JarlFrank
I like Thief THIS much
Character creation is one of the best parts of an RPG, especially if it's complex and offers a lot of options.
The alternatives are a) recruiting companions who fill in your PC's gaps, b) not having more than one character in your party. I'll take full party creation every time.creating whole party is bad
and not just because you need to plan 6 characters. Creating party waters down character planning.
When you get party your skills dont matter. Suddenly its not a game of pros and cons, choosing what you will be able to accomplish, which obstacles you can bypass.
Once you create whole party its different game: how to cover all the skills provided. Gameplay afterwards is not fun anymore as you can just bypass every obstacle.
To see the story? Explore the world? I can easily pack away an 8 hour day on character creation alone, but you play the game to actually see what the hell is in it.Why even bother playing the game? You've already made all the important decisions. All that's left is -- as you derisively mentioned re: PST -- choosing your own adventure.
in dire need of female companionship
I agree. Experiencing the world is worthwhile. IMO it's the most important thing (and clearly the Codex agrees; see which kinds of games dominate the top 10).To see the story? Explore the world? I can easily pack away an 8 hour day on character creation alone, but you play the game to actually see what the hell is in it.Why even bother playing the game? You've already made all the important decisions. All that's left is -- as you derisively mentioned re: PST -- choosing your own adventure.
I mean, I agree with you in general. The older I get, the less time I have to do shit like grinding for stats and items. But character creation? That shit is fun.
This. Because of college, I play games only at the end/begin of the year and most of the time is spent creating a party that pleases me, by the time I have to go back to college, I may have finally the right party.I find it difficult to start a new game because I know I will always take at least an hour to create a character or god forbid a party.
That would make sense if the game has just one type of encounter throughout.creating whole party is bad
and not just because you need to plan 6 characters. Creating party waters down character planning.
When you get party your skills dont matter. Suddenly its not a game of pros and cons, choosing what you will be able to accomplish, which obstacles you can bypass.
Once you create whole party its different game: how to cover all the skills provided. Gameplay afterwards is not fun anymore as you can just bypass every obstacle.
premade characters in Fo1 were pretty shitty, but in Fo2 they are actually decent.looks like half of people in here played f2 with premade char.
No shame in that, zwanzig_zwoelf did it too*
*EDIT: codexer fact checkers kicked in and I was wrong. Im sorry for spreading lies.
It was f1
- zwanzig_zwoelf:
i played f1 with a premade char for an hour before making a custom char- zwanzig_zwoelf:
since i played f2 straight after f1 playing with a premade char would be retadred
Deprived foreverAnd you can't generate your own character, you just pick one premade class.
You spend 3 hours on character creation, then wipe party in 7 minutes on ironman, and you can do 30 minutes of char creation again.Character creation is one of the best parts of an RPG, especially if it's complex and offers a lot of options.
Only the bad classless games. Underrail is classless and does not suffer from this. The same is true for Fallout and Age of Decadence.-I trully hate clasless systems. In practise our hero becomes (sooner or later) an ultimate fighter-wizard-thief. Good example is Divane Divinity: you could learn every single good skill. Classles systems could be good only with some kind of story limitations (as in Gothic 2 - only mercenary could be master smith) and only in single-character RPGs.
Idiotif you dont spend 1week before starting game properly you are doing it wrong