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You can have a cRPG set in any videogame universe of your choice

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,789
Location
Mexico
Divinity: Original Sin 2
The Ravenloft setting had all sorts of cool settings that mixed folklore, mysticism and dark fantasy, but I was always intigued by the Red Death setting which was based on the early 1900s with Victorian and Gothic themes ranging from a Vampire imfested Eastern Europe, Tomb Raidiers in Egypt, an Indiana Jones like India and Middle east, vodoo queens and zombies in the south east USA and Incan mummies in south america... the setting was like a lighter take on Lovecraftian themes but with very good supernatural vs science themes
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,150
Location
New Europe
Futurama - What looked like a routine delivery to the Planet of Inevitable Plot Advancement for the crew proved to be more than they can chew when *literally any wacky plot written in the same style as the show*.

China Mieville's Bas-Lag World - Crapsack magical steampunk world with dozens of crazy races and remade and weird creatures? Genuine attention paid to the social relations between the different groups that inhabit the shared world? I would eat a turn-based isometric New Crobuzon game like ice cream.

The Secret World - single player RPG. That game is such a waste of talent. I have to force myself to play an MMO just to get to see the world.

Blackadder - You control Blackadder in three different historical moments (taken from the three good seasons: Elizabethan, Regency and WWI) in a manner similar to the time travelling in Day of the Tentacle. That is to say, what you do in one era will determine your challenges in the next ones. The ultimate goal is to prevent WWI so you won't have to die. The game ends with the player failing to prevent the war, but learning an important lesson about the inevitability of history and turnips.

RPG where instead of choosing races you can choose to play it as one of several animals. The gameplay changes significantly from one animal to another. Although the levels are the same, playing as a bird will mean that you won't necessarily even see the parts of the level you would as a bear or as a snake. Hard mode is trout. Make it short and sweet and focus on replayability.

Disaster RPG - An appropriately awesome natural disaster throws the entire modern-day city you live in in chaos. In a matter of hours, violence, looting and panic is rife, all businesses collapse in favour of a street-level market for goods and services. You're not out there to restore law and order, you're just trying to get out of the city alive. The game takes place over 24 or so hours. In your search for a means of transport that can take you out of there you explore different areas of the city and its outskirts, with varying degrees of social order breakdown. Most people you will kill along the way aren't even going to be bad people. Just scared and opportunistic crowds doing what scared and opportunistic crowds do. Optionally, you can pump up the reactivity by making the world react to the way you solve the situations you find yourself in, including being made a target by the city authorities who are scrambling to retake control, if your actions gives them the impression that you are a possible leader that is trying to emerge from the chaos.
 

Metal Hurlant

Arcane
Patron
Joined
Jul 21, 2014
Messages
535
Codex USB, 2014 A Beautifully Desolate Campaign
Traveller or Firefly universe. They're both similar in setting and played Traveller pnp for a few years.

Pyke's Stasis and Beautiful Desolation universes. I'm left wanting more as in the case of Stasis in a rpg format.

Sir Arthur Conan Doyle's, The Lost World. Including two tribes at war with each other. Be good to ally yourself with one tribe or play them against each other and screw both tribes over.

Sherlock Holmes. Lots of adventure games out there but would like a rpg too.

WWII. Possibilities are endless.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,624
The Picture of Dorian Gray cRPG: Victorian setting where you play the eponymous character. Your decisions influence the plot and the final picture at the end of the game.

I can't think of a way to make it interesting, but I would play it "just because".
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
RPG set in Europe during Renaissance (partically early 1500) would give a lot of options for different campaigns, chance to pick different sides, etc.

Another interesting setting would be 50's to 60's Urban fantasy America. Government or private detective team or maybe private specialist army or just random person getting involved in things public better not know.

For SCI-FI, Bladerunner was already mentioned. Hell yeah.

and for a Space Opera, something like Babylon 5.


A crpg set in a Jules Verne universe. With Nautilus as the base of operations, you zip around the oceans, discovering sunken cities, fighting hideous deep-sea creatures, visiting islands infested by savages and plunder commercial/military ships with your retrofuturistic electro-tec. You may stumble upon and even hire different heroes from all across his other works, exact timeline doesn't matter, just drop them all in a soup.

Jules Verne is public domain, so anyone is free to rape it to hell and back.

Pictured: one of the lower level encounters, a mudcrab

xJa8uVP.jpg

This is very intriguing idea!
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
The Picture of Dorian Gray cRPG: Victorian setting where you play the eponymous character. Your decisions influence the plot and the final picture at the end of the game.

You could be something of an occult investigator, craft your own spells and make Enemies with Anarchist/Rich Occultists/Gangs/The Fairy Folk/Satan/Cthulhu. The picture could, nicked by the Adaption of the League of Extraordinary Gentlemen, a explanation why you don't die in-game and later your arch-enemy tries to use it against you. It's not a bad idea, it could be fun.
 

Indranys

Savant
Joined
Nov 24, 2012
Messages
486
Location
Illepsum
1) Hard to Be a God :bounce:.
2) Water Margin (I need my chink fix man).
3) The rise of Hittite Empire and the battle of Kadesh.
4) Legend of Galactic Heroes (because Space Prussians are the best thing ever IMO).
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,624
The Picture of Dorian Gray cRPG: Victorian setting where you play the eponymous character. Your decisions influence the plot and the final picture at the end of the game.

You could be something of an occult investigator, craft your own spells and make Enemies with Anarchist/Rich Occultists/Gangs/The Fairy Folk/Satan/Cthulhu. The picture could, nicked by the Adaption of the League of Extraordinary Gentlemen, a explanation why you don't die in-game and later your arch-enemy tries to use it against you. It's not a bad idea, it could be fun.

Hey, that sounds pretty cool. I keep making the mistake of trying to "adapt" the media to a videogame as opposed to creating a new story frmo the media.
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
Hey, that sounds pretty cool. I keep making the mistake of trying to "adapt" the media to a videogame as opposed to creating a new story frmo the media.

The parts are always there, we just have to connect them ;).

And he could met the Ghost from Canterville, who gripes a lot about the Americans, that moved in his cuddly castle, build upon a gate to hell. They tried to bring Satan into this world and now a devil does all kind of impolites things with the staff :D.
 

HarveyBirdman

Arbiter
Joined
Jan 5, 2019
Messages
1,044
Malazan. The books are cringeworthy in their pretensiousness and over the top character levels, but it would be perfect for a huge open world CRPG. It's like a more original version of Forgotten Realms.

An RPG set into the world of Lord of the Rings

Personally I think the Silmarillion is a much more interesting setting: higher power levels (I mean guys like Turin and Fingolfin make Aragorn and Legolas look like little boys), more magic, and more evenly matched factions than in LoTR. And it's not centered around just one person or "party".
Seconded, but I wouldn't want to see the war with Morgoth just yet -- no modern hardware can do justice to the epic might of its participants. But the war with the Witch King of Angmar? Hell yes. We can do that.


Also, I've been wanting to read a new fantasy or sci fi series lately. I tried reading Mazalan the other day, had to quit after the first two paragraphs. The prose was revolting. Did I overreact? Is it worth pursuing further?

:necro:
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
495
I quite liked Sanctuary in the first two Diablo installments and wish something more RPG-esque was made there. I dig the openly pseudo-Christian mythology and imagery much more than the Warcraft spin-off it later became.

Also, some settings originally created for MMOs I like to imagine in a CRPG context, like New Eden of EVE, or Aerynth of Shadowbane. The latter floundered hard as a piece-of-shit game, but its lore was legendary and deserved so much better. Particularly a 4X or RTS, but an RPG is conceivable.
 

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
Obscure era of The Elder Scrolls lore: conquest of the heavens undertook by the Second Empire of Man (i.e. Reman Empire).

Greatest emperor in history of mankind, Reman Cyrodiil, Worldly God, born of divine hierogamy of Alessia, Nirn itself, and Hrol, king form Beyond-the-Twilight, after failed attempt to conquer the underworld looks to the skies and desires to expand human dominance to spaces among the stars. He breaches the Liminal Boundaries by sheer force, he REACHES HEAVEN BY VIOLENCE. Great fleets of mothships crewed be Imperial Mananauts explore the dark beyond Nirn, discover mysteries of the Aedric worlds, infinite spaces only because of mortal stress perceived as spheric objects i.e. planets. Strange landscapes of the bodies of dead-dreaming gods, populated by beings stranger than any Daedric demon you can encounter. Discovering lost colonies of men established during ritual exploration of the outer heavens undertook during empress Hestra the Red, during the First Empire, peoples long lost to the alien worlds, transformed by Aedric magic. Bargaining with Daedra, crafting future and glory for mankind in unclaimed, pure creatia of unclaimed Oblivion in between the stars. Conflicts with Altmeri sunbirds which are pure Aetherial sunlight and Dunmeri vehkships powered by belief-engines.

A glorious game that’ll never be made.

1454291378729.jpg



lmaBGHk.jpg
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Obscure era of The Elder Scrolls lore: conquest of the heavens undertook by the Second Empire of Man (i.e. Reman Empire).

Greatest emperor in history of mankind, Reman Cyrodiil, Worldly God, born of divine hierogamy of Alessia, Nirn itself, and Hrol, king form Beyond-the-Twilight, after failed attempt to conquer the underworld looks to the skies and desires to expand human dominance to spaces among the stars. He breaches the Liminal Boundaries by sheer force, he REACHES HEAVEN BY VIOLENCE. Great fleets of mothships crewed be Imperial Mananauts explore the dark beyond Nirn, discover mysteries of the Aedric worlds, infinite spaces only because of mortal stress perceived as spheric objects i.e. planets. Strange landscapes of the bodies of dead-dreaming gods, populated by beings stranger than any Daedric demon you can encounter. Discovering lost colonies of men established during ritual exploration of the outer heavens undertook during empress Hestra the Red, during the First Empire, peoples long lost to the alien worlds, transformed by Aedric magic. Bargaining with Daedra, crafting future and glory for mankind in unclaimed, pure creatia of unclaimed Oblivion in between the stars. Conflicts with Altmeri sunbirds which are pure Aetherial sunlight and Dunmeri vehkships powered by belief-engines.

A glorious game that’ll never be made.

1454291378729.jpg



lmaBGHk.jpg
That sounds pretty awesome to be honest.
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
Nazi Germany would make for a pretty cool one. Take a lot of liberties with the supposed occult shit they were into, academic dueling, and the crazy experiments. Something like a Darklands set in Nazi Germany. Damn, that game would be dark as hell.

By the way, Expeditions already took my idea. Expeditions: Conquistador was a fucking gem of a game. They did a great job, but I wish they would revisit this time period. They barely fucking scrapped the surface. Sucks that they said they'll never do another game set in that time period.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,746
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Also, I've been wanting to read a new fantasy or sci fi series lately. I tried reading Mazalan the other day, had to quit after the first two paragraphs. The prose was revolting. Did I overreact? Is it worth pursuing further?

:necro:
I had the same reaction but gave it a second chance. Got it then; and while GotM is a weird, discontinuous book, the second one of the series is imho a lot more competent, and then you're hooked.

Malazan is the Dark Souls of literature, you gather scraps of narratives scattered throughout thousands of pages.
 

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