Damn, this looks so chaotic. One moment it looks awesome, the other it looks like something from ten years ago. Cool music, though. Will this be playable in singleplayer mode or is it coop only?
GamesBeat: How long a game is this going to be?
Gustafsson: It’s a bit weird, because this is our biggest game yet, but it’s a pretty short production time. Like I said, the story is lighter in content as well as tone. But the level progression and the non-linear narrative gives us the ability to add a lot of activities and a lot of missions to do, so the total game time is actually longer than our previous titles. I think we’re looking at at least 25 to 30 hours if you play through everything.
GamesBeat: How did you settle on two players for co-op, as opposed to a bigger squad?
Gustafsson: There are several reasons for that. One is that this is a shorter project, so there were technical reasons. Considering the length of the project and the time we had, it made sense to do the two-player solution.
But also, when we started thinking about doing something cooperatively, we pretty quickly decided that we wanted to do something with the twins. We knew that Anya was pregnant with twins. It made sense to do something fresh and new in the ‘80s when the twins were older. We also wanted to do a story about growing up and the transition between adolescence and adulthood. Those were the main reasons for going with the two characters. There are also quite a few games out there that do two-player co-op. I think we can give something to players who enjoy that.
GamesBeat: What were the kinds of things you wanted to innovate on in that area?
Gustafsson: It’s hard to say where we’re innovating, but we do have — I feel you can see something in our games, even going back to the Riddick and Darkness games we did at Starbreeze, there’s something we do in our games that makes it feel like something our team is doing. We have that formula. Adding these elements to that, to some extent I think it will be unique in itself. There aren’t many other games like it. I don’t know how it will work — we have all these retro elements and this combat that’s different from previous games, and we’re trying to double it up with co-op — but we’ll see how it works. I’m quite happy that we’re doing it, because I feel it’s a lot of fun to play.
if The New Colossus is any indication, then half of these 30 hours are going to be spent by grinding for ubercommander codes through same areas again and again.https://venturebeat.com/2019/06/11/wolfenstein-youngblood-interview-getting-bjs-daughters-to-behave/
GamesBeat: How long a game is this going to be?
Gustafsson: It’s a bit weird, because this is our biggest game yet, but it’s a pretty short production time. Like I said, the story is lighter in content as well as tone. But the level progression and the non-linear narrative gives us the ability to add a lot of activities and a lot of missions to do, so the total game time is actually longer than our previous titles. I think we’re looking at at least 25 to 30 hours if you play through everything.
if The New Colossus is any indication, then half of these 30 hours are going to be spent by grinding for ubercommander codes through same areas again and again.
you pick up these pieces of enigma code during the whole game, it builds up a feel that there's going to be some kind of end-game content.Massive exaggeration, you get the vast majority in the course of the main game and side content, so I had to grind for maybe 30 minutes out of a 25 hour game. Also it's optional content anyway, the main story without touching that stuff would take 15 hours or so.
The reason they've ruled the world with next to no resistance (other than by the mentally ill and retarded) is because they've been doing a fucking good job of it, apparently. It's the 1960s and humanity has a goddamn Moon base, they've sent manned missions to Venus, they've been busy creating magnificent marvels of architecture, mega-engineering projects and colonizing the Solar System.The premise of lone protagonists fighting the nazis that have RULED THE WORLD FOR 40 YEARS with next to no resistance is so fucking dumb if you give it more than two thoughts' worth, oh man.
For a franchise that is ostensibly all about showing the horrors of a world ruled by the Nazis NuWolfenstein hasn't been doing a good job of it. Blaskowitz and his merry band of social rejects are portrayed as mentally ill, monstrous terrorists with no regard for human life, the poor Jews that get persecuted are actually guilty of hoarding technology that could have alleviated the misery of millions of humans (but didn't want to share with the filthy goyim) and are busy giving innocent people cancer and destroying domiciles and their inhabitants by sabotaging the magic cement. Hell, the mother of the wonder twins was a batshit insane whore that slept with perfectly innocent German soldiers that did her no ill just so she could kill them. She even relished getting pregnant by one of them just so she could abort the baby.
I get that leftists are lacking in self-awareness, but can they at least try and make the "good" guys sympathetic when they decided to shit out propaganda?
Never even knew that existed. What the difference between that and Return's multiplayer?Also, Wolfenstein: Enemy Territory was more fun than Quake 3 and UT99.
Never even knew that existed. What the difference between that and Return's multiplayer?Also, Wolfenstein: Enemy Territory was more fun than Quake 3 and UT99.