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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Prime Junta

Guest
I'm getting mildly hyped about this.

The main reason is that this could just possibly be the hitherto most believable representation of a city in a cRPG. And I really dig cities. But we will see when we will see I guess.
 
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Rinslin Merwind

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So where do all the troglodytes who screech against it always come from? It's all I see when W3 is brought up, frankly.
These "troglodytes" (aka people who isn't complete fucking blind to consider W3 as game with good RPG elements) coming from part of community who refuse to join retarded sect with name "W3 fanbois" and act like arrogant cunt towards people with different opinion. Why should people all have only one opinion? Why can't they have different opinion? RPG codex isn't one united Internet entity, there many people with different opinions and if you have problems with it, you can fuck yourself into other parts of Internet where moderators fanbois ban people for any criticism.
 

Doktor Best

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They want to keep up the hype, though I have no idea how they plan to do that until April next year. Sure, the gameplay footage they're going to show at PAX West will help with that for a while, but what else can they do?

This is probably the most hyped game on the market right now anyways, so its not like they have to desperately keep players attention.

So where do all the troglodytes who screech against it always come from? It's all I see when W3 is brought up, frankly.
These "troglodytes" (aka people who isn't complete fucking blind to consider W3 as game with good RPG elements) coming from part of community who refuse to join retarded sect with name "W3 fanbois" and act like arrogant cunt towards people with different opinion. Why should people all have only one opinion? Why can't they have different opinion? RPG codex isn't one united Internet entity, there many people with different opinions and if you have problems with it, you can fuck yourself into other parts of Internet where moderators fanbois ban people for any criticism.

Im not sure how you managed to not see the irony in your post while typing that.
 

ADL

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They want to keep up the hype, though I have no idea how they plan to do that until April next year. Sure, the gameplay footage they're going to show at PAX West will help with that for a while, but what else can they do?
They show off the gameplay they showed E3 people in late August, release another video in December and a stealth announcement of 2077 Online in March with Keanu doing the press junket in April? That's really all they need.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/articles/2019-06-19-an-interview-with-cyberpunk-creator-mike-pondsmith

An interview with Cyberpunk creator Mike Pondsmith
"You babysit the baby for a while."

R. Talsorian Games is having a pretty big year. The studio is riding high on the release of The Witcher RPG last year, with expansion Lords and Land in the works. Cyberpunk Red, the latest edition of the Cyberpunk tabletop RPG is releasing in August, 15 years after Cyberpunk V3.0. And, of course, Cyberpunk 2077 played a starring role in this year's E3.

Cyberpunk creator and tabletop industry veteran Mike Pondsmith was at the show, mirrored sunglasses and all, so we sat down to talk about Cyberpunk Red, netrunning, that poster and sending CD Projekt Red back to the drawing board on guns.


jpg

Cyberpunk creator Mike Pondsmith at E3 2019.

So, exciting times for R. Talsorian right now...

Mike Pondsmith: Pretty exciting.

Quite a lot going on!

Mike Pondsmith: Yeah and if I get some sleep I'll let you know!

So obviously Cyberpunk is something you've been at the helm of for as long as I've been alive actually.

Mike Pondsmith: Oh boy yeah make me feel young, oh yeah!

But R. Talsorian is about to put out the next chapter in the Cyberpunk story and 2077 is further on down the timeline from that so at this point I feel like it's relevant to ask again, what is Cyberpunk to you? Has that definition changed at all?

Mike Pondsmith: No. What I have realised is between us, CD has designed a new form of Cyberpunk. Cyberpunk has had a tendency to be mostly intellectual in style and nature, it's a very thinkative kind of thing. I love Blade Runner for example, but Blade Runner is a movie that is basically philosophical more than anything, and 2048 is even more so. You know, it's just 'you want big questions with an occasional gunfight'.

And the other way is Mad Max, 'you know I go out and I shoot things and I have weird special effects.' What we've found is to get both of those in there in a better mix, and I'll be interested to see what happens in the genre because I think the genre up to know has played all the variations out of it. What we have is kind of heroic cyberpunk, that isn't totally stupid, you know, 'hey I've got a gun blam blam,' and ask some of the questions but doesn't stop to mull over them as much.

There's a scene in the trailer today I was looking at where V looks down at their hands and they're doing something or other and if you play it right, as your V is looking down you realise your hands are essentially metal things all the way past your arms and they have joints and clicky weird things and all that, and it should strike you at that moment that both my hands have been cut off all the way to my shoulders and I have these metal attachments... how do I really feel about that? That's kinda weird, do I feel things, do I touch things, do I feel creepy about it? How do I deal with it? And that's something we don't think about.
Cyberpunk 2077 is set later on than Red, so I guess this is one of the first times the way the property is presented has been out of your sole creative oversight, right? But also you're about to bring out an RPG that's bridging a gap, so are you influencing one another?

Mike Pondsmith: Oh yeah.

What are you taking from 2077?

Mike Pondsmith: Somewhere in the beginning of this but particularly in the last two years we said 'we want to end up like this, how do we get from this to that?' And it was a lucky break because the entire fourth corporate war had been designed by us years ago to change up characters and to start a new arc.

We always looked at Cyberpunk as being like a comic book. So we had finished the first arc, the 2013 arc, we're through the second arc and we're going to be going into another arc and 2077 gave us a new way to do it. So that began a collaboration where we'd say, okay well we wanna have this character alive 60 years from now. What do you wanna have them do? Well we want them to do this. Okay, but we need to have you do this character over here and show how they got built up to here. Okay, and can we bring this character back? Yeah, here's a way I figured out how to bring this character in or whatever. And you have to understand a lot of this stuff we planned in Talsorian years ago - case in point, there are certain characters that are supposed to be dead but technically nobody knows for sure that they're dead. You know? Nobody has actually gone and checked for a heartbeat. So, who knows?

So it's been very collaborative. I'll give you an example, I was over in Warsaw about... I guess this must have been two years ago, maybe three, and people were showing me guns. And the guns were these silver Star Wars-y things and I went no, Cyberpunk guns don't look like that. You know, they're large, they're black, they're brutal, they have rails, they have this, they have that, and so I literally had a long discussion with all of the weapons guys and a bunch of people in the studio.

They went out and built a wall of real world guns, which is awesome I'd like to point out, and they had begun to see why the guns in our game work, because they're built in a real world context, not a science fiction context. You know almost everything we do, we do really solid research on and make sure it works. So what that got us was the guns we're seeing now. They go, 'yeah this is an acceptable idea for what a gun would be.' So that's a collaborative thing. And then they in-turn come back to me and go, 'what if we could do this?' and I go, 'yeah I think we can fit that into '77 and going into Red,' so it goes back and forth.

It's not like I handed the baby to them and said I'll never see it again. It was more like, okay well you babysit the baby for a while and then I babysit the baby and we, you know, trade back and forth. And if I catch him smoking it's your fault.

[Laughs] excellent. Last year after the demo was released, William Gibson said some fairly dismissive things about it. How did that make you feel?

Mike Pondsmith: Eh, not bad. You've gotta understand this - for one thing I think he's a hell of a writer. As I said years ago when I first read his stuff, and unfortunately I read it after I had written Cyberpunk which was really weird, you know I said this guy's stuff is so good it makes my teeth hurt. But it's hard for him to make any judgement call on what he saw immediately, so he's kinda jumping to conclusions, but also, you know, it's his opinion. I do what I do, he does what he does.

Sure. So obviously in the demo that's being shown at E3 right now we're getting our first glimpse at how Netrunning works.

Mike Pondsmith: Which I was really happy about because I spent a lot of time working that out with everybody.

You've pre-empted my question: what were the pillars that were really important for you to hit?

Mike Pondsmith: The biggest problem with Netrunning right now [in Cyberpunk 2020], is oddly enough the Gibson-esque worldview of Netrunning, which is you go out into a vast cyberspace, you fly around and you do things. Case [the protagonist in Gibson's famous novel Neuromancer] works doing that because that's pretty much what everybody does. But if you do that in the context of a game, everybody goes, 'okay I'm gonna go get a beer, Netrunner's going in, anybody need pizza?' and they're gone. So one of the biggest things for us when we went into it was we needed to get the net back into a box that was usable. To that, and you'll see this extremely well done in Red, is we needed to force the Netrunner to be with the group. He can't sit back in his comfy chair with his keyboard and say 'go to the fifth level and open the door'. No, he has to go in there. You have to be under risk.

So I spent a lot of time studying computer architectures and I have two friends who specialise in computer security systems, so I said, 'okay, so tell me how I can screw myself and give me some goal plans here,' and they helped me design stuff that forced the Netrunner to be there, better toward how it works and that sort of thing. It's not super realistic but it's realistic enough. And that informed a lot of what goes on in what you saw today, in that people are doing hacks very close to the runner, they're doing hacks of stuff, they're not flying through cyberspace. When our hero goes to one particular area and they go to the wider net, that is rare. That is insanely rare. That's like saying, 'okay, by the way we're going to now get on the jet plane and we're going to fly to the moon.' It is very much right there, it's gonna come and bite you in the face.

Got it. One last question, I don't know how much influence you've had over the products and advertising in 2077, but there's a poster behind us now for Chromanticore, I don't know if you've seen this. There's currently a bit of a stink kicking up online about itbecause I think people... do you mind if we walk over? So basically you can see if, I mean, it's saying mix it up and there are lots of flavours you can mix but it clearly looks like a woman who has an enormous penis and I think some people are...

jpg

This poster, which appears in Cyberpunk 2077 and appeared in the CD Projekt booth at E3 2019, has been accused of being transphobic by some.

Mike Pondsmith: Uh, I don't see it, but okay that's me.

I think some people are viewing it as potentially transphobic. I was wondering if Chromanticore was anything you'd had any input on?

No, and to be honest I hadn't ever really run across anybody directly here who's got that problem with transphobia, and it sure as hell isn't something that happens at Talsorian. We have trans staffers, I have an insanely large number of friends so for me it's kind of like... what was the issue? So... I don't know. The problem with this is often people come to things with their own interpretations and they may bring those interpretations with them when they examine anything in their world. This could be bad art, this could be a message. It depends on how you interpret it, that's why art is art. It's not, you know, specifically reportage, so consequently the problem with these sorts of situations is that if you approach things in a particular way, you may see things that nobody sees, you may see things that somebody should see, and one of the reasons we have a multilevel culture is because we can see it differently.

Not necessarily to say that's wrong or right but you know, when I look at that, I don't see it. I see, you know, eh, it's not a really good drawing of some woman who's got a coke and my immediate thought was, you know, it's a bad ad, but as far as I know it's supposed to be a bad ad, it's not supposed to be a good ad. You know somebody was hammering it out in a sweatshop somewhere for five dollars.

In the game.

Mike Pondsmith: In the game, yeah. I always figured. So I don't think of it that way and you know, when you mentioned it that would have been the first time I'd even heard of that. What I know is people have brought a lot of interpretations to what we're doing, positive and negative, and they're going to do that and that's sort of inherent not just in whatever we do but also in the nature of Cyberpunk. It's like people arguing about representation of various groups - I kind of look at it as well, you know when I represent people in Cyberpunk they're from every walk of life and every single place and I'm not exactly taking a timeclock to see who's there, I'm going to go, 'does this reflect the world that I see or that I think probably should be out there?' and particularly the world and street - that should be a very complex, very open world because the street doesn't have room to pick sides and differentiate.

Thanks for your time, I hope you don't feel like I was ambushing you with that last question.

Mike Pondsmith: No, it was a bit of a surprise but basically the problem is at a certain point there will be no way or right answer if somebody comes at it with their interpretation. There will be mine and theirs. And there are gonna be people who say, 'you need to be doing this about it,' and I'm gonna say, 'I'm doing what I do about it.'
 

Rinslin Merwind

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Im not sure how you managed to not see the irony in your post while typing that.
In another cases it would be irony, you right, but you apparently missed poll in 2017 where I got shit load "retarded" ratings for joke that Witcher 3 isn't RPG and people went nuts like I offended bunch of Islamist and not people who interested in video games. Comparing me, calling bunch of fanatics "retarded fanbois", and these very fanatics who think that everyone who isn't bow down to their point of view can be count as "troglodytes" and "inferior" it's like compare vinegar fly to wasps , really.
 

moon knight

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The Codex still can't decide if Witcher 3 is an unbalanced mechanical incoherence of epic proportions where gameplay is thrown away for the sake of their interactive adventure openworld nonsense or if it is the BEST RPG EvAR!!!

CODEX is Bipolar and retarded half the time. There is no "Knowing" here!

Sometimes the truth is in the middle. TW3, as far as I know, suffered from a chaotic management and extreme inexperience in managing the open world aspect of the game. Lots of systems were implemented in the last phase of developments and as such they can come across as rushed, unrefined and not really "optimized". The itemization is one of them.
 

volklore

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Jun 19, 2018
Messages
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CDPR inexperience with open world is glaring in TW3. Because Itemization was decently well done in witcher 1. Which is somewhat stupid because 95 percent of players will play TW3 similarly Velen>Novigrad>Skellige. So they really didn't have to change that much from TW1 itemization (it would reward people who tackle harder quests early on as well).
Idk how they've changed how they approach the open-world for 2077 but since they haven't talked about it much, it seems it will be very similar to tw3
 
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NullFlow

Savant
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Nov 18, 2015
Messages
203
Yeah I'm disappointed no one ever bothered to ask CDPR at E3 about how they aim to improve on the loot system after experiencing the loot system from TW3, because it was utterly trash in that game and one of its glaring faults.
 
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Paul_cz

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Messages
2,010
Yeah I'm disappointed no one ever bothered to ask CDPR at E3 about how they aim to change the loot system from TW3, because it was utterly trash in that game and one of its glaring faults.
Most people are not loot whores and do not actually care about this stuff so personally I am not surprised.
 

ZVERMIX

Learned
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Insert Title Here My team has the sexiest and deadliest waifus you can recruit.
Was this posted already?

They mention that the main gaming inspiration is VtMB.
Also, they describe the character progression system, but no big new details.
 

Kaivokz

Arcane
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Feb 10, 2015
Messages
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I don't think they will do anything much more complex than a Mankind Divided/Prey progression system that is a balance between complete popamole and something that is actually decent. PnP based character sheet, you can forget that right now.
Prey has a simple but effective progression system. You can go classic shooter w/ standard ballistic weapons, you can play an engineer character with tech weapons and turrets, or you can embrace the typhon to become an alien mage with a decent number of neat offensive and defensive abilities w/ differing effects on different enemy types. Typhon mage sounds more powerful than the others, and it probably is, but once you’ve accepted enough alien magic all of the station’s self-defense measures register you as an enemy, so it has consequences—and it’s a pretty neat moment to go from “holy shit teleporting killer aliens are fucking my ass with fire magic and kinetic blasts, please save me turrets” to “Now I’m the alien who teleports behind turrets and blasts them across the room with my mind.”

I enjoy PNP style character building, but if 2077 has as much depth as Prey—cybernetics, classic soldier, and tech (hacker) paths that interact with and change game states—I will enjoy it. (I haven’t played TW3, but from what I’ve seen the progression system is inferior to Prey.)
 

RickOmbo

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Choose lifepath in order to unlock certain dialogues? I will just cheat and unlock all of dialogue options. That way I will be able to roleplay a guy who has seen a lot of movies with cyberpunk cliches.
 

Zer0wing

Cipher
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Messages
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Choose lifepath in order to unlock certain dialogues? I will just cheat and unlock all of dialogue options. That way I will be able to roleplay a guy who has seen a lot of movies with cyberpunk cliches.
But you'll have to be COOL enough to pass the hard check to make everyone believe your bullshit.
 

The Decline

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The real question is whether they are holding back the surprise that they also got Alex Winter to play the long lost friend of Keanu's character.

Bill-and-Ted-Excellent-Adventure.jpg
 

Zer0wing

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Also, they describe the character progression system, but no big new details.
We have a nasty detail - "customize", not "create" your character. Your, as in - not some thinman or some degenerate woman with an Ilyich lamp shaped skull handed to you by developer but something you create.
 
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Kem0sabe

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That cuck journalist from euro gamer saying that he hoped Mike didn't feel like he was ambushing him the last question.... Of course he was, the piece of shit.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
These "troglodytes" (aka people who isn't complete fucking blind to consider W3 as game with good RPG elements) coming from part of community who refuse to join retarded sect with name "W3 fanbois" and act like arrogant cunt towards people with different opinion. Why should people all have only one opinion? Why can't they have different opinion? RPG codex isn't one united Internet entity, there many people with different opinions and if you have problems with it, you can fuck yourself into other parts of Internet where moderators fanbois ban people for any criticism.
I never understood what the whole fight is about. Why can't people like Witcher 3 without insisting that it's an RPG, which it really isn't. The game is really fun and I have hundreds of hours in it, but I wouldn't call it an RPG - both combat, equpment and character build are superficial to the point that they serve as distraction from the two main activities, exploration (often guided through "witcher senses") and dialogue, where the C&C usually is.
 

Zer0wing

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I never understood what the whole fight is about. Why can't people like Witcher 3 without insisting that it's an RPG, which it really isn't. The game is really fun and I have hundreds of hours in it, but I wouldn't call it an RPG - both combat, equpment and character build are superficial to the point that they serve as distraction from the two main activities, exploration (often guided through "witcher senses") and dialogue, where the C&C usually is.
RPGs are hot shit that sells like oil right now (since Skyrim), CDPRs previous games were RPGs (or marketed as such) and they marketed 3rd game as RPG too. Since CDPR are considered "bros", they can't lie, right? People see levels, equipment, perks and go insane since these things are part of rpg systems and simple being in a game makes it an RPG in general audiences view (I'd say we can thank western propaganda for that, 70+ years compares everything they don't like with Hitler because of a few details similar in both melts brains). Throw some dialogs and you're good to shave off dollars from fanboys.

Second, the most important aspect - is escapism. Witcher 3s vast landscape, atmosphere, dialogs, worldbuilding fuels escapism. People will never come out in open to say they're there for escapism, it's still considered nerdy shit that exclusively associated with 2000s moe anime, they'll tell you about roleplaying as a witcher.
 
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