I played through the first and dragonfall both twice already. And I've restarted Hong Kong like 6 times and never really made any headway. It's just so boring. Really seems like they phoned it in.
There's a port of the first game into the Hong Kong engine.Did they fixed the first one? Does it have the save ability in?
Has some custom content in it too.There's a port of the first game into the Hong Kong engine.Did they fixed the first one? Does it have the save ability in?
https://www.nexusmods.com/shadowrunhongkong/mods/21
I have never touched the editor, so unfortunately I don't know the answer to your question. I'm guessing with some trickery (take current time in milliseconds, multiply it by another stochastic variable, re-scale the result it to your 0 - max range needed for RNG) you could do it though.agris
Do you have any idea how you generate a random number so I can store it on the global variables on their editor? I read the little documentation available but their forums are dead.
I'm asking because it seems you are the only guy with knowledge about their editor that still follows this thread, got playing the game right now with your mod and it is really nice, thinking on messing with the editor a bit. Thinking pretty much recycling content from the 3 games and stealing custom content from other custom modules, reusing them and making a version of Shadowrun Unlimited that is actually finished.
For me it was more that I really enjoyed the conversation in Dragonfall so I had same expectation of HK. But HK either had different writers or they no longer cared to write well.Yeah, the compulsion to extract maximal content has this significant down-side wherein players feel they need to explore all of those dialogue options even if they don't want to.
personally, i loved not caring about certain NPCs or their stories. it's liberating to not care about every sad sack. it's hard to balance that with (my own) munchkin-ism though.
I liked 'CalFree in Chains' and 'The Third Eye'.So are there any good mods/modules for hong kong?
Same lead writer (Andrew McIntosh), it was just a case of delivering too much because the people wanted more.For me it was more that I really enjoyed the conversation in Dragonfall so I had same expectation of HK. But HK either had different writers or they no longer cared to write well.
Not at all.How dangerhaired are they Roguey? I mean weren't the characters all around better in Dragonfall, granted Hong Kong is definitely pretty decent but I didn't particularly care for any of the npcs in it.
I definitely didn't think Hong Kong had too content or dialogue. The game was about as long as it should've been IMO.Same lead writer (Andrew McIntosh), it was just a case of delivering too much because the people wanted more.
I definitely didn't think Hong Kong had too content or dialogue. The game was about as long as it should've been IMO.
The problem with SRU was Unity - having the loading times that SR in an open-world structure is really untenableShadowrun Unlimited captures the direction of where things should have went the best - coincidentally, it would have also provided the framework to milk the most out of the game with DLC