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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
 

Quillon

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Dec 15, 2016
Messages
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ugtiol2x0w631.png

hz477t0cg9b31.jpg

I wore shoes like that when I was a kid :P

ed: what I mean to say is: fuck 2077's fashion sense...grown man with LED shoes
 
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Sam Ecorners

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some more info https://www.dsogaming.com/news/new-...tory-mini-games-interactive-discussions-more/

  • Some merchants will offer unique items and discounts only for a specified period of time or at specific times.
  • You can buy various clothes like long jackets, sneakers, t-shirts, …
  • Example of programs that a netrunnet can buy: a program to disable cybernetic eyes or another to block a cybernetic member
  • As you advance your hacking skills, the options will expand from a simple door opening to controlling cameras or turrets and more.
  • Mini-games related to hacking will be different depending on the installation you hack.
  • Bots can also hack at a distance
  • Increases are performed only from a specialist but minor changes will be possible by ourselves such as improving our mantis blade by adding poison
  • You can increase your skills by finding a trainer or by installing certain implants
  • The scarcity of objects corresponds to its availability rate in stores. The more rare an object is, the more street cred will it take for a seller to offer it to us
  • Street Cred will also increase the quality of buyable components for crafting
  • They have changed the way to show the damage compared to the 2018 demo and try several methods to indicate the damage taken by the opponent without flooding the screen with numbers (the numbers are still there but in smaller quantities) like adding special animations
  • The inventory will be limited according to the weight that can be transported
  • When V uses a glass bottle to shatter it on the skull of an opponent, this results in a bloody visual effect and the shard of the bottle is still usable for impaling it in the body of an opponent
  • Example of interactive discussion between V and Placide in the demo: during the conversation, a henchman enters the room with a message. If V looks at this character, new dialog options appear to interact with him that, according to the devs, will have an impact on the conversation with Placid if used.
  • When Placide forces V to connect to the network to be monitored during his mission, an interruption is possible if we have Street Kid because only a child of the street knows the way gangs work.
  • More details about the boss fight with Sasquatch: The fight takes place in a small room with interactive objects. The boss can use these items to prevent us from reaching his back. It is possible to avoid the fight
  • Each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perks has 5 levels of progression
  • You can combine skills with doping products like the slow motion effect during a hacking to have more time. This was used during a fight against an Animals in order to have time to hack him
  • In the demo, V is level 18 with a street cred level 12. Brigitte is level 45 and was the highest level NPC met in the demo.
  • If you take a driver out of his car to rob him and there is a gang or the police around, a violent response will be felt
  • When you want to pause the main quest, there will be a lot of side quests available. On top of that, there will be many events happening across the city and how to interfere with it can lead to a quest. In addition to that, Night City brings together many activities. Unlike The Witcher 3, there will not be a classic quest table to tell us what to do when doing it. However, optical improvements will make it possible to simulate through the augmented reality the highlighting of certain points in the environment.
  • Braindance is an important part of simulating someone’s memories.
  • Everyone will not be increased in the same way. The richest will have increases that only they can have. Others will not want improvement by religious conviction. The idea is not to create a homogeneous but very different population
  • Cyberpsychose is present in the game. Our character can not reach it but through quests or scripted events, we can see the damage to the improvements on the psyche.
  • Religions are still very present in Night City. Our vision of Cyberpunk is not to describe an alternative world but a continuity of our world. Some things will look like our current reality. For example, Christianity is present in the game and will even have a faction.
  • “The journalist says that the presence of religion is likely to create a scandal”, which CDP respond with: “We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad.”
  • With Cyberpunk, CDP has also exacerbated community membership as a way for people to protect themselves from danger and poverty.
  • The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us.
 
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PsychoFox

Educated
Joined
Mar 27, 2019
Messages
293
Location
(P___q)
I can't wait until a game frees me from them New Vegas chains. Like an addict having a relapse, i end up sinking a few hundred hours into that game every 5 years or so. I want it to be differ[I'VE GOT SPURS THAT JINGLE JANGLE JNGLE]ent. I know the game like the back of my hand now. It literally cannot do[I WAS ALWAYS A FOOOOOOOOOL!!!! FOR MY LOLIiiii] anything new, because i've seen every corner of it by[RED IRN ON HIS HIIIIIP] help.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Some more info about lifepaths:

We basically made a choice between offering many more or less superficial options, or to choose three that we can actually make interesting and meaningful. Your lifepath won't just decide how you start the game and what your background is, but it can also influence the rest of the game however you choose - but that does not mean that choosing a lifepath forces you into any way of playing the game.

Do you want to play a street kid who grew up in the city surrounded by gangs that then chooses to betray her heritage and work with the corpos? Go ahead, and the game will react to it. :)

So I hope this will be really exciting in terms of roleplaying. We're working hard to make it as cool as possible!
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,490
Location
Grand Chien
Some more info about lifepaths:

We basically made a choice between offering many more or less superficial options, or to choose three that we can actually make interesting and meaningful. Your lifepath won't just decide how you start the game and what your background is, but it can also influence the rest of the game however you choose - but that does not mean that choosing a lifepath forces you into any way of playing the game.

Do you want to play a street kid who grew up in the city surrounded by gangs that then chooses to betray her heritage and work with the corpos? Go ahead, and the game will react to it. :)

So I hope this will be really exciting in terms of roleplaying. We're working hard to make it as cool as possible!
I hope this works well throughout the game. In DA:O the origins you choose were important for half an hour then never affected the game again.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,277
Some more info about lifepaths:

We basically made a choice between offering many more or less superficial options, or to choose three that we can actually make interesting and meaningful. Your lifepath won't just decide how you start the game and what your background is, but it can also influence the rest of the game however you choose - but that does not mean that choosing a lifepath forces you into any way of playing the game.

Do you want to play a street kid who grew up in the city surrounded by gangs that then chooses to betray her heritage and work with the corpos? Go ahead, and the game will react to it. :)

So I hope this will be really exciting in terms of roleplaying. We're working hard to make it as cool as possible!
I hope this works well throughout the game. In DA:O the origins you choose were important for half an hour then never affected the game again.
Unless you play as a male human noble, aka the default one. Then you get to unlock a unique ending no other background can get.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Unless you play as a male human noble, aka the default one. Then you get to unlock a unique ending no other background can get.
My favorite ending. DA:O had interesting C&C with dramatic consequences, and the general acting (characters+voice) was good enough to convince me what was going on mattered.
 

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