infidel
StarInfidel
- Joined
- May 6, 2019
- Messages
- 494
Hey, all.
I've been working for some time on a roguelike that is all about possession mechanics and learning. You play as this parasitic creature that can only survive while sitting on top of a host that is large enough to feed it with energy (i.e. a human or a dog). You can gain knowledge, evolve and grow stuff on hosts. Eventually the midgame opens up that is focused on piecing together the events that happened before the game start while staying below the radar and then the endgame starts, where you will have to
complete the mission you were given.
Features include:
- A fully generated modern-day city to explore and survive in.
- A single story scenario that starts with the main protagonist alone, scared and without any memories in a hostile human world.
- Possession mechanics that is critical to the player survival (see, you just die very fast without a host).
- Robust host inventory, skills and knowledges system.
- Player evolution unlocking new improvements and body features for the possessed hosts.
- Building and improving habitat to rest and recuperate.
- Separate difficulty settings for all key parts of the game that will be prompted organically during its course.
- Event timeline investigation to piece together both what has happened before and what to do next.
- A dangerous group of opponents that is tasked with finding and destroying threats to humanity (you).
UPDATE: Now available on Steam in Early Access!
Since the game got prettier, I updated the screenshots to the latest version.
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