Stella Brando
Arcane
- Joined
- Oct 5, 2005
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- 9,017
The D&D EEEEE Dungeon Master's Guide describes the fantasy sub-genres like this:
The book also has short descriptions of Epic Fantasy (like Dragonlance apparently, I never read it), Mythic Fantasy (Hercules and Xena), Dark Fantasy (Ravenloft), Intrigue (Game of Thrones-style potting), Mystery (CSI: Faerun), Swashbuckling (The Princess Bride), War (The Return of the King) and Wuxia (Kung Fu).
Anyway, I can’t help but feel that the description of Sword and Sorcery feels so much more appealing than 'Heroic' or 'High' Fantasy with its various elves and abundant magic and so on.
I’m sure you guys have your own opinions. What do you think?
FLAVORS OF FANTASY
DUNGEONS & DRAGONS is a fantasy game, but that broad category encompasses a lot of variety. Many different flavors of fantasy exist in fiction and film. Do you want a horrific campaign inspired by the works of H. P. Lovecraft or Clark Ashton Smith? Or do you envision a world of muscled barbarians and nimble thieves, along the lines of the classic sword-and-sorcery books by Robert E. Howard and Fritz Leiber? Your choice can have a impact on the flavor of your campaign.
HEROIC FANTASY
Heroic fantasy is the baseline assumed by the D&D rules. The Player's Handbook describes this baseline:
A multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come from ordinary backgrounds, but something impels them into an adventuring life. The adventurers are the "heroes" of the campaign, but they might not be truly heroic, instead pursuing this life for selfish reasons. Technology and society are based on medieval norms, though the culture isn't necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in an effort to destroy monsters or villains. This genre is also common in fantasy fiction. Most novels set in the Forgotten Realms are best described as heroic fantasy, following in the footsteps of many of the authors listed in appendix E of the Player's Handbook.
SWORD AND SORCERY
A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers venture into the unexplored jungle in search of the fabled City of Golden Masks.
A sword-and-sorcery campaign emulates some of the classic works of fantasy fiction , a tradition that goes back to the roots of the game. Here you'll find a dark, gritty world of evil sorcerers and decadent cities, where protagonists are motivated more by greed and self interest than by altruistic virtue. Fighter, rogue, and Barbarian characters tend to be far more common than wizards, clerics, or paladins. In such a pulp fantasy setting, those who wield magic often symbolize the decadence and corruption of civilization, and wizards are the classic villains of these settings. Magic items are therefore rare and often dangerous.
Certain DUNGEONS & DRAGONS novels follow in the footsteps of classic sword-and-sorcery novels. The world of Athas (as featured in numerous Dark Sun novels and game products), with its heroic gladiators and tyrannical sorcerer-kings, belongs squarely in this genre.
The book also has short descriptions of Epic Fantasy (like Dragonlance apparently, I never read it), Mythic Fantasy (Hercules and Xena), Dark Fantasy (Ravenloft), Intrigue (Game of Thrones-style potting), Mystery (CSI: Faerun), Swashbuckling (The Princess Bride), War (The Return of the King) and Wuxia (Kung Fu).
Anyway, I can’t help but feel that the description of Sword and Sorcery feels so much more appealing than 'Heroic' or 'High' Fantasy with its various elves and abundant magic and so on.
I’m sure you guys have your own opinions. What do you think?
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