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Nope, more like a Serious sam in 3rd person view. great fun these games.Like some sort of Saints Row multiplayer?
Come on now, you know the actual thread musicThread music
Big dude can move pretty fast too using boost cancel bug/feature.I think I played 4.1 and the only playable character was the flying one the others were too slow to move in such huge environments not to mention the loss of vertical movement they should just let us swap mid mission megaman style.
but if you didn't like 4/4.1
I've completed 20 missions on hard so far, mostly playing ranger, and it's too early to comment on class balance and gameplay, but I can't get rid of the feeling that wing diver is a trash class. Design of her arsenal is really retarded: mid range laser shotgun that losses a huge portion of it's damage when 25% of it's clip gets depleted and drains massive amount of energy (like 70% of full bar) if you try to recharge it, apply this to the ENTIRE WEAPON CLASS and not just specific weapon... What kind of retard though it was ok to put this shit in the game ? Her sniper rifles do pathetic damage but drain quite a lot of energy, plasma launchers damage is lacklaster (save for a very few) and blast radius is small, pulse weapons - unimpressive damage and insane energy cost, special equipment - very situational stuff with extremely long cooldown that hampers your energy regen. Also I really hate this new "charge weapon to shoot it" mechanic, the standart clip design in 4.1 was much more comfortable to me. I've read some forums and watched some videos and people say that it doesn't really get better and a lot of her stuff is plain unusable, there is some cool stuff for her of course, but the amount of trash items is toaster frightening. She wasn't like this in 4.1, I'm very dissapointed with the class in this version.
PC port doesn't have ultrawide support and seems to be locked at 60FPS which is a damn shame. Apparently game logic is tied to the frame rate, unfortunately typical for a lot of Japanese games. EDF4.1 was a massive success on PC and the port of 5 deserved more attention than it seemingly got. I'm just hoping Iron Rain was a successful tech test for them because if they move to Unreal for the sequels, they won't have an excuse if EDF6's port is shitty.
I have no idea. I heard EDF5 dips below sub-15FPS on the consoles it released on. Just keep in mind that by the time EDF6 releases, the next gen consoles will be a thing and the gap between Zen 2 and Bulldozer is huge.PC port doesn't have ultrawide support and seems to be locked at 60FPS which is a damn shame. Apparently game logic is tied to the frame rate, unfortunately typical for a lot of Japanese games. EDF4.1 was a massive success on PC and the port of 5 deserved more attention than it seemingly got. I'm just hoping Iron Rain was a successful tech test for them because if they move to Unreal for the sequels, they won't have an excuse if EDF6's port is shitty.
Didn't Iron Rain have a lot of FPS issues in spite of there being very few enemies on screen? I didn't play it myself, but those are the common complaints that I'm hearing about it.
I'm pretty sure they nerfed her hard since she could be pretty OP in 2025/4.1.
I think it's better to have an OP but fun to play class, rather than making players think "Why does it feel so awkward to play this ?".Wing Diver
I'm currently very happy with air raider, if you're good at aiming air strikes and controlling vehicles you can spam them non stop, and they are strong. I've had the most fun with mission 20, where you can call for bombers and immediately recharge them, because density of monsters is high and they give plenty of points when killed; the map is also vast and open, which is great for vehicles (grape kiting for the win).Air raider really suffers from not having a full 90's FPS protagonist inventory. He can only hold 3 weapons and 1 vehicle, which seriously sucks for him in offline play.
Wing Diver and Ranger also suffer from it imo. Only being able to bring 2 guns and one accessory means you pick whatever works best and nothing else ever gets used outside of some specific missions.
That explains why you don't find air raider and ranger that appealing. Air raider has received some major buffs in EDF 5, he wasn't as good in 4.1. Ranger is also significantly stronger now due to various factors (reduced enemy damage, shotgun penetration, being able to hide behind dead bodies, sprint, vehicles), he's very strong and versatile now, his close range combat is very strong, which wasn't really the case in 4.1. As for loadout, it has always been the case with EDF - bring what works best for this particular mission, especially if you're playing air raider solo.Mostly pretty cool game so far. I only ever played Insect Armageddon before I think, not 4.1
Yeah, I find that most of his early guns are pretty bad (flamethrower recoil is so strong, that it forces your aim straight into the sky), so I'm using blast spear for now. 550 damage, 650 for the second hit, big range, fast and you can unlock it very early.Fencer is still weird, and horrible early on without boost equipment and accessories to reduce recoil on big guns (if you prefer guns to melee... I do). Not a fan of the aiming slowdown when you just have his guns equipped or you're firing. He ain't so great that he needs those restrictions imo. Maybe later on?
It's really stupid, I agree. No idea why does it even exist.Having to pick up weapons/armor items is horrible