BlackAdderBG
Arcane
Mediocre game with some potential that will never be realized.
Could be worse, could be total trash like Imperator. Hopefully Johan resigns in disgrace.Mediocre game with some potential that will never be realized.
So as a FoG2 person, can you explain why the AI just lets their generals sit around getting slaughtered by my slingers for like 7 turns? Is the AI confused by having mediocre skirmishers on its side thinking its doing something to fight me when its not?FoG2 knowledge.
In my experience it's all about phases. The AI goes skirmsher vs skirmsher and avoids breaking formation. I haven't tried it on Empires yet but harassing a line till they decide to charge my troops in better position was always my jail-free card when a failing a campaign in FoG2So as a FoG2 person, can you explain why the AI just lets their generals sit around getting slaughtered by my slingers for like 7 turns? Is the AI confused by having mediocre skirmishers on its side thinking its doing something to fight me when its not?FoG2 knowledge.
So it's intentional? Shouldn't the AI realize when it has little or no skirmish power and try to march to your line? Worst case they don't catch you but when moving it prevents skirmishers from getting the stationary bonus, greatly limiting casualties.In my experience it's all about phases. The AI goes skirmsher vs skirmsher and avoids breaking formation. I haven't tried it on Empires yet but harassing a line till they decide to charge my troops in better position was always my jail-free card when a failing a campaign in FoG2So as a FoG2 person, can you explain why the AI just lets their generals sit around getting slaughtered by my slingers for like 7 turns? Is the AI confused by having mediocre skirmishers on its side thinking its doing something to fight me when its not?FoG2 knowledge.
It was already possible at launch. The big issue is not being able to "cede" land in any way whatsoever, followed by not being able to force a defeated enemy to become a client state (vassalization requires peace at this moment). Since expanding carelessly is really bad for your decadence, wars (especially defensive ones, since the AI is pretty aggressive even with no chance of even competing with me) are extremely annoying.It's now possible to become allies, cooperation and becoming vassals
I never got so far into the game without hitting the early win condition that I had 16 provinces. I assume you really do mean provinces and not regions.It was already possible at launch. The big issue is not being able to "cede" land in any way whatsoever, followed by not being able to force a defeated enemy to become a client state (vassalization requires peace at this moment). Since expanding carelessly is really bad for your decadence, wars (especially defensive ones, since the AI is pretty aggressive even with no chance of even competing with me) are extremely annoying.It's now possible to become allies, cooperation and becoming vassals
As a sidenote, how are you all dealing with the pop/building micro? It was manageable at the beginning, but having now 16+ provinces it's starting to get really bad.
AI does have multiple stacks if its large enough to afford it.Some questions
- does the ai create multiple stacks?
- general lvl of the ai?is it the usual lvl of retardeness as in total war games?
- does the conversion into fog2 translate to actual number of men or the abstraction mechanics continue its assault even here.
1) YesSome questions
- does the ai create multiple stacks?
- general lvl of the ai?is it the usual lvl of retardeness as in total war games?
- does the conversion into fog2 translate to actual number of men or the abstraction mechanics continue its assault even here.
1 unit of phalanx translates into 2 units of about 800-900 men in FoG2, 1 legion into 1 hastati, 1 principes and 1 triari, for greeks 1 regular infantry is translated into 1 unit of thureophoroi, but for example for italics that would make 2 medium italic infantries. This is made so, as to keep the relative strength between units similar to how they work in FoG:E autoresolve. In FoG:E there are just way less unit types, and different nations will have their units FoG:E translated differently to FoG2 battles, so in the battles You have Your specific national roster used and not the more generic, simplified FoG:E's oneI mean if 1 unit of phalanx translates into 1 taxis of 1500 men in field of glory 2.if not then its just lame.
Even in paradox map painters you have arithmetic based units.