities.
What i've seen so far was pretty bullshity.
 

Swampy_Merkin

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The Book of Three is a high fantasy novel.

Jesus fucking Fudgefuckers. Have any of you ever read a fucking book in your life that didn't involve "Lightning Bolt! Lightning Bolt!"?!
 

Jasede

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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Ah, it makes my crusty heart sing to see newfriends respond to notable rascal Roqua as if he had made a serious thread.
 

Jasede

Arcane
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Messages
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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Not with a big budget, but yes, the interactive fiction scene has managed to persist for many years and produced some remarkable games.
 

Sentinel

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Ommadawn
You're deluding yourself if you even try to defend one. Not only has there never been very good writing in a single game; no game has ever even managed, deliberately or even accidentally, to convey (on its own or within any length of series) any kind of compelling, well-told story.

You may have managed to boner any of your preferred D&D, or weeb, or testo-ball-clutching bullshit into something you cherish. Honestly, though, you'd be ashamed at trying to wrangle anyone else, other than your most trusted nerd-mate, into seeing it your way. (You probably don't have any other friends though...)

All those stories are garbage. They don't hold up to any kind of scrutiny within the context of the best literature and you know it. Games have always been shit at telling stories; it hasn't changed. Some games (especially those from our treasured past) were better at creating a world within which to imagine stories beyond that which were actually, lazily, barely written. That's the best you can hope for from a medium which doesn't even recognize games as a place to put their writing talents other than as a last resort.

That's what games are to writers: a last resort. There is no prestige here.

Until someone changes that...
Red Dead Redemption 2. Vampire the Masquerade - Bloodlines.
 

Swampy_Merkin

Learned
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New Vegas' storyline was so easily broken, I will not tolerate appeals to its greatness. Both times I played that game, I inadvertently screwed up the narrative so early that it was just a mess of non-sequiturs.
 

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