TB is just RTWP with mandatory, extra, longer pauses
It is? then how do you play RTWP chess ? if turn based systems are nothing more than RTWP with pauses surely any system could translate to RTWP. I await your virtual RTWP chess game. Retard.
Name an RPG where every attack instakills and maybe chess will be relevant to the discussion of TB and RTWP RPGs. I await this, retard.
When you have attacks that roll to hit and then roll to deal damage that's often what, 10% of max HP, it doesn't matter who hits first, and there's no benefit whatsoever to having everything be slowed down by sequential turnbased moves.
If chess had attacks that do quite low damage per hit, instead of every attack instakilling, then that game would be vastly improved by moving to RTWP. Of course that would be a very different game, chess is fine with its current 1-hit-kill mechanics.
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