Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Dustbowl - Fallout'y Adventure

Atavismus

Learned
Joined
May 28, 2015
Messages
45
Location
France
A separate thread is planed when I'll do the official announcement.
Should not be long.
Maybe next week-end.
Stay tuned! :)
 

Atavismus

Learned
Joined
May 28, 2015
Messages
45
Location
France
Hi there!

Just to tell you I'm not dead (bis).
I'm learning Unity.
What is the best to learn? Do.
What is the best to do small game? Jam.
So I made this small point'n'click with the Yersinia's artist for #AdvJam2016:

xenote10.png


_xenot10.png


You can rate it and download it on gamejolt:
http://jams.gamejolt.io/adventurejam2016/games/xenotep/149970

You can play it in your browser (with unity player) here:
http://univertgames.com/xenotep/

I hope you'll have some fun with it.

Cya and take care,

Atavismus
 

Atavismus

Learned
Joined
May 28, 2015
Messages
45
Location
France
Hi there!

As always, I've been very busy working on games.
I decided to pause Yersinia's dev to work on a "new" project: an interactive fiction for mobile.
I just posted about it here:
http://www.rpgcodex.net/forums/index.php?threads/somewhere-interactive-fiction-for-mobile.111755/
I work fulltime on it since september but started some months before.
Concentrate only on the story is a great experience, really.
Let's talk about it! ;)

Cya and take care,

Atavismus

PS:
oasis789, I feel sorry and bit ashamed, but I can't really answer to your questions as I didn't wrote those quests.
I'm glad you enjoyed the game despite it flaws.
We learned a lot with Dustbowl, now we are ready to conquer the whole world. :D

agris, ok thx, now I'm sure about what you meant.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,199
Inspired by, right. You have to fight "The Vampire" and Death literally receives you at the entrance hall. :lol:
In before the main villain will also parrot "But enough talk, have at you!"


Still, this might be more interesting than the somewhat dry Dustbowl.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,199
So, I planned to write down my thoughts about this game for some time, but forgot about doing so. Better late than never, I guess.

Graphics-wise, I can't say much, you're not playing this for the graphics anyway.
Combat is clunky: There doesn't seem to be a point for aiming at limbs when you can aim the torso or the head for a greater chance at causing damage, since there's nothing resembling limb damage and headshots are not as effective as they should. Then sooner or later you find a totally-not magical artifact/unique AK that is strong enough to take out anything in the game. Oh, and one of the hospital areas you're required to visit is bugged and can lock you into a room with no way out if you're unlucky.

The survival mechanics are annoying and exist only to fill up your limited space of your backpack, which you cannot upgrade ever for reasons, and it can backfire when the protagonist refuses to grab something due excessive weight, which can cause you to miss some important items.

Plot-wise, it's inconsistent:

The game is overall depressing, which fits the post-apocalyptic theme, but the game seems to be unable to decide what to do with the aliens. From the very start they're hostile, they caused the apocalypse and you can fight them in random encounters that don't make too much sense in-game. Then you find that guy inside a sci-fi tube that acts as if they were completely innocent and merely wanted to study human species or something (and you cannot point out their damage caused). That follows into a Desu Ex HR-style set of endings with three possible choices, none of which are particularly good nor ensure if the MC's town is saved to begin with.
There's also the issue that you were supposed to go to the mole-people's village, but it never happens (cut content? Did I miss something maybe?). There's also a mole-guy with a monster in a random house that I never find out what was he meant for.

So overall the game could be better, but the plot drags it down. Hopefully this new game is better.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,561
Atavismus Please tell me Castle Agony will be available on the Humble Store just like Dustbowl and you have my money.
 

Grauken

Gourd vibes only
Patron
Joined
Mar 22, 2013
Messages
12,802
God damn, the control scheme on CA is fucking terrible. I don't want to be mean, but the few people who will be enticed to buy this based on screen shots, I say 90% will ask for returns because they expect to control it like a console action-rpg or similiar games. Even with no gamepad support, when I only use keys, I don't just want to give a direction and my characters runs there, I want to have full control of his movement. Every cheap RPGmaker game has better controls than this.

Also, not sure whether its the game, but I have terrible lag
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
I liked Dustbowl. Mechanics aside, it was strangely atmospheric and the audio was really doing work and I didn't mind it's shortcomings at all. Tip for future releases - make sure all your achievements are actually, you know, achievable without messing with the game. I'm not sure it's at all possible to score a critical hit in any legit way and there's 3 achievements which require you to get a bunch. Don't ask how I did it, it involved using a postit note in creative ways.
 

Lujo

Augur
Joined
Mar 3, 2014
Messages
242
Oh, and as a sign of appreciation I'm actually keeping the permadeath run badge in my steam achievement showcase for a small bit of passive promotion. I'd also put it in my featured games showcase as I display semi-indie stuff I want to point out to folks, but recommending games with troublesome achievements is frowned upon by my crowd - just to let you know that this sort of thing is actually important. I'd do more to promote and mark it as a warmly recommended game on my growing list of 100% achievement games, but I'd get flak.

And I was dissapointed that the moleman town never got made, but that's an actual compliment. Means I was interested enough to see it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,086
Castle Agony was boring and underwhelming, hopefully this one will be better.

I did not bother with that one because it had no appeal to me.

Also I don't think Atavismus worked on that game: his games are Somewhere, Dustbowl, Xenotep and probably H Corp.

The original Pompous Pixel was formed by Atavismus and a British guy.

This new game seems to be developed by Atavismus and a French guy.

H Corp: A dystopian visual interactive fiction.
Hi there!

I'm UnFantomeBleu, I’m french and I’m a student in a third year program « Licence en Sciences de l’Information & de la communication » with a video games option.

Since 2014, I worked on several small games like Archeos.

"Archeos" - "For Them" - "Blue":

i41n6Ge.gif


During a work placement, from 7 January to 15 February, I decided to create a mix of point’n’click and interactive fiction with Atavismus (who worked for examples on Dustbowl and Somewhere).

Maybe at some point he will jump back in this thread and correct my statements.
 

Atavismus

Learned
Joined
May 28, 2015
Messages
45
Location
France
I did not bother with that one because it had no appeal to me.

Also I don't think Atavismus worked on that game: his games are Somewhere, Dustbowl, Xenotep and probably H Corp.

The original Pompous Pixel was formed by Atavismus and a British guy.

This new game seems to be developed by Atavismus and a French guy.

Maybe at some point he will jump back in this thread and correct my statements.

Hi there!

Glad to see someone here still care about my games. : )

You are right, I didn't work on Castle Agony.

Indeed, I wrote and coded HCorp (and Archeos and some other point'n'click like U-Ropa).

Despite the +500k download of Somewhere, it is was a commercial failure (but I was not surprised), so after 2 years of indie I had to take a fulltime job, so few time for gamedev...

But I still write and code regularly and I have tones of ideas.

I'll probably finish HCorp demo in 2020 (it's 95% ready I guess...).

Cya and take care!
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,086
I did not bother with that one because it had no appeal to me.

Also I don't think Atavismus worked on that game: his games are Somewhere, Dustbowl, Xenotep and probably H Corp.

The original Pompous Pixel was formed by Atavismus and a British guy.

This new game seems to be developed by Atavismus and a French guy.

Maybe at some point he will jump back in this thread and correct my statements.

Hi there!

Glad to see someone here still care about my games. : )

You are right, I didn't work on Castle Agony.

Indeed, I wrote and coded HCorp (and Archeos and some other point'n'click like U-Ropa).

Despite the +500k download of Somewhere, it is was a commercial failure (but I was not surprised), so after 2 years of indie I had to take a fulltime job, so few time for gamedev...

But I still write and code regularly and I have tones of ideas.

I'll probably finish HCorp demo in 2020 (it's 95% ready I guess...).

Cya and take care!

You too man. I'm looking forward for HCorp :)

Edit: Infinitron can we have a developer tag for Atavismus ?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom