<3sRichardSimmons
Arcane
“Laid off” generally implies that they were let go due to financial constraints, not due to performance or behavioral problems.
Did anyone ever get one of those plastic figurines high-level backers paid for? They showed off some 3D renderings of them but I never saw the final product.
" I’m also crossing my fingers that I’ll be able to finish the DVD and Game Manual by the time the Mac and Linux ports are available, since those versions will be printed on the physical discs, depending on what you selected for your reward. ALL the other physical goods are done / waiting to be printed."
https://forums.otherside-e.com/t/july-8-2019-weekly-update-ps4-xbox-one-hotfix-ks-update/10118
Afternoon everyone! Short but sweet:
This week, we’re finishing up work on Mac/Linux and continuing to work on PS4 and Xbox hotfix changes. We’re still monitoring bugs for the latter two platforms.
In addition to this, I’m working on the manual as quickly as possible and finishing up the Making Of DVD, which are two of the biggest final KS items that I need to complete before we can start shipping the physical editions.
As a reference, here’s last week’s post: https://forums.otherside-e.com/t/july-15-2019-weekly-update/10126
the Making Of DVD
I think it had already been done...This is gonna be epic. A disaster movie.
Sounds like they've learned from their mistakes for their next project:
My take is that they're utterly convinced that they should never reveal the truth about what they're doing, and the "confusion" arises because different people in the company come up with different versions of bullshit when fans ask questions.
I suspect that the community manager has been fired already (or at least got the message) and is just doing the remaining kickstarter stuff before saying goodbye. She's probably out on August 1.
Some people take their job too serious.I suspect that the community manager has been fired already (or at least got the message) and is just doing the remaining kickstarter stuff before saying goodbye. She's probably out on August 1.
It also sounds like - a community manager - is fulfilling a lot of the high tier backer rewards, writing the manual, having physical media done, releasing linux and mac builds and other seemingly way, way way above the pay-grade things.
About their finances, remember they just released the game on PS4/Xbox. Console gamers are unlikely to purchase the game by doing some deep research on PC ( hell, most might not even know it got released on PC 6 months ago already ) and gave the game a chance. From the screenshots and descriptions you can't guess it was a trainwreck. So my bet is on the console sales doing okay. That's probably enough to buy them some time for a few more months.
About their finances, remember they just released the game on PS4/Xbox. Console gamers are unlikely to purchase the game by doing some deep research on PC ( hell, most might not even know it got released on PC 6 months ago already ) and gave the game a chance. From the screenshots and descriptions you can't guess it was a trainwreck. So my bet is on the console sales doing okay. That's probably enough to buy them some time for a few more months.
I doubt that the console version is even a moderate seller.
It has 17 reviews with 2.5 stars for PS4:
https://store.playstation.com/de-de/product/EP4040-CUSA15003_00-0000000000000000?smcid=psblog:en:page-name::Underworld Ascendant
For Xbox, it's also only 13 reviews, 2.5 stars:
https://www.microsoft.com/en-us/p/underworld-ascendant/9mzg29lrcck0?activetab=pivot:reviewstab
There are studies that say on Steam 1 review equals about 70 copies sold (was discussed in this thread recently). It might be higher for console, but even if it is A LOT higher, like 1 review for 200-300 copies sold, the game is still selling very poorly.
And even if sales were better, remember that all revenues from UA go to 505 until they recoup their investment plus a margin. The CM revealed recently that UA's budget was $5-6 million, so 505 likely buried at least $2 million in this game.
How many copies would the game have to sell for total sales to be above $2 million + x%, after refunds, discounts and Steam/PS4/Xbox fees?
Probably north of 100,000 copies. It is safe to say that they have not reached that number (PC and console combined).
Otherside isn't going to make any money any time soon.