Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
When complaining about lack of features such as climbing, it's worth bearing in mind that BioWare were not super-talented coders like Sir-Tech (Jagged Alliance 2): BioWare was only a fledgling company when they developed BG. They had only developed one game before that: Shattered Steel. And they already had an RTS engine in the pipeline: Battlefield Infinity.
And yet, they still managed to put a big, contiguous world together, with a solid plot and a half-decent combat system and ruleset implementation. It's a great creative, technical and organizational achievement.
And yet, they still managed to put a big, contiguous world together, with a solid plot and a half-decent combat system and ruleset implementation. It's a great creative, technical and organizational achievement.