Outmind
Augur
- Joined
- May 22, 2011
- Messages
- 211
I like facing challenging monsters on the battlefield, but what I love even more is when these monsters are accompanied by thought-out lore snippets and additional information in the game's bestiary or monster manual.
So, which games did their bestiaries the best? Also, are there any RPGs where the bestiary plays a more active role than just a compendium of information?
For example, I love the bestiaries in Mordor / Demise: Ascension. At first, they only have a few monsters in them. Each new encounter gets recorded and minimal info on the monster is provided. Then after you've killed a fair amount of the same monster you discover something more about their resistances and weaknesses. Finally, if you have a mage, you can tame the monster and reveal everything there is to know about it plus a little lore.
So, which games did their bestiaries the best? Also, are there any RPGs where the bestiary plays a more active role than just a compendium of information?
For example, I love the bestiaries in Mordor / Demise: Ascension. At first, they only have a few monsters in them. Each new encounter gets recorded and minimal info on the monster is provided. Then after you've killed a fair amount of the same monster you discover something more about their resistances and weaknesses. Finally, if you have a mage, you can tame the monster and reveal everything there is to know about it plus a little lore.