RaptorRex888
Learned
Change my mind.
RTwP is the Same as TB [...]
Change my mind.
Turn based has no simeltaneous actions and thus does not simulate reality
Clearly you haven't fucked a tight german girl in her hairy ass. The difference is that man have hair everywhere else....or more accurately they don't shave it.Fucking a guy is the same as fucking a girl only difference being youre fucking a mans hairy asshole instead of a womans tight pussy.
Both modes have their own purposes. If you want to simulate a castle under siege for example, you wouldn't want to do it in turn based, since having 100+ friendly+hostile creatures all going at it could take all day to resolve. Too bad this gets overused as an excuse to throw tons of trash encounters at players, instead of only placing 1 or 2, where it makes sense and is appropriate. Overall I would say turn based is great for micromanagement, where you want to manage every individual thing at once and rtwp is great for macromanagement, where you aren't necessarily interested in managing all the fine details, but you want to manage the entire scenario at once. They are however, distinctly different game modes.
Turn based is cool for blobbers because they're already super abstract and you have no toons of all characters onscreen. Having the entire world freeze while each toon does their attack / animation / spell is retarded in anything isometric.
Some are turn-based.Turn based is cool for blobbers because they're already super abstract and you have no toons of all characters onscreen. Having the entire world freeze while each toon does their attack / animation / spell is retarded in anything isometric.
Blobbers aren't turn-based, they are phase-based
Not really in a lot of blobbers there is not endless amount of time for you to react. Enemies do have a few seconds in between actions and could kill you if you don't act. Nothing in common with turn based.Some are turn-based.Turn based is cool for blobbers because they're already super abstract and you have no toons of all characters onscreen. Having the entire world freeze while each toon does their attack / animation / spell is retarded in anything isometric.
Blobbers aren't turn-based, they are phase-based
You've played some of the Might and Magics right? Those are turn-based.Not really in a lot of blobbers there is not endless amount of time for you to react. Enemies do have a few seconds in between actions and could kill you if you don't act. Nothing in common with turn based.Some are turn-based.Turn based is cool for blobbers because they're already super abstract and you have no toons of all characters onscreen. Having the entire world freeze while each toon does their attack / animation / spell is retarded in anything isometric.
Blobbers aren't turn-based, they are phase-based
Not really in a lot of blobbers there is not endless amount of time for you to react. Enemies do have a few seconds in between actions and could kill you if you don't act. Nothing in common with turn based.
Not really in a lot of blobbers there is not endless amount of time for you to react. Enemies do have a few seconds in between actions and could kill you if you don't act. Nothing in common with turn based.
I don't have an extensive blobber knowledge, but what are some western examples that do that?
I think that's more of a jap thing.