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Completed Let's Play Entomorph: Plague Of The Darkfall

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
I encountered a little problem trying to run the gog version on win10.
Everything seems to work somewhat fine except the game shows an error message everytime there is an attempt at starting music or trying to show a cutscene. No music for me in other words.
 
Last edited:

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
it's bugging you out?

nice.png
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part V : Blood Must Be Shed





After defeating Crooked Bee I have no idea what to do next. Since the western part of the island is well known to me, I decide to go through the rest of the area. And what do you know, I missed an interesting person at the north east shore. A lone figure of a noble, with a bodyguard (?). He isn't very friendly at first seeing the changed Hudson.

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I tell him, that I will not harm him. I quickly realized in the early parts of the game, that is not wise to piss of any NPC, because either he will block your progress or attack you if necessary.

His name is Sechdric, and the other men is Darmos.

So Darmos, who is a partially mutated human just as us is more of a companion. His buddy noble will kill him, before his final stages of mutation.
It's too bad I can't take him with me.

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I ask him about the missing arm.

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Note: Thelyds are the tribe of giant ants. I've already visited their anthill, being lured by their queen. It looks like that nobles have some problems regarding the creatures. They've started changing their behavior, once they tasted the juicy flesh.

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That is interesting. Looks like Thelyds are now working only for themselves.

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Makes you think. The Queen influenced all of her servants.

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It was the same with our hero.

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At least we know, that a strategic retreat from their base was a good move.

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Finally, I ask about the Darmos. But we don't know anything new about him after asking that question.

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On second though, maybe taking him wouldn't be such a good idea.

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I ask, how to stop Thelyds. Sechdric provides a very valuable informations.

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To defeat a Thelyd, you must become one. Or at least smell like one. But I will need more to find my way through the stronghold.

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After knowing about the scent of ants and the Orb, I ask the obvious questions about their locations.

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Great, no item hunting for little brown ants in the jungle.

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Since I can disguise myself as a Thelyd, it shouldn't be a big problem to find the orb. I say goodbye and scout for the caves, that I missed earlier.

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This one is really small, and the humanoid monster is a creature called Mutalid. Hudson is only partially a member of their group, so I can do much more for the time being.

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If you stay for too long here, both noble and the Mutalid will attack you.

After some time I finally found a very interesting cave.

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A big group of nobles looking like they are plotting something? Sign me up!

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It's time to use the [LIE] dialogue options to look like a friendly slave.

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I see three statues on the ground. Very nice. But before I will have the honor of visiting the Great Mutrizzba, I need to have the permission.

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I ask the other noble about the pass.

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I choose the firsts option (balanced).

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Since I had to kill so many enemies, I'm blunt with my response and choose the first option as well.

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Hmm, have you been outside recently?

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Suave lie is a good lie.

:balance:


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I ask the obvious, and only question regarding this cave.

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I ask about the Mutrizzba size.

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8-somi_1796.gif


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Of course I am.

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I expected nothing less from the queen. Thanks to the women noble I can pass through the only doors and talk with her.

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Damn, she really is freaking me out. A summer nightmare come true.

Mutrizzba introduces herself. Something is not right, and I'm not talking about her talking without having any talking organs.

"Welcome to my shrine, It is such an honor to have you as a visitor."

"Shrine! This is not shrine! It is a banquet room and I shall suck you dry a blood for my first course."


"It's not often that anyone comes to pay homage, especially not a specimen as fine as yourself. My protectors are all whom I see"


"Protectors!??? They are my jailers, you are an agent of them!"

"Pay no heed, I mean you no harm. Come and talk with me."

"Wait! What, if you are agent of my enemy? It is a death for what it has done."


"But I am sure you do not have evil, so come and bow before me."




Judging from the conversation, she seems to have a sever case of a split personality.

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This reminds me of another game, where we meet girl(s) living in Santa Monica, who are craving for blood as well. Although much better looking.


Mutrizzba isn't alone, and has some humans guarding her audience room. While it's tempting to use "I have come to kill you" dialogue option, I play it nicely.

H: I humbly request a dose of royal jelly!
M: But then again, what do I care what you want? It is you who should care what I want!


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T'Urthrax Mata is the spider queen from the beginning.

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So I'm not only mutating, but will have a symbiotic organism hatching in my body. I wonder what will hatch.

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Suddenly, the evil personality takes over and things go south really quick.

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:shredder:

This is a really hard fight, since the room is small and Mutrizzba likes to use spells while moving left and right in a quick manner. First priority - I'm moving left to get away from the queen and kill the guards. They aren't a problem in 1vs1 fight. After that, Mutrizzba is flying like she swallowed blood mixed with Red Bull. She is using Mana Bolt and single Lighting Bolts, but this would be too easy. She can also launch a volley of Lightning Bolts. However, she'll sent out many more, extremely rapidly, and usually follow up with a rapid fire of Ice Missiles. Basically it creates a magic wall of death. If you are facing it, it's game over. Projectile attacks are the only possible way to win this battle. Hudson has also the spitting attack. Our saliva has a venom included, and it is not using mana pool, so I use armor/heal/spitting and Acid Bolt if you need a variation. I died a lot here, the first time I was just baffled how she turned me into mushes.



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:yeah:

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There is a nice pile of nectar lying around. Of course I take some just as before.

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:fuuyeah:


Ah finally, I have become a Mutalid!



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It's time to enter the jungle and visit the spider queen.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
Giant time traveling spiders, split personality mosquito god-queens, main hero is a mantis person - i wish more fantasy rpg settings were as cool as that.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
Entomorph is a classic, one that won't be repeated, ever. Although it's a bit odd that a giant mosquito is so proficient with magic and spams energy attacks like a Touhou game, instead of attempting to stab you to death and leave you dry.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part VI : Entangled in Time

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After defeating the deranged Mosquito queen I decide to search the whole area for any items that could be helpful in my quest.

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After killing all the remaining nobles I hit a jackpot, a disgusting ball of poison and a haste spell. It's one of the most essential ones. I use it to move through the jungle faster, kill creatures with no damage and it will give me the upper hand with the bosses. I see a scroll on the left, so I check what is written on it.

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There are some traps scattered through this location, so I use this information to my advantage.

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There is a lot of bloodsucking mosquitoes, which is not surprising but right now there are very easy to beat.

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Those golden beetles are more resistant to damage, but with haste spell, lurking around the corner I kill them all without big problems. Notice the stones which are higher than the rest of the floor. I had to navigate without touching them to not receive a nasty surprise.

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After all this, I found only a scroll with a strange message. A strange cross ? I remember seeing a sign with this symbol but I could walk through there.

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All right, I'm done here. This place is now an underground cemetery full of bodies. I grab all the Mooka statues and leave this place.

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After some quick scouting, I finally found the place. I've used the scroll which I found before. Voila! a couple of stones make the new path to the east.

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There is nothing much here, expect for the Web Walk spell. Aha, now I can visit the eight legged creatures.

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There is an abandoned village with webs all around. I gather more items that were left.

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Spiders and ants fighting each other. The eternal conflict of powers.

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I found ghosts in one hut. Sadly, I can't help them in any way.

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The village was the only interesting thing at the south, so I take the path to the west.

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My journey ends abruptly by being poisoned.

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Damn, looks like I'm in the Urthrax's granary.

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Note: The white spiders are males, the brown ones are females. The black/red ones are the guard of the Queen.

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Gulp, poor fella. It looks like I'm next.

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:happytrollboy:

They will not eat me, just keep me as a snack. Wait, what!

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After I've been tossed to the food pit, a lonely Urthrax wonders around and talks to me.

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Easier said, than done but of course I tell him that I will do that.

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Just like in real life.

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That Urthrax was really helpful. It seems, that the queen made some enemies during her time.

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I found the men, but he isn't eager to be a part of conspiracy.

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Damn, the men is really pessimist. Being stuck with a giant spiders isn't healthy for your psyche.

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Damn, I realized there was another guy looking the same, but I couldn't talk to him at first. Now this is the one I've been looking for. I get straight to the point, telling him that I want slaves to escape.

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Ohkay, so I free myself earlier on and you are telling me that I need to go back to the cocoon ?

:neveraskedforthis:

Do you worst then.

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Aha, this time I'm at the Queen's chamber. It looks like she has an appetite.


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I don't remember being ordered to do anything, since it's the first time that I'm able to talk to you. Or maybe that was the other me earlier on in the intro?

Let's see how it goes.

:mlady:

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Yeah, no kidding. Let's try this line. Hopefully she will remember me and that it will make things easier.

:greatjob:

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Wait, wait...

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:rage:



Looks like it didn't work. At first I thought that sending me in time with all the spells and items would be an interesting form of trolling the player. But sadly, after that, we see a game over screen.

Still, at this location doing anything wrong will teleport you back in time and to the first location or get you killed. Knowing that, I'll use some other dialogue and try to fool the Queen. Since there is a lot of moving back and forth, I'll end this part here and continue in the next update. Until next time.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
t VI : Entangeled in Time

Don't you mean "Entangled"?

After killing all the remaining nobles I hit a jackpot, a disgusting ball of poison and a haste spell. It's one of the most essential ones. I use it to move through the jungle faster, kill creatures with no damage and it will give me the upper hand with the bosses. I see a scroll on the left, so I check what is written on it.

With Haste, now you should be able to check that home filled with angry bugs that killed you upon entering.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
Wait a second, didn't that mosquito goddess implanted you earlier with an egg against T'urthrax-Mata time magic?
How long do you need to wait for that egg to hatch?
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I thought of that too, but there is no way to check, when the egg will hatch. I suspect it will happen later on, at some crucial moment to save us. For now, I need to watch my tongue and play along.


With Haste, now you should be able to check that home filled with angry bugs that killed you upon entering.

Yeah, the bees that were guarding the honey in that one particular hut. I wish there was more locations in which I could use the spells like that.

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Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part VII : Entangled in Time.... Again!

After my last encounter with the Urthrax Queen, I restart the last save, and give her another response to let me continue.


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A place filled with giant ants? I didn't have time to do anything since I was running from that place.

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Uhmm, no.

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:M

Of course we met, but I keep that information to myself.

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That would be much easier for me.

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You don't know me today as well, but I'm not going to argue. I'm doing it the hard way.

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Once I can search the area, it is crucial to ask for some directions. I found a prisoner who is still alive.

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RIP. After carefully venturing onward, I find another one. A horrifying, almost half eaten body who is still able to speak.

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After that, the men dies.

:negative:

The Queen bitch will be killed, I can promise you that.

With that hint, I can find my way through. If you do a full circle and come back to the Queen in the present time, you will be sent back in time to the island just as before with game over screen. That goes for the past one as well.

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Finally, I found the way to the Queen of the past. She doesn't recognize me, which is expected.

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Ohkay, let's keep it cool.

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That would be really strange, considering, that both species are fighting each other.

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Ah, the marking which was mentioned in the present. Now I won't be seen only as a walking food.

Now i need to go back all the way.


:argh:


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After a while...

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Oh boy, another trip through the maze.

:shittydog:

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Yes, that's what you told me in the present.

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After all the walking I had to do, I promise her I will fix it. Besides, it will be easier for me, once the Thelyds are wiped.


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I move out from the area, happy that I can finally move out from this stinking place. At least for a while.
The funny thing about the web area, where the Queens are, is that there isn't a direct exit that you can find. There are some places in the area, where you can go down, but you need to move to it, and then see a short message, if you want to get down.

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Looks like the war has already started and Urthraxs and Thelyds are fighting each. With the haste spell I let them kill each other.

I remember the cave with the single noble. Maybe he will let me pass after I'm transformed ?

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Damn, close one. I still need more nectar.

I found another cave nearby, which I somehow missed. Surprisingly, I find three half mutated people in there. They are hostile at first, but after some polite introduction, they want me, to help them.

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The beast, that they are mentioning is a single Thelyd, but more resistant to damage. He is hiding in the eastern part of the cave. After killing him I return to this spot.

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Damn, I wish I didn't use my mana, but whatever. If I need some extra free healing, I will return to them.

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I search the rest of the cave. Bingo! I found a hidden room with new spell. And something else.

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All right. After I search through the locations that I should look up, there is this strange abandoned industrial area. And what do you know, after checking it again I was surprised and I saw another strange creature, which was more humanoid and didn't want to kill me on sight. I quickly run through a couple of doors, and finally we meet up.

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Hey, there isn't anything funny about that!

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I want to enter the facility, but my request is refused.

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So I'm in the Keechda underground city, which are interesting faction, considering how advanced everything looks and is well maintained by machines even after being almost extinct. A sad element of the Aden's world. I bet they could help me fixing the teleporter and maybe even more than that.

As for the nectar, I don't really need to have it. Instead, the honey that I took earlier on can be given as well. After that I have a free pass here.

I'll be looking through this fascinating place in the next update.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
Having a spider monster with time-magic is an awesome concept but sadly rarely used. The entire setting deserves more love than Fagotten Realms got.

Damn, I wish I didn't use my mana, but whatever. If I need some extra free healing, I will return to them.

I'm not sure if it's a bug or if they're dicks, but they only heal you once.

So I'm in the Keechda underground city, which are interesting faction, considering how advanced everything looks and is well maintained by machines even after being almost extinct. A sad element of the Aden's world. I bet they could help me fixing the teleporter and maybe even more than that.

I think this place is optional, but interesting enough to check everything. You'll have to make several trips and return here to complete everything though.

I'll be looking through this fascinating place in the next update.

Don't forget that village where Haste is needed to survive the trap with the angry bugs that activate once you step inside.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
The entire setting deserves more love than Fagotten Realms got.
Speaking of setting, how is the Thunderscape? I heard it was meh or something, but the cover definitely looks as cool as this one.
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Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part VIII : Industrial City of Keechda

After I got permission to move around the city without any restrictions, the first thing that caught my attention is the big machine.
I can see a blue plate with some ornaments, that I can take off. After that the machine stops working. Oops!
But don't worry, I can put in the plate back on and it will start without any problems. Looks like it is some kind of a battery for them. Since I can take it, without any repercussions, I decide to take it with me. If someone will be angry about it, I will put them back.


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There is another strange machine in the south east. It looks like some sort of a production line thing. You can see plates with 5 symbols higher from my position and 4 others that are close to me. I guess this is where I will need to solve the puzzle to make it work again and put all the plates. But for what purpose, I do not know for now.

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Interesting, another blue plate and a teleporter that isn't active. It looks like Keechda might be the ones who actually made them.

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After that, I decide to return to the beginning of this industrial maze and try the northern passage for a change. Damn, it's blocked by another Keechda. He won't let me go. He is missing the head of his ... father ?!

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Well, that will be a strange task, but without the head I can't see what's up there.

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After doing that I return to the eastern part of the facility. Here is one of the machines, with a symbol that we have seen at the production line machinery. It's got the same blue plate that is used as a power source.

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Finally, I'm meeting Oochdar, who is calling the shots here.

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You can see the small transmitter in the upper left of this screen. What is funny, is that I always need to make the official appointment to talk with Oochdar. And since there is nobody else around, I can visit him right away. But I'll do that after checking some other place.

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At first I though that there is a passage here, but no. The path is blocked, and if I annoy the worker here, he will start attacking me! I notice the three symbols on the wall.

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All right, time to make an appointment. This will be a rather interesting conversation.

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Well no, there was no scrolls about this place, or people mentioning it.

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That was already mentioned earlier on. The living Keechda aren't the "pure" one, and somehow nobles modified them to make them weaker.

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Mooka? Maybe he means the statues that I was finding all around. I remember the three of them in the place full of nobles with the mosquito queen.

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Damn, I was hoping it would be easier thanks to the Keechda, but it looks like I will have to figure out things on my own.

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Nobles are bad guys from the beginning, but it's just keep getting worse.

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After all that, I can ask about the Great Machine which for the obvious reasons sounds important. Sadly, he doesn't know anything and tells me to ask one of the workers.

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:negative:

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Mookaluke sounds like a magic artifact from Africa to me.

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All right, so I need Mooka to make Mookaluke that will power the Great Machine. I wonder about the blue plates that I took [starts sweating]
I go back to the chief.

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All right, there is something to do! The blueprints of the Great Machine are hidden in the labirynth. But the blueprints are just part of the items I will need to find out to fix it.

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Oochda didn't lie, the place is filled with teleporters and walls blocking my progress. The most important thing is to be methodical, and check each room.
Personally, I really liked that part. The puzzles aren't difficult, and they are made logically so you quickly adapt and know what should happen.

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After some time I found the severed head in one of the rooms! Great, and there is also another blue plate to take.

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Another room, another finding. A bunch of wires.

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A puzzle with four variations, it's time for some room checking.

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Another blue plate for my collection.

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Something different here. I need to move the machine to the ray of electricity.

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Voila! I can take two blue plates with me.

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:yeah:


All that hard work pays off.

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I return the head to the Keechda, who finally introduces himself.

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I was just doing something else, and saw it lying on the ground. I'll be on my way.

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Oochda makes the final module for me after giving him all the spare parts (blueprints, wires, crystals).

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There is no sequence in repairing the machine. Each module fits only one place, so it's very simple.

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It's alive! Alive!

Well, that's great but what can I do with that machine?

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My curiosity got better of me, and I try putting the Mooka Statue into it, to see the final result. And what do you know, it's Mookaluke that can be used to repair the inactive teleporters! I make a couple of them, just in case I stumble on them, or just make it more convenient to speed up things.

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After I talk about my success to Oochdar, he is very grateful and gives me something in return.

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Great, the good old Fireball is a nice addition to my spell book. I bid farewell to him and go to the Thelyd's stronghold since I can restore the teleporter.

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You will see what happens here in the next part.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
After bug-crafters, giant sapient bugs, time-traveling bugs, what comes next? Techno-bugs, of course!

Mookaluke sounds like a magic artifact from Africa to me.

Seeing the inspiration for the whole place, it seems fitting. It's way more original than making black Atlantis/Wakanda and pretending it to be original creation.

Great, the good old Fireball is a nice addition to my spell book. I bid farewell to him and go to the Thelyd's stronghold since I can restore the teleporter.

Odd that the technologically-driven creatures had a magical artifact lying around. Also, I'm not sure but the dude with the digging machine eventually locks another section, IIRC. Either way, try checking the place again after a while to see if anything changed, it's worth the try.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part IX : Into the Thelyd's Nest

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I'm in the entrance to the Nest, where I have found some scrolls before. This time with my new body and objective I'm going further in. The nest has 3 levels, and I carefully navigate through to see where is the teleport that I need to fix.

There are basically three groups of Thelyds inside:

1) Worker - which is the most common one. They functionas labor for their ant colonies. There are three different categories of Workers: red workers, who forage for food, purple workers, who escort various creatures, and greenworkers, who are charged with tending the Thelyd Queen. They aren't tough to kill, but like any normal ants they tend to swarm you and they bites are quite nasty.

2) Warrior - Massive beasts with sharp big jaws who will attack you on sight. They are strong, have a lot of health and they will fight really effectively. I used spells with some spit/punch retreat strategy.

3) Elite - If you thought that Warrior is really hard to kill, than the elite will make you sweat once you see them. It is recognizable by its red and
yellow stripe. The only good thing about them, it's they numbers aren't big.


All right, let's do this. I'm moving up east first.


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It looks like I'm in the food storage. There are skeletons everywhere. To my surprise I found some living people as well, but it seems like they are under some charm and won't escape with me. There is a scroll lying around.

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So Sechdric, the merchant who I found near the shore was here. Interesting.

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Orb of Disclosure shows me the paths of each type of the Thelyd on every level. Really useful, if you want to know what to expect around the corner.

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:shredder:

Even with all the spells and upgraded strenght it is still easy to die if you don't tread carefully. Timing the moves is really important.

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A chamber with soon to be hatched young Thelyd's

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This teleporter was active from the beginning, which means I still need to look deeper. This one spawns me into the hidden room.

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I wish I have had this spell while fighting Mosquito queen, really helpful that one.

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Finally! Of course the teleporter is in the lowest level in the center. I can go back to the Spider Queen directly.

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Oh no, no please.

:negative:

Time for another trip through the webs to the future Queen. There's no time like the present.

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Yes, I've repaired the teleporter! Please don't force me to the past/present you. My feet are killing me.

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Oh, good.

Wait, a traitor?

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Ah, it figures. I think to myself, that helping that Urthrax would be a better idea.

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Damn women, you are harsh. Of course I agree to do that.

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The second dialogue option isn't really subtle. But like I said before, let's talk to the creature and see if there are any options beside the obvious one.

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Ah, so there wasn't a Queen from the beginning, and there is discontent among the Urtrhax species, to put it mildly.

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She is at three places in different times, and is psychopatic. What did you expect?

After that I realized that this wasn't the one Urhtrax that I've been looking for. Onward!

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Ah, this is the one.

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I get to the point. Let's see if he attack me after that.

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Well, of course you do.

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I got the eyes from your dead body! I can't be more direct than this. Damn old Urthrax can't hear me good enough or something? Once again...

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?

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Hah, a bold and cunning plan. Let's see how the Queen reacts on that. The old Urthrax gives me also in return the Maelstrom spell scroll that he found in the food pit. It's basically a Nova spell from Diablo, really good for crowd control.

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:shredder:

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Phew, everything is fine.

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The feeling is mutual. She gives me also some poison to kill Thelyd's nutrient pool. After that Urthrax and Thelyd are fighting each other in the jungle and the Nest. It's a total chaos and I avoid helping because it's easier to get killed than to make a difference.

I get back at the lowest level of the Nest.

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The food chamber still has some people inside.

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I forgot to mention, that I need to destroy all the pheromone dispensers as well.

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Plus this one as well. I feel like I'm in the Zerg's Hive.

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Ah, the nutrient pool. Time to use that poison.

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There are some solid bone like pillars that are blocking me from the Thelyd's Queen. I guess I still need to destroy the last pheromone dispenser.

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Plus the egg production.

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After some time the path is opened. Let us see...

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Gah! I didn't expect this.

Thelyd Queen

"Come closer... good
You are the one that has invaded our habitation
You are not beneficial to us...
but do come closer...
We are weak from the poison but we will grow back in time
You must be destroyed now, so that we may grow unhindered
Come even closer...
You can look threatening, but you cannot look so powerful
It'll be easy to eliminate you
That is perfect... now just stand there a moment"

The Queen is talking with two different oddly sexy voices. Most of the Queens have some real problems with their mental health.

Enough talk, it's time for another boss fight. Which isn't really hard compared to the earlier ones.

Mostly the Queen will be attempting a quick tackle, and after that she will return to her spot in the center. She is casting Whirlwind, which is annoying but not life threatening. Plus Fireball which should we really avoid. After a while she starts attacking with Disintegration, which is a really strange spell that has a low damage but sometimes it can result in instant death. And last, but not least she uses Magic Barrier, so I have had to fight physically with her. You need to keep some distance and don't try attacking her at the center, but from left/right side.

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I don't even want to know what is the organic gap below the Queen.

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That's it, the genocide of Thelyd's is complete. Urthrax will kill the remaining forces that are still in the jungle.

I eat the nectar like before. Now I have become a full Mutalid, although I still look the same.

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A medallion ? Might be useful.


After that I go through my list of locations and the Palace of the Nobles is underlined many times.
I can't wait to visit this place in the next part.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
I guess those pheromone dispencers were her body parts or something.
A zerg's hive indeed, only it's somewhat looks even more disturbing thanks to the more organic/fleshy look of the Thelyd Queen.
Edit: or to put it more accurately, Thelyd Queen skinned herself and put her own organs across the whole nest for the sake of convinience is the impression i got.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
dit: or to put it more accurately, Thelyd Queen skinned herself and put her own organs across the whole nest for the sake of convinience is the impression i got.

When you can regenerate, these things are only an annoyance to do.

By the way, there's a random chance of failure when you show the fake eyes to the spider queen, but it's a low chance to happen IIRC. You also can find said boat and use it to tactically retreat from the island. It will bring you to an... Interesting scene worth watching.
 
Joined
Mar 30, 2012
Messages
7,044
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Part X : Palace of Mutalids

After our last part, I've been eager to get back to the palace. Unfortunately the gates are still closed for me.

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So I need order from Cirrae, but I don't know where the nectar shrine means. Wait! I know, that place with stubborn Mutalid while I was transforming and he still didn't give me a green light.

The noble that is in the cave with the Mutalid guardian has some information, some that we already know, and some new.

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Cirrae! That's the one I've been asked to look for. After that it seems that I can't simply use the teleporter on the right.
What I needed to do, is to move slightly the heavy rectangular object a little bit. This makes everyone in the cave hostile, plus the other noble teleports and makes a convenient bridge for me. It's killing time!

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As the noble mentioned before dying, this is the distillery, where the nectar is being changed to be as potent as possible. Of course the front doors are locked and I don't have any key to open it. Time to take a detour on the right.

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Oh, hi Mark Cirrae!

This looks like a tough fight at first, with all the Mutalids swarming on me, but there is one big weakness that I quickly found out about them. The doors. I just get back and kept hitting them one by one until they all died. That's not the first game where such strategy works. Now I'll need to improvise to enter the palace.

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Spell of Death is like name suggests a very strong offensive spell, and it's the best in the entire game. It launches a flaming skull that explodes on impact,resulting in a very large explosion. Think of meteor spell in Magic Carpet.

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Apart from that I found a Keechda named Certalook, who has been tortured for many days before my arrival. He is the last "pure" Keechda. The nobles are into some really sick experiments.

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:negative:

Fucking nobles. Systematic elimination, experiments, torturing and an eugenics combined together.

:argh:

It's payback time!



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The distillery is a big structure, and it needs to be destroyed segment by segment. The bad news are, that once I've started it, at the north the remaining Thelyds forces started swarming the place. But the spilled nectar is deadly for them, so I can make a toxic barrier between me and them.

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It is done, I'm returning to the palace and see if there is any reaction to my actions.


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Elite Urthrax are all over the jungle. It's like being on a horror trip in a fantasy Australia.

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:troll:

Let's use bluff on the guard.

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I'm afraid the logs will be delayed for a loonger time period.

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Finally I can enter, that wasn't so hard after all. I need to prove myself first.

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I'm not interested in janitorial work or being sent into the kitchen! Give me something else!

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:yeah:

That's what I'm talking about. I'm full of mana vials and have all the spells to survive.

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YES!

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It's time to dance. This is a really tough battle and if you aren't quick you can be blocked. At first the fight seems rather tame, but after a while the beasts will start crawling from every direction, and not the easiest one to beat. This is a test of endurance.

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:shredder:


Too close, but I've made it. I try to conserve mana and health items, because you never know what will come next. That was one hell of a fight.

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I can now search the palace without any problems. This place is huge. Suddenly I feel some tingling.

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Finally! I have a friend now who will keep an eye on me.

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To be more precise, I'm your host.

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:lol:

You lazy two eyed bum.

Well, thanks for nothing. At least now I will have a chance with Urthrax queen. All right let's see what I can find in this place.

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Crates, lots of crates. It looks like Mutalids aren't working hard enough to please the nobles.

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:lol:

I like this Mutalid. The poor Muncher is killed after the conversation for being too slow.

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Ah, what's this a nobles are having a conversation nearby.

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Oh, you didn't notice me when I walked into the room? It's time to rip your eyes from the skulls then and ask questions later.

After killing them along with a couple Mutalids I move one. There is no extra items or anything from this fight and conversation. After checking that this encounter didn't switched everyone to "Kill Hudson" mode I gathered that it is an optional thing that we can do. That was really satisfying, I must admit.

I'm going to the royal kitchen, it seems there is something going on while I entered. Something really important.

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Damn, another early retirement for a poor Muncher.

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I propose my help in this matter.

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Of course I will take them outside :cool:


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After that, I move into a big open place, where Mutalids are patrolling and Munchers are moving the food to the hungry ones.

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Yep, that was me.

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Mesmerized ? Ah, you mean hypnotized. I'm afraid not. Why would I do that anyway?

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Makes you sleepy? It shouldn't be a big problem.

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Ah, at last the doors the lead to the throne room. But the noble won't let me in. The solution is quite obvious. Let's serve him the perfect dish. The magic ingredient that will make it really special is of course the poisonous mushrooms. But of course I need to use muncher for the delivery.

The puzzle is really easy, the only thing you need to remember is to see the pattern in the questions give by the Mutalid. Also, we can send food to many places, but the correct one is the NW locations that is on the list.

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Oops, looks like the Mutalid and the Muncher shared the same faith.

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Damn, the king looks really tough. I better prepare myself and see what he is up to in next part.

Until next time!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,156
Fucking nobles. Systematic elimination, experiments, torturing and an eugenics combined together.

Fantasy Nazis ahoy!

You know that this game, if it somehow was launched today, one of the big bads would have been a DRUMP! parody.

It has been done consistently for years by now. :negative:



After killing them along with a couple Mutalids I move one. There is no extra items or anything from this fight and conversation. After checking that this encounter didn't switched everyone to "Kill Hudson" mode I gathered that it is an optional thing that we can do. That was really satisfying, I must admit.

I like that for once the bad guys notice you're eavesdropping.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,258
There is a lot of highlights in this update, hard to choose the favourite one. Mutalid palace is a fun place.
Fantasy Nazis ahoy!
Not even the worst part, even with mandibles and ability to spit acid you're still forced to deal with shit like paperwork, deadlines and politcorrect speech apparently.
Finally! I have a friend now who will keep an eye on me.
So, it's like a pirate parrot sitting on your shoulder, only istead it's a big-eyed chestbuster alien stuck in your shoulder who is mostly napping here. Cool.
 

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