Edija
Arcane
I'm considering starting an Anomaly playthrough. Any recommended addons? For that matter, should I stick to the stable v1.4, or go with the newer beta?
I think you should wait for 1.5. full.
I'm considering starting an Anomaly playthrough. Any recommended addons? For that matter, should I stick to the stable v1.4, or go with the newer beta?
I'm considering starting an Anomaly playthrough. Any recommended addons? For that matter, should I stick to the stable v1.4, or go with the newer beta?
I think you should wait for 1.5. full.
cretin How did OGSR engine w/ Radiophobia 2 work out?
How close to the vanilla game is OGSE when it comes to the story/quests and mechanics?
I think you should wait for 1.5. full.
That's gonna take a lot to come out, isn't it? Is v1.4 so incomplete, and/or v1.5 beta so unstable?Yeah, it has a lot of nice additions from the looks of the dev log on discord.
I think you should wait for 1.5. full.
That's gonna take a lot to come out, isn't it? Is v1.4 so incomplete, and/or v1.5 beta so unstable?Yeah, it has a lot of nice additions from the looks of the dev log on discord.
NIce to hear. Any add-ons you'd recommend?
How close to the vanilla game is OGSE when it comes to the story/quests and mechanics?
ah fuck it i give up trying to figure this shit out. Increasing the recoil seems to work for some weapons but for others like the MP5 it does do jack shit and seems to be tied to animations. AK74 has massive muzzle flip while the MP5 and ppsh barely move. I dont want to fuck with too many variables because I'm aware that in SoC a few of them drastically alter NPC handling.
ah fuck it i give up trying to figure this shit out. Increasing the recoil seems to work for some weapons but for others like the MP5 it does do jack shit and seems to be tied to animations. AK74 has massive muzzle flip while the MP5 and ppsh barely move. I dont want to fuck with too many variables because I'm aware that in SoC a few of them drastically alter NPC handling.
i'm probably being naive, but shouldn't AI handling mostly be controlled by cam_relax_speed_ai?
dunno what OGSE did, and tbh i never did go really in-depth (since reading russian modding resources through google translate sucks), but i loved fooling with vanilla SoC + ZRP weapon config, and there's only so many variables - and if you don't want to think about each one independently, i'd settle on a base "recoil factor" for each weapon and then base everything on it so you're effectively dealing with just one variable. sure, it loses some theoretical depth, streamlining decline etc. etc. but hey.
so, cam_relax_speed and cam_dispersion_inc i'd always set to 0, cam_dispertion_frac to 0.8. then, e.g.:
ak74 - recoil "factor" 17:
cam_relax_speed_ai = 42.0; 360 / 17 * 2
cam_dispersion = 1.70; 17 / 10
cam_max_angle = 42.5; 17 / 2 * 5
cam_max_angle_horz = 85.0; 17 / 2 * 10
cam_step_angle_horz = 8.50; 17 / 2
sig550 - recoil "factor" 15:
cam_relax_speed_ai = 48.0; 360 / 15 * 2
cam_dispersion = 1.50; 15 / 10
cam_max_angle = 37.5; 15 / 2 * 5
cam_max_angle_horz = 75.0; 15 / 2 * 10
cam_step_angle_horz = 7.50; 15 / 2
mp5 - recoil "factor" 12:
cam_relax_speed_ai = 60.0; 360 / 12 * 2
cam_dispersion = 1.20; 12 / 10
cam_max_angle = 30.0; 12 / 2 * 5
cam_max_angle_horz = 60.0; 12 / 2 * 10
cam_step_angle_horz = 6.00; 12 / 2
sorry if this is off topic to what you're doing (it probably is), it's just good to find someone talking about this in a language i can understand.
oh well, i understand the frustrationsnipsnip
from what i understood, at least trying to poorly understand things with google translate, the russians are saying the inc and frac variables have a massive effect on the weapon handling by the NPCs as well, pertaining to their recovery from recoil I think. My specific problem with OGSE is some of the values and then the ingame effects dont seem to be coherent. For example, just to test something i gave the MP5 and the AK74 the exact same cam_dispersion and max angle. Go in game to test, MP5 still barely even moves in semi auto fire, while the AK74 still has this huge muzzle flip. Either im missing something or theres something going on with the animations. I just got too frustrated to do anything more with modding, i was editing 4 different mods simulataneously and now im just like welp fuck it, ill either enjoy a mod as it comes or not at all.
What are the actual best modpacks for Call of Chernobyl? Any "None, they're all shit" answers will be discarded.