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Prison Architect - formerly from Introversion, acquired by Paradox

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Arcane
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Codex 2014
Interview-thingy: https://venturebeat.com/2019/01/08/...res-prison-architect-from-introversion-games/

In a release announcing the acquisition, Paradox noted that it would now have the flexibility to create more “Architect” games. Ljungerud noted, in jest, that Paradox could make a “Heaven Architect.”

“[Architect] is such a compelling name in this builder environment, so of course you can see a lot of [possibilities],” she said. “I see a lot of potential within and around the IP.]

Paradox's preemptive trademark registrations.

"CASTLE ARCHITECT": https://euipo.europa.eu/eSearch/#details/trademarks/018032090

"HOSPITAL ARCHITECT": https://euipo.europa.eu/eSearch/#details/trademarks/018032091

They also registered domain name "architectgame.com" last month.
 

Perkel

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Mar 28, 2014
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I would be down for Castle architect.
You can only build so much in dwarf fortress overground fortress before you want to cut yourself into pieces.
 

Nutria

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Strap Yourselves In
I do think there should be a whole genre of "architect" games, the way that Railroad Tycoon spawned so many imitators. I'm extremely skeptical of Paradox making any good games in that genre though. Introversion isn't going to spend the rest of their lives making rip-offs of their own game, and whoever Paradox hires won't necessarily be any good. But we've already got a thriving genre. Rimworld is basically Frontier Architect. There's probably a lot of other similar indie games in development right now and I'd put my money on them as the successors of Prison Architect.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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I now totally understand why Chris and the others want to move on. Introversion are one of the true innovative game developers of our time and consider the novelty worn off. There is very little value in Prison architect with different sprites for just about anything you can imagine.

Paradox however are just lame copists who repeat the same idea over and over, and they can now just take someone elses idea too.

(Playway are even worse)
 

LESS T_T

Arcane
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Codex 2014
The first update since the acquisition, by the developer who ported the game on consoles: https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222



"The Clink" Update is Now Live!

8a9c1a86ba22453e72e4fc776284f9ba099ae357.png


It's Live!

Our first update from Paradox Interactive and Double Eleven is available now.

Patch Notes
  • 4 new floor tiles and 4 new wall types added
  • Increased the number of foremen that can be hired for larger prisons where foremen also teach programs
  • Added new sprites for missing orientations to many items. Aiming to provide full set of rotations to all objects in the future
  • Added “Guard Response” button that allows players to immediately send existing nearby guards to a location, instead of needing to hire additional guards to deal with incidents
  • New “Tunnel Search” button that allows the player to have guards search all toilets only, for hidden escape tunnels
  • Additional Quick Rooms added to the Quick Build menu, for quicker and easier room construction
  • Following prisoners and staff has been made easier, you can now double-click on them to enable

Mod Support: Special thanks to badAim and Murgh for helping us identify this issue
  • New content is being added to a brand new tileset file
  • The current tileset.png has been made larger, allowing for more custom content

Known Issues:
We're investigating an issue where the game crashes due to the update. We'll update you as soon as we have a fix! UPDATE - we found the issue. Working on deploying hotfix

We also accidentally changed the size of the boilers. Hotfixing that as well!

UPDATE 2: hotfix is now live. Boilers and the crashing should be fixed. Please let us know if there are still crash issues
 

Nutria

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It sounds like this is being done by people who actually play the game and are trying to make it better, so I'm very cautiously optimistic. But this is Paradox, so it's kinda like EA. They don't just make your game better for free. If they have a well-paid, enthusiastic team making more content for the game, then I'll pay for it. But if they try to jerk $5 out of me for a new skin for Rastafarian gangbangers or Santa Claus hats or whatever, I'm gone.
 

LESS T_T

Arcane
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Codex 2014
Interview-thingy: https://venturebeat.com/2019/01/08/...res-prison-architect-from-introversion-games/

In a release announcing the acquisition, Paradox noted that it would now have the flexibility to create more “Architect” games. Ljungerud noted, in jest, that Paradox could make a “Heaven Architect.”

“[Architect] is such a compelling name in this builder environment, so of course you can see a lot of [possibilities],” she said. “I see a lot of potential within and around the IP.]

Paradox's preemptive trademark registrations.

"CASTLE ARCHITECT": https://euipo.europa.eu/eSearch/#details/trademarks/018032090

"HOSPITAL ARCHITECT": https://euipo.europa.eu/eSearch/#details/trademarks/018032091

They also registered domain name "architectgame.com" last month.

And of course they trademark "Architect": https://euipo.europa.eu/eSearch/#details/trademarks/018119780
 

Nutria

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Strap Yourselves In
The biggest mistake Sid Meier ever made in his life was not trademarking "Tycoon". He'd be a billionaire by now.
 

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Arcane
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Codex 2014
https://steamcommunity.com/games/233450/announcements/detail/3026905151748536414

"The Slammer" Update is Now Live!
Free Update Including New Content, Deployment Changes, and Bug Fixes

c212a1bd4a477a98185bf16511fb854174c4e6f5.jpg


Changelog

  • Deployment Overhaul:
    • Deployment context presentation and visuals improved. Now you can see your prison!
    • You can now assign Armed Guards and Dog Handlers to patrols and zones.
    • You can now have 2 different intersecting patrol routes.
    • Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.
  • New Items, Floors, Walls
    • New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
    • New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
    • New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
    • New furniture such as new chairs, short benches, short tables will fulfill room requirements.
    • New Jungle plot and Snowbound plot options added, to start a new prison on.
    • New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.
  • Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
  • Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
  • New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
  • Staff and Dog names added.
  • New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
  • Additional x10 game speed button.
  • Filters and sort-by options added to the Objects menu.
  • Metal detector searches now search both the inmate and the box they’re carrying.
  • New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
  • Prison cleanliness mutator option "Reduce Dirt Build Up".
  • Security Camera artwork now indicate the direction they're pointing.
  • New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
  • Clone tool region increased in size.
  • Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
  • The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
  • Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
  • Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type "Yard" to filter and show all Yard objects.
  • "New!" yellow star icons now display for any newly added features.
  • Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
  • Logistics context presentation and visuals improved. Now you can see your prison.
  • Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
  • If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
  • Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
  • At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
  • The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
  • When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
  • Doors are moved from the Objects menu and into the "Walls & Doors" menu.
  • Fix: Moving electrical utility items will now spawn new wires.
  • Fix: The correct Warden sprite shows in the staff reports screen.
  • Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
  • Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
  • The Bookshelf now caters to the prisoner's "Literacy" Need a bit. A green zone displays its area-of-effect.
  • Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
  • Guards will now open doors for separated dogs. If for example the dog's handler is killed.
  • Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
  • The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
  • Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
  • New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
  • Fixed an issue where sprinklers were showing healing animation when triggered.
  • Added support for PDX Launcher on startup
    • Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!
 

Nutria

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Strap Yourselves In
I'm pleasantly surprised that they're actually fixing things that were minor annoyances and not just going to straight into rolling out an endless number of DLCs.
 

Berekän

A life wasted
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3,101
I'm pleasantly surprised that they're actually fixing things that were minor annoyances and not just going to straight into rolling out an endless number of DLCs.

Probably only so when they start selling DLC's they can say "but look at all the support we gave for free until now!"

It's just not as aggravating for prison architect as it was already a complete game before Paradox bought it from Introversion.
 

LESS T_T

Arcane
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Codex 2014
Added support for PDX Launcher on startup
  • Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!

Huh, there were review bombs on Steam regarding this, and they were marked as off-topic by Valve.
 

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Arcane
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Codex 2014


Welcome to the Psych Ward!

Your prison will be more lively than ever with the arrival of the criminally insane. Lucky for you, it’s time to outfit your prison with the latest and greatest in Psych Ward management to house these unpredictable inmates.

Key Features
PLEAD INSANITY
Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!

SHRINKS
Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.

DOCTOR'S NOTE
Provide counselling to the criminally insane with the new Psychiatrist’s Office. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, and Rorschach tests.

IT'S GONE VIRAL
Treat your inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.

EXTRA PADDING
Psych Ward: Warden’s Edition adds padded cells along with a bundle of new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.

TOOLS OF THE TRADE
Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.
 

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Arcane
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Codex 2014


And now officially announced.





https://store.steampowered.com/newshub/app/233450/view/2211775723123724255

Discover “Island Bound” – the new expansion for Prison Architect!

b2d07ba4a9b1816d6ebad596c5d7935ef81281d7.jpg


Wardens,

We just announced Island Bound, the new Prison Architect expansion that will be released on June 11, 2020. Check out the announcement trailer:


This expansion will allow you to create Island Compounds with no access road. You will have to bring your logistics game to a whole new level with these prisons, as you need to use a variety of new tools to make sure they run as intended. From ferries to helicopters, you will be able to deliver supplies directly to docking areas, and to maximize efficiency by linking them to specific deliveries – but be careful, as this also means more access points to sneak in contraband into your prison!

Luckily, you will also have new security objects that will allow you to inspect deliveries and prisoners as they enter the prison, or at key security checkpoints. You will also have access to additional emergency services when things get out of hand. Air Firefighters, Elite Ops Teams, Air Paramedic – we made sure you have all the support you need when things take an unexpected turn.

Finally, you will have access to new tiles and objects to customize your island!

We know it has been a long wait since we teased this expansion at PDXCON 2019 – we are really excited to finally show you what we have been working on over the last few months!

If you want to find out more about the expansion over the next few weeks, remember to follow us on social media (Facebook | Twitter) and check our weekly streams on Tuesday at 15:00 CEST (6:00AM PDT) – we may show the new content over the next few weeks!

Island Bound’s Key Features:

Sea and Air:Upgrade your prison’s logistics with a variety of ferry and helicopter transport options that deliver supplies and inmates directly to docking areas around your compound. But be aware, there are now more access points to sneak contraband into the prison.

Chain Link Up: Maximize your prison’s efficiency by linking docks, helipads, and roads to specific deliveries. You can even toggle what services are available to each delivery point within your compound.

Supermax Security: New security objects make it easier to search deliveries and prisoners as they enter the prison, or at key security checkpoints. Additional emergency services can be called when things get out of hand, including Air Firefighters, Elite Ops Teams, and Air Paramedics.

Island Life: Customize your Island or Connected Island Plot with over fifteen nautical tiles and objects. Shape the land around your compound with moats, rivers, and lakes for security, or for style -- no access roads needed!

The Rock: Manage the world’s most famous prison with two premade maps: Alcatraz Prison and Alcatraz Island.
 

Borian

Guest
Minor features for minor dollars, broken and uninteresting snippets. This dance and ditty has been swung and sung for so long that I don't bat an eye for the scraping it is. As they pile mountains of minor dollars upon this game, it will become undesigned. I guarantee that the base game will always be the superior experience. It is, and will be, a monument to what Paradox has become.
 

Victor1234

Educated
Joined
Dec 17, 2022
Messages
255
Minor features for minor dollars, broken and uninteresting snippets. This dance and ditty has been swung and sung for so long that I don't bat an eye for the scraping it is. As they pile mountains of minor dollars upon this game, it will become undesigned. I guarantee that the base game will always be the superior experience. It is, and will be, a monument to what Paradox has become.
I wish I could rate this post with a million ratings. I played it before and after Pdox took over and it's incredible how they took an optimized, smooth game and turned it into a buggy, addled mess. From the Steam forums it also seems like Pdox broke the mods (on purpose?) and recycled features into DLC, which is a new and annoying trend in gaming. Recently Rimworld has done the same in their newest DLC.

Anyways, new Prison Architect DLC on the way...the typewriter monkeys in Sweden are visibly stuttering. Usually you can count on a weak attempt at humor but now they are just throwing out the literal words.

It’s a prison! In the jungle!

https://store.steampowered.com/news/app/233450/view/3671031422443643631
 

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