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Five orders of wizards

  • Thread starter Whiny-Butthurt-Liberal
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Whiny-Butthurt-Liberal

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Order of Elementalists - wizards of nature. They live in the deepest woods, jungles, tundras, in any biome that is untouched and unspoiled. They are masters of the ways of all living things, the animals, birds, spiders, and have magical powers of healing and the elements.

Order of Artisans - wizards of craft. They live in secret towers, compounds, and chapterhouses, nestled in bustling cities, centers of political and economic power, where they observe the complex systems of civilization and the interplay of human institutions. They have the powers of alchemy, transforming substances into one another, and creating mechanical wonders like walking automatons or clockwork devices of many purposes.

Order of Spiritists - wizard of the mind. These are masters of the way of the mind, of thoughts and feelings, willpower and memory. They reside in the ever-shifting and hard-to-reach spirit realm, where every emotions manifests as a creature, or change in environment. They have been cut off from the mortal world for a long time, but some believe they still exist.

Order of Necromancers - warlocks of decay. Whatever was the original purpose of this order is long-lost to memory, as it is now thoroughly corrupted and infested with evil. These evil magicians practice ways of destruction, subjugation and decay, creation of evil monsters and plagues. They reside in wealth and opulence when they can, in dark and terrible fortresses when they must.

Order of Overseers - wizards of wizardry. It is a long-forgotten secret that the four orders are meant to be overseen by a fifth - a group of magicians whose powers only affect the magic of other wizards, whose only purpose is to keep the orders in balance with each other and the world. Where they reside, and whether they even exist is a mystery, but some think that each of the orders has a few members which are Overseers in disguise, observing but never interfering (?).
 
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RNGsus

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I want to be a feeling wizard.
You laugh now, but imagine facing a wizard who can summon fear, dread, and terror into the hearts of his enemies. You wouldn't even be able to lift your sword against him.



iu
 

Whiny-Butthurt-Liberal

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That does not happen in the books.
And yet, it is true to the spirit of the books.

Gandalf, a messenger of Hope, is called to save Faramir (the young generation, kinder and gentler than the previous) from being burned alive by his father Denethor, who had surrendered to Despair (thus making Gandalf and Denethor natural antitheses to each other). On his way Hope is interrupted by the embodiment of Fear, who summons visions of just how close Gondor is to being utterly destroyed by evil.

Just as Hope is on its knees and about to be crushed by Fear, a glorious battle horn sounds, indicating a changing of the tide. With Hope reinvigorated, Fear loses its nerve and flees, only to be eventually destroyed on the battlefield. By a Woman.
 

smaug

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No you idiot, the witch king does break Gandalf’s staff.
 
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RNGsus

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Out of doubt, out of dark to the day's rising
I came singing into the sun, sword unsheathing.
To hope's end I rode and to heart's breaking:
Now for wrath, now for ruin and a red nightfall!


Return is the best book, Fellowship is the best movie. The Battle of Pelennor is the greatest battle in English literature. I never caught this until a recent reading, but if you go back to The Passing of the Gray Company, Aragorn actually takes on the appearance of the King of the Dead. Everyone in the Blackroot Vale thought they saw the ghosts of the oath breakers, but that was Aragorn and the Gray Company they saw riding to the summoning stone. Its Lord Bertilak becoming the Green Knight of the Wild Hunt, the wrath and wild power of the King lighting in the face of Isildur's heir. Tolkien was a Muse.
 

laclongquan

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Order of Elementalists - wizards of nature. They live in the deepest woods, jungles, tundras, in any biome that is untouched and unspoiled. They are masters of the ways of all living things, the animals, birds, spiders, and have magical powers of healing and the elements...

This alone is enough to stop me. Motherfuckers dont know how to to name things. That was no elementalist, that was a druidic order.
 

Whiny-Butthurt-Liberal

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Order of Elementalists - wizards of nature. They live in the deepest woods, jungles, tundras, in any biome that is untouched and unspoiled. They are masters of the ways of all living things, the animals, birds, spiders, and have magical powers of healing and the elements...

This alone is enough to stop me. Motherfuckers dont know how to to name things. That was no elementalist, that was a druidic order.
Do you have to make everything into a D&D knock-off?
 

Whiny-Butthurt-Liberal

Guest
At first I envisioned a grand and singular order of wizards that contained all five/seven/nine different spheres in a single hierarchy and building. Kind of like the Aes Sedai from Robert Jordan's lotr fanfic.

I then decided to go back to the roots of high fantasy - the LotR itself, and build off the archetypes of the five wizards, Gandalf, Saruman, Radaghast, the two hidden ones we never see, plus the evil of Sauron.


The Artisans will still function much like my original concept - a centralized, rigid hierarchy, subdivided into smaller orders based on speciality (Alchemists, Mechanists, Transmuters, etc), glyph-based logical magics, centered in a single large tower in the midst of a large city-state, producing magical clockwork devices and alchemical substances to the elites of various kingdoms and fiefdoms, while seeking to covertly control and manipulate human civilization with their wealth and influence.

Other orders will be very, very different.
 

zwanzig_zwoelf

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My suggestions:

Order of Incels -- fire/water mage hybrids. When they see a qt girl, they can cast a massive semen wave, when the girl rejects them, they can cast fireballs out of their butts. Live in their mom's basements.

Order of Bethesdards -- earth mages who spend all of their training time eating shit. Can summon mud golems who praise Morrowind/Oblivion/Skyrim/Fallout 3/Fallout 4/Fallout 76, thus flooding the battlefield and winning through sheer numbers.

Order of Crispites -- pure water wizards, cast semen/piss storm onto their enemies, live in seclusion somewhere in old computer shops and last time they talked to a living female was sometime before Julius Caesar was born.

Order of Neanderthal -- pure air wizards, can choke their enemies by making them laugh 24/7 from their discussions of Legend of Ancient Grimoire. As an added bonus, they can shoot jawbones out of their asses and build bunkers out of thin air.

Order of Biodrone -- pure fire mages, spend their entire training time rubbing their genitals until they accidentally burn them off due to tricky timing of the fireball spells. Mostly harmless.

EDIT:

Forgot about Order of Hopw Roewur Ne -- these are necromancers who produce works of art from dead flesh and bones.
 
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Whiny-Butthurt-Liberal

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Class names for members of the orders:

Order of Elementalists: druids
Order of Artisans: mages
Order of Spiritists: mystics
Order of Necromancers: warlocks
Order of Overseers: keepers

Wizard and sorcerer are common terms used by plebs to describe any magic user. Also, some orders may use fancy terms for different specialties, e.g. conjurer, enchanter, invoker, etc.

Also, warlocks and witches are used interchangeably, but some insist a witch used to be a proper term for an uncorrupted member of this order, while others scoff at the idea of a non-evil witch.
 
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Bester

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Class names for members of the orders:

Order of Elementalists: druids
Order of Artisans: mages
Order of Spiritists: mystics
Order of Necromancers: warlocks
Order of Overseers: keepers

Wizard and sorcerer are common terms used by plebs to describe any magic user. Also, some orders may use fancy terms for different specialties, e.g. conjurer, enchanter, invoker, etc.

Also, warlocks and witches are used interchangeably, but some insist a witch used to be a proper term for an uncorrupted member of this order, while others scoff at the idea of a non-evil witch.
Wow man. I can't wait to play it, keep working on it! :D
 

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