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Epic Games Store - the console war comes to PC

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Oh that is going to go on well ...
If this isnt the final nail on crowdfunding videogames its close because all what Epic is doing is "if this project is successful enough we will try to snipe it", the only ones that are safe are stuff like Subverse that Epic wont touch because "porn", everything else is on the target list.

In fact I am surprised Bloodstain isnt a EGS exclsuive since I am sure they tried.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Here's the KickStarter Update, they apparently don't want to get sued and rightly considered backers should be able to change rewards or get a refund: https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/2553891
Update On PC Version Rewards
b9826f2bb75762b3dd3a59fdcce9da54_original.png


Hello Everyone,

Regarding the recently announced Epic Games Store exclusive, all of us here at YSNET, Deep Silver and Epic are taking the matter with utmost concern and would like to clarify the circumstances leading to the decision and offer backers options for moving forward.

As noted in the updates and survey at launch, we had originally planned for PC distribution through Steam. Taking publishing and sales considerations into account, YSNET and Deep Silver agreed to our partnership with Epic Games Store on PC version distribution. As a publishing partner, Deep Silver has greatly contributed not only to sales and marketing, but to scaling up the game so there is more Shenmue III to begin with. Also, Epic Games has been with us from the start of the project when we adopted Unreal Engine 4 for development, and have given us their support throughout the development process.

In response to backers who have requested Steam keys for their rewards, we discussed offering the keys on the day of release. However, coordination with the sales policies of the involved companies was untenable, and as a result we are not able to make a day one distribution option for Steam keys available.

That we are not able to offer Steam keys for Kickstarter rewards at the time of the game’s release is a great disappointed and inconvenience for those backers who were expecting to receive them. We deeply apologize for the unrest caused by the announcement.

Response Policy
The team would like to offer the following:

Version Availability
a. PC Physical: Package (Disc) + EGS Key
b. PC Digital: EGS Key
c. PS4 Physical: Package (Disc)
d. PS4 Digital: PSN Voucher Code

*If selecting either the PC Physical or PC Digital version, an option to also receive a Steam key one year later will be available. Backers must manually select this option in the survey to receive the Steam key.
**If you had previously selected PC and want to change to PS4 or vice versa, you may do so.

Survey Implementation

We are currently working on the necessary changes to the backer survey system. We ask for your patience as there will be a short wait while the preparations are made. Once the survey changes have been implemented, there will be an announcement here in the updates with details and notice of the survey response period. (Changes to your shipping address may still be made through the backer survey up until shipping begins.)

Concerning Refunds

Along with Deep Silver and Epic Games, we have agreed that should the above proposal not be acceptable to backers, refund requests will be honored.

Details concerning the refund request process will be announced in a following update. We ask for your patience until that time.

*In the case rewards within your reward tier, such as in-game content, have already been created and implemented, a full refund may not be possible.

Jason Schreier of Esteemed "Gaming Journalism" Website Cucktaku seems to be a bit asshurt about that and wrote an article titled "Shenmue III Developers Offer Refunds To Kickstarter Backers Angry About Epic Store Exclusivity": http://archive.is/WWTx4
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Messages
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Here's the KickStarter Update, they apparently don't want to get sued and rightly considered backers should be able to change rewards or get a refund: https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/2553891

Jason Schreier of Esteemed "Gaming Journalism" Website Cucktaku seems to be a bit asshurt about that and wrote an article titled "Shenmue III Developers Offer Refunds To Kickstarter Backers Angry About Epic Store Exclusivity": http://archive.is/WWTx4
What a faggot that one,he also have very punchable mug,the little weasel.
 
Last edited by a moderator:

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,831
Oh that is going to go on well ...
If this isnt the final nail on crowdfunding videogames its close because all what Epic is doing is "if this project is successful enough we will try to snipe it", the only ones that are safe are stuff like Subverse that Epic wont touch because "porn", everything else is on the target list.

In fact I am surprised Bloodstain isnt a EGS exclsuive since I am sure they tried.
Porn confirmed incline
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
It seems there are games that were delisted from Steam for quite a while now, like a Ghostbusters game that was delisted back in 2017, but they're getting a remaster and is going to be released exclusively on Epic.

Now, I'm not sure if it's entirely true or actually confirmed that the games likely won't be a free update or heavily discounted for those who already bought a copy on Steam or elsewhere (if the games were also delisted anywhere else) like YongYea said in the video. However, one thing I'll say regarding this specific case is that it's an obvious opportunity for Epic to actually gain a steady growth of consumer base by offering these remasters for free or with heavy discounts for those who already got a Steam copy, and it's a no brainer move to make considering remastered games that was released on Steam were offered for free (like Skyrim Special Edition and Bioshock 1&2) or heavily discounted (Dark Souls Remastered) for those who already owned a copy. In this case, the exclusivity weren't as malicious because the remastered games, in case of the Ghostbusters game, was delisted from Steam due to licensing issue, so it's not possible for the remastered games to get a release on Steam until the issue is resolved.
You might point out that this isn't possible because past cases of remasters being offered for free or heavily discounted is only possible because it's on the exact same storefront, but with two-stores relationship like Steam x GOG with GOG Connect, where those who owned a copy of certain games on Steam can literally receive a GOG copy for free (even though only on a limited time frame), I don't see how it's not possible for Epic to do a similar move and offer those exclusive remasters for people who already owned the original/previous version on Steam.

I doubt Tweeney, with his obnoxious hateboner for Steam, would ever consider doing such epic pro-consumer move, tho.
 

DalekFlay

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Most remasters like that aren't free upgrades anyway. Might get a discount if you wait for the Steam version though, like with Dark Souls. Hard to say.
 

Infinitron

I post news
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https://www.pcgamesn.com/epic-steam-indie-streaming

Race to the bottom”: what streaming and Epic vs Steam means for mid-market games
As gaming’s business models evolve and proliferate, how are smaller publishers adapting?

At the biggest gaming conferences, indies can get lost in the tsunami of blockbuster announcements. Though somewhat muted by its usual standards, this year’s E3 was still a rush of news around triple-A titles such as Cyberpunk 2077, Watch Dogs Legion, Marvel’s Avengers, Elden Ring, the Final Fantasy VII Remake, and, well, many more.

There was plenty of pomp and drama, too, with Jon Bernthal and his cute dog Bam Bam delighting crowds, Dr Disrespect getting kicked off Twitchafter streaming from a bathroom, and Keanu Reeves being as breathtakingly loveable as ever. In the face of all this noise, it’s quite a feat for indies to get noticed – if they feature in a major conference at all, they’re typically relegated to jump-cut, mop-up montages, positioned roughly two-thirds of the way through.

The PC Gaming Show was one welcome exception at this year’s E3, giving games like Fellow Traveller’s Genesis Noir, HandyGames’ El Hijo, and Modus’s Cris Tales prominent spots in the lineup. But on E3’s main stages, it was more difficult for indies to elbow their way through. The few that got the spotlight, such as Annapurna’s Twelve Minutes and ThunderLotus’s Spiritfarer, only did so because of their inclusion in Microsoft’s Xbox Game Pass.

This year’s E3 also heralded a coming shift in the industry as major publishers and platform holders showed their hand in streaming and subscription services. Google went into more detail about Stadia, Ubisoft revealed its Uplay Plus subscription, and Microsoft spilled the beans on Xbox Game Pass for PC and Project xCloud. These will join the ranks of more established services, including EA and Origin Access, PlayStation Now, Utomik, and indie platform Jump. Couple these subscription services with the wealth of digital stores that are home to hundreds of games, and it’s easy for smaller titles to get trampled in the digital stampede. How have they been coping?

“Discoverability is an issue,” Steve Escalante, founder of leading indie publisher Versus Evil, tells us. “I think what guys like Epic are doing is a good thing, where they have a highly curated store. Curated stores allow good titles to shine. Of course, some will argue that everything needs to be out there and give consumers the availability. Yes, that’s true, but if a consumer can’t find it because there’s no good way for Steam, or someone else, to show 400+ titles to them then how is that helping people?”

One might counter that the proliferation of digital stores further compounds this discoverability issue, no matter how curated they may each be. Versus Evil sells its games in many places, including Steam, Humble, GOG, Origin, Microsoft, Nintendo, and even its own platform. The ongoing controversy surrounding the Epic Store, and its strategy of brute forcing its way onto desktops by buying exclusivity deals, is partly fueled by gamers’ frustration at being asked to split their attention across dozens of apps. But Escalante disagrees with this sentiment.

“The idea that the market is getting too fragmented, [to the point] where it’s going to make it harder for people to find content, isn’t fair,” he says. “I think most people will be marketing and driving people directly to their own site, or whatever site is housing that content.

“Back in the day, it was GameStop and Electronics Boutique in the US, and that was a beautiful thing because it was literally two very competent retailers that were in the same space, and you were, in some regards, leveraging them off each other, and getting the best sales experience you possibly could. And either as a GameStop customer or an Electronics Boutique customer, you would find your game.

“Today that’s happening with digital, where you’re getting better competition amongst retailers, which is good for both publishers and developers. Consumers aren’t being asked to go buy a new PC, they’re just being asked to download. In my opinion, that’s not a huge deal.”

Steam used to be the one-stop shop for everything in PC gaming. It was never just a place to buy games, though it competed well with physical shops in that respect thanks to its convenience and competitive seasonal sales. But it was also where your games were stored, a community of forums, a social network to chat with friends and show off your gaming achievements, a place to download and share mods with a single click, and much more. So the threat it faces isn’t just from well-financed competitors like Epic, but from those taking aim at these particular features, and doing them better. As Escalante explains, it can be argued that Discord presents exactly that kind of challenge (and considering how closely Valve imitated its social functions, he may be on to something).

“You have communities like Discord, which is where a lot of people are talking with their friends anyway. It’s not about: ‘Well my friends aren’t playing on Steam’ anymore. It’s about: ‘My communities are here, and I can get the game from anywhere.’ I think it’s good, it’s just good competition.”

Subscription services offer a different value proposition to Steam. Rather than add a licence for a game to your Steam account, signing up for a service like Microsoft’s Xbox Game Pass gets you access to a library of over 100 games for $10 – $15 a month. To some, that might seem like the better deal, but Escalante suggests that it’s worth thinking beyond the price point and about the creators who made those games.

“Subscription services get scary,” he elaborates. “When you look at what streaming services have done in the music industry, and what some of them have done in the film industry, it gets scary. It’s potentially a race to the bottom. I look at it as: why is it $10? As a customer, like, why is $10 [good] value? If you have an amazing amount of content, why isn’t it $30, $40, $50? It’s better for the publishers, and better for the developers.

“Let’s say Versus Evil starts a game, [it costs] a million and a half dollars. And I go in and get a subscription deal from somebody, and they pay me two million. That’s the only other money I’ll ever see. So, am I risking a million and a half dollars, to then only make a half million? That’s where I get worried about some of these channels.”

While there’s been some cause to hope in recent years as more mid-tier games have found an audience, the rise of the service game, and the realisation by major publishers of just how much money they can make when successful (that’s Fortnite you can see flipping the bird at everyone who isn’t Epic), has arguably exacerbated a problem that first became an industry talking point many years ago: the decline of the middle market. The siren call of Fortnite imitation raises those old, familiar concerns that the industry will split between huge triple-As on the one hand, this time with a service flavour, and indies on the other, with an empty chasm in the middle. How is Versus Evil, an indie label with mid-tier hits like Pillars of Eternity 2 and the Banner Saga trilogy, dealing with the shift?

“I mean, that’s at least half of the reason why Versus Evil was started,” Escalante says. “The first reason was too many of my developer friends were getting really, really horrible agreements. And I was just sickened by that for so many years, knowing that it can be done better […] There is this chasm of content, you’re seeing good games succeed in that space, and I feel that’s a place [where] we want to be.”

Escalante goes on to explain that plenty of good games are being pitched, but they’re not being signed because publishers worry that they can only sell so much – half a million units or so – even with creative ideas and veteran teams. And yet Escalante is positive, and has a hopeful outlook for the work that Versus Evil is doing.

“These are good games,” he says. “And they’re games that now you’re going to charge $40 to $50 for, and they deserve it. It’s a cool time to be in this industry, there’s a lot of good changes. It’s a little bit scary with the transition from this generation to the next but to me, it’s all exciting stuff. As long as we’ve got those types of content, plus still supporting a lot of the indie teams and titles like we are this year, I think it’s a great place to be.”
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
At least honest, "All credit to them, it's fantastic, and we'll take some of their money, thank you very much.": https://www.gamesindustry.biz/artic...is-paying-through-the-nose-to-build-its-store

Jason Kingsley: Epic is "paying through the nose" to build its store
Rebellion founders discuss change of heart on Epic Store exclusivity

Just a month after Jason Kingsley told MCV he would need a "bloody good reason" to do an Epic Store exclusive, Rebellion Developments signed just such a deal for Zombie Army 4.

On stage at Develop:Brighton this week with journalist Seth Barton, studio founders Jason and Chris Kingsley spoke more about what provoked the change in tact, conceding it was "bit of an embarrassing interview to give" as a result.

"Generally I think I would prefer not to do exclusives but I understand Epic's position with it, and quite frankly they are paying through the nose to build their store," said Jason. "All credit to them, it's fantastic, and we'll take some of their money, thank you very much."

Despite Steam being the de facto PC storefront for over a decade, Jason said the decision to go elsewhere was a "pure business case."

"I think partly it's also a bit of a kick up the backside for anybody whenever a new [competitor] comes into the marketplace," he added. "It makes you reflect. I mean, developers turn up with a brilliant game and... it makes you focus on your game as well. It's exactly the same for multinationals."

Chris compared the competition to the ancient rivalry of Sony and Microsoft in the console space, particularly when it gets "too far out of whack" like the runaway success of the PlayStation 2, which many argue led to complacency with the PlayStation 3.

Being approached by Epic for an exclusive deal was also not something that Rebellion expected to happen.

"I was aware that Epic was doing exclusives, [but] we hadn't been offered at the time," said Jason. "I didn't really think they would, because typically they go for the super big [games].

"Obviously they count our new title Zombie Army 4 as a big title, which is great, it's a really nice bonus for us. I was quite impressed by the numbers they offered."

It was all part of the "attractive package" Epic put forward, noted Jason, who said the company was "keen to help support the game."

"Sometimes, as an independent developer, you've gotta take your chances," he said. "When something like that is offered... you sort of share the risk and share the reward."
 

Mustawd

Guest
Well tbf they are grabbing some titles that had some hype:

1. Borderlands 3
2. Shenmue 3
3. Phoenix Point

But I’ve never heard of this Zombie Army game or whatever it’s called.
 

Silentstorm

Learned
Joined
Apr 29, 2019
Messages
885
Even the developer seemed suprised to be fair, but i don't mind in this case, honestly, i really appreciate honesty and people do need to live, so i can understand people just being honest and saying they like and want money rather than lying or pretending that is not the case.

And yeah, i haven't heard of Zombie Army 4 either, but it must be somewhat popular considering they have apparently done 3 games already.
 

Zombra

An iron rock in the river of blood and evil
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Zombie Army Trilogy is a highly enjoyable third-person shooter series - good enough that I actually played all three from beginning to end. Can't say that about many games nowadays.


I hadn't heard there was going to be another sequel. Now I'm looking forward to it.
 

DalekFlay

Arcane
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Nice honest comments there from Rebellion. Interesting how "all out" Epic is going to build a Steam competitor quick. If it doesn't succeed it's going to be pretty bad on their bottom line.
 

cvv

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Codex+ Now Streaming!
It is interesting how they are taking all the garbage games. Outside of metro i don't remember a single good game,and even metro was meh compared to the second one.
So you finally agree Operencia is shit?

Your mama dingleberry soup is shit.

Operencia is grate, so is Ashen, Outer Wilds and Exodus. Satisfactory will likely turn out great. Outer Worlds, Phoenix Point and Ancestors are uber promising.
 

Mustawd

Guest
Phoenix Point will release buggy and unfinished, despite the EPIC monies. Steam users will get it after a year of beta testing.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Bulgaria
It is interesting how they are taking all the garbage games. Outside of metro i don't remember a single good game,and even metro was meh compared to the second one.
So you finally agree Operencia is shit?
Nah,it is pretty good blobber! It is not amazing,but it is still fun. Also why are you so butthurt? You didn't even play the game,larper.
 

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