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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Generic-Giant-Spider

Guest
The problem of Rangers in D&D has always been that it's basically a cross between a Druid and a Rogue/Thief and they've never really gotten anything truly unique to them to justify their existence gameplay wise.
They wanted to make Aragorn a class is basically the problem.

They tried giving it some defining features in various editions with mild success. Such as "Oh he's the archer guy". But what about any other character that's an archer and takes archery feats? And it's pretty limiting to tie a whole class to one weapon. "Oh he's the two-weapon fighting guy." Same issue, anyone can do it with feats. "Oh you can choose one or the other." Same. "Oh he's the animal companion dude now, not the wizard." "Let's give him favored enemies and terrain." But what if we don't fight them or go there? "Oh I know let's make him a nature caster."

Every edition the focus changes a bit. And then alternate versions always come out to "fix" it for those who like it another way. Problem is, the concept of a "ranger" hasn't had a clear definition from which class features would be derived. It's way too much a mix of Rogue, Fighter, and sometimes Druid to have something of its own. And then there's the whole tradition problem: if you were to invent a unifying feature that defined the class, people would balk at it as they have gotten used to conceiving rangers a certain way, even if it varies from person to person. So now Rangers are just an amalgam of class features that have no clear unifying concept.

Personally I liked the 3.5E Scout better. Focus on mobility. But it was very much tied to that iteration of rules.

This sums up my thoughts on the Ranger class. Every time I consider playing one I end up going Rogue because they're more interesting in pretty much every way. There's nothing that is unique or gets you excited about playing a Ranger. Their angles are covered by better classes.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
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Messages
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Hyperlinks, take me home
To the place I belong
Rip new assholes, with king content
Take me home, hyperlinks

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Gibberlings, type some code
Make a mod, for the world
Beamdog takes it, We all hate them
Type some code, Gibberlings

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Candlekeep, chanters chant
Sanctum of, Gorion's Ward
Elven arses, Shank and Carbos
Chanters chant, Candlekeep

***

Candlekeep, chanters chant
Prophecy, of Alaundo
Lord of Murder, he shall perish
Chanters chant, Candlekeep
 
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hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
So a ranger can:

- Shoot arrows
- Wear some armor
- Fight with a sword
- Track some shit
- Have an animal companion
- Skin hides
- Help the party survive in the wilds
- Wear cool green hoods
- Shoot some more arrows

What else is he supposed to do? Weave baskets?
You haven't been paying attention: you'll need those baskets to set them on fire and throw them at the enemy. :lol:
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame.

1) What the fuck?!

2) It is all about the presentation:

To someone who isn't a mentally disabled and / or ignorant of RPG's (meaning the real PnP kind, and not what passes for it these days), it wouldn't be strange to understand the concept of ...playing a character other than yourself, with another skillset than yourself. Meaning that he may or may not be an accurate shooter, regardless of the skill of the player.

If the game is in first person and you miss despite having your target in the center of your sights... Yes, I can agree with what he said. Becuase it is a fucking stupid way to present it.
It would make sense if the view is isometric or similar, so that you, as the player, can "fill in the blanks" yourself.

3) But why am I even trying. We all know that in this day and age, people can not fill in the blanks or imagine something abstract, or understand basic probability or anything worthwhile what so ever. And they can and will self-publish their moronic views via the internet. It is an overwhelmning risk that these people are the target demographic, too, seeing as they are the vast majority.
 

Curratum

Guest
How triggered will you fuckwads be if after your first miss on an attack roll and with each subsequent miss, the game slices 5% / 1 side of the d20 range in which you would miss? Do you really, genuinely think this is terrible design for a video game?
 

turkishronin

Arcane
Joined
Sep 21, 2018
Messages
1,730
Location
where the best is like the worst
Hyperlinks, take me home
To the place I belong
Rip new assholes, with king content
Take me home, hyperlinks

***

Gibberlings, type some code
Make a mod, for the world
Beamdog takes it, We all hate them
Type some code, Gibberlings

***

Candlekeep, chanters chant
Sanctum of, Gorion's Ward
Elven arses, Shank and Carbos
Chanters chant, Candlekeep

***

Candlekeep, chanters chant
Prophecy, of Alaundo
Lord of Murder, he shall perish
Chanters chant, Candlekeep

For the love of Allah please stop promoting your blog for just one second.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
ZHo0IMV.jpg
yeah why is this? Even that dude ( CEO or VP of D&D or something?) following Sven around to the interviews looks like he sexually abuses a stuffed animal collection every night. Why and when did this happen?

In defense of ze D&D artstyle (and this is coming from someone who venerates Frank Frazetta), I have to admit that I find the art direction in 5e D&D absolutley acceptable and sometimes even great. It looks nothing like the picture above, which seems like some 4e supplement depiction of hero characters. Current D&D artstyle is realistic, more mature, grounded, drawn in earthly and darker tones and emphasizing more on a slighlty fantasic but still medieval look. Like the BG III teaser. It's miles above D&D 4e and Pathfinder:

starter1-644x350.jpg

XtES3BHsRk9nGzFqzb3gwVnodiQr8htPUwjyEe3V_rQ.jpg

modron-bottom.jpg


40337693_2098317680187054_7798268159663800320_n.jpg

158340%2B-%2BAdventurers%2Bexploring%2Bthe%2BMoathouse.jpg

43af8c9a2bf0ead8b366b24ebce4371f.jpg

StarterSet_2.jpg

StarterSet_3.jpg

I mean, just look at that badass female paladin. That's how it's done. She looks like a fucking valkyrie.

Yes, there still is some Wayne Reynolds extravaganza sprinkled in here and there, but compare the overall approach with 4e D&D or what Pathfinder is doing with 2e:

images

You can spot ze huge difference in general aesthetics and tone. And this makes me feel very comfortable with the artistic style of BG III if this and the teaser are holding any truth.
 
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Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
652
I like Minsc.

Like him or not, find him charming or annoying, you can't deny that he is the "face" of Baldur's Gate, the mascot. Unless they WANT to completely cut themselves off from any mentions/references etc. to the previous games, he will 100% be a party member. Notice how, in one of those many, many interviews, Swen reveals that concrete talks about Larian taking on the franchise began around 2016, with Larian and other companies competing to get the game even earlier? Guess what came out around that time? "Legends of Baldur's Gate", the comic featuring Minsc. WotC has been planning this for some time.
Maybe. Jim Cummings is the voice of Minsc. And Jim Cummings got Me Too'd.
 

luj1

You're all shills
Vatnik
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Eastern block
It's obvious that Swen Cucke is incredibly clumsy in handling intellectual property... expect them to over-expose icons such as Mind Flayers and Minsc in a desperate effort to divert attention from the popamolization of the game.
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Everyone is whinging about the combat, but at least Larian has the quest reactivity covered on completely different level.

As an example, one simple fetch quest I did yesterday in DOS2:

Dude says he lost his cargo in a monster attack, shit is there you get it back. Cargo in a chest, you can pick the lock and have a looksie.
If you picked the lock, the dude notices and doesn't give you money.

If you didn't pay attention, you didn't find a corpse of the dude's former partner.

If you did pay attention, his ghost tells you to go murderize the partner.

You can murderize the dude in the pub, but that'd draw attention from the locals.

So you poison his soup so he has to go take a shit.

Then you can kiildoze the dude at the shithouse and get his head.

Then you go return the head to the ghost, but he tells he cant give you a reward 'cuz some asshole already dug it up (you)

They only need to attach passable fantasy writing to that and they've already beaten BG by a country mile.
 

Corvinus

Arcane
Joined
Oct 12, 2011
Messages
1,969
How triggered will you fuckwads be if after your first miss on an attack roll and with each subsequent miss, the game slices 5% / 1 side of the d20 range in which you would miss? Do you really, genuinely think this is terrible design for a video game?

What would the reasoning be behind that rule? If the cause is sensible, such as say, a magic artifact that alters your "luck", or, in the case of science fiction, a targeting computer which continually adjusts your aim to increase hit probability, I wouldn't mind it.
If "it just works", it is bad, lazy design because it doesn't reflect reality. All the wargames /rpg rules of old are abstractions of reality - id est no wacky shit, beacuse players will deem it unfair if their tank platoon is annihilated by a man with a blackpowder pistol. Not to mention defeating the purpose of said rules; simulating something.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,012
Pathfinder: Wrath
What would the reasoning be behind that rule? If the cause is sensible, such as say, a magic artifact that alters your "luck", or, in the case of science fiction, a targeting computer which continually adjusts your aim to increase hit probability, I wouldn't mind it.
If "it just works", it is bad, lazy design because it doesn't reflect reality. All the wargames /rpg rules of old are abstractions of reality - id est no wacky shit, beacuse players will deem it unfair if their tank platoon is annihilated by a man with a blackpowder pistol. Not to mention defeating the purpose of said rules; simulating something.

Maybe they'll convert the miss chances to dodges, parries or blocks instead, or resists in the case of spells. :fabulouslyoptimistic:
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,654
It's more likely it will be graze-like mechanics where failling your attack roll means dealing reduced damage.
 

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