sullynathan
Arcane
Gothic, Dragon's Dogma, Mass Effect, etc. are action rpgs
There is a subgenre of Computer/Console Role-Playing Games called Action RPGs because they both are focused on the combat aspect of the genre and use action-based combat rather than the genre norm of stat-based combat. Morrowind, of course, is not an Action RPG because having combat in real-time doesn't somehow transform its combat systems from being based on character stats to being based on the player's physical ability any more than it did for Dungeon Master 15 years earlier. Deus Ex isn't an Action RPG because it's a hybrid first-person shooter/stealth game with some RPG elements incorporated, not an RPG.To make it easier on the voters:
If you agree ANY of those is an RPG, then Action RPGs do exist. The point isn't whether all of those are RPGs. Only whether it is possible to have an Action RPG.
- Deus Ex
- The Elder Scrolls III: Morrowind
- Gothic
- Fallout: New Vegas
- Dark Souls
This is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
This is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
So Gothics are not rpgs? Risens? Elex? But Fallout 4 is ok? This only proves that your definition is simply wrong.
visual novels are my favorite RPGsThis is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
Very few visual novels have character creation. Even less allow you to define your personality.visual novels are my favorite RPGsThis is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
No.
We just need to know what is an RPG?
I have two questions:
1. What is an action game?
2. What is an RPG?
1.) A game focused upon constant, and frenetic engagement; with limited down time.
2.) A game designed as a reactionary engine focused on supporting [relatively] in-depth conversational interaction for a variety of defined or customized characters; ideally whose strengths, and limitations strongly restrict & curtail the player's available options in the gameworld... IE. limiting the player to only to what their current character can personally know or manage to accomplish.
They're jrpgsI have two questions:
1. What is an action game?
2. What is an RPG?
1.) A game focused upon constant, and frenetic engagement; with limited down time.
2.) A game designed as a reactionary engine focused on supporting [relatively] in-depth conversational interaction for a variety of defined or customized characters; ideally whose strengths, and limitations strongly restrict & curtail the player's available options in the gameworld... IE. limiting the player to only to what their current character can personally know or manage to accomplish.
Huh, Wizardry and Might and Magic are not RPGs then. Interesting
They're jrpgsI have two questions:
1. What is an action game?
2. What is an RPG?
1.) A game focused upon constant, and frenetic engagement; with limited down time.
2.) A game designed as a reactionary engine focused on supporting [relatively] in-depth conversational interaction for a variety of defined or customized characters; ideally whose strengths, and limitations strongly restrict & curtail the player's available options in the gameworld... IE. limiting the player to only to what their current character can personally know or manage to accomplish.
Huh, Wizardry and Might and Magic are not RPGs then. Interesting
This is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
So Gothics are not rpgs? Risens? Elex? But Fallout 4 is ok? This only proves that your definition is simply wrong.
Not willing to get into this tbh. But no Fallout 4 is also not an RPG due to having fixed protagonists.
Additionally, what's your definition of RPG? Do you even have one?
This is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
So Gothics are not rpgs? Risens? Elex? But Fallout 4 is ok? This only proves that your definition is simply wrong.
Not willing to get into this tbh. But no Fallout 4 is also not an RPG due to having fixed protagonists.
Additionally, what's your definition of RPG? Do you even have one?
In Fallout 4 you create the protagonist by choosing his/her sex, stats and later also perks. It's basically a simpler system from previous Fallouts + minigame of creating the ugliest motherfucker in the Wasteland.
Sure, your PC's social role is fixed but it does not matter much in the game.
Or maybe you think Fallout 1 has a fixed protagonist - the Vault Dweller? Fallout 2 - the Chosen One? FNV - the Courier?
When it comes to definitions of the genre, I think the only inevitable element is advancement of your character(s) throughout the game by improving your stats and/or skills, possessions, spell selection.
Wrong. RPGs are games which have gore, like Fallout.RPGs are games in which a player takes on the role of a character and is allowed to define that character to some extent via stats, abilities, in-game decisions, etc.
This is my attempt at defining an RPG (it's influenced by Obsidian and Bioware definitions): "An RPG is a game that allows you to DEFINE and EXPRESS a character (as in personality, not just stats) to meaningfully affect a game's world/outcome of a story."
To me no game would be an RPG if they don't satisfy the criteria here. If a game has a fixed protagonist it's not an rpg. I know that means a game like The Witcher is no longer an RPG in this definition, but i'm okay with that, because deviating from this definition almost always results in oxymoron (ie. games that are definitely not RPGs get branded as such).
To address the OP's question: RPG really has nothing to do with the type of gameplay with this definition. Just because a game is or is not "action" has nothing to do with it being an RPG or not. So yes, an RPG can also be an action game.
So Gothics are not rpgs? Risens? Elex? But Fallout 4 is ok? This only proves that your definition is simply wrong.
Not willing to get into this tbh. But no Fallout 4 is also not an RPG due to having fixed protagonists.
Additionally, what's your definition of RPG? Do you even have one?
In Fallout 4 you create the protagonist by choosing his/her sex, stats and later also perks. It's basically a simpler system from previous Fallouts + minigame of creating the ugliest motherfucker in the Wasteland.
Sure, your PC's social role is fixed but it does not matter much in the game.
Or maybe you think Fallout 1 has a fixed protagonist - the Vault Dweller? Fallout 2 - the Chosen One? FNV - the Courier?
When it comes to definitions of the genre, I think the only inevitable element is advancement of your character(s) throughout the game by improving your stats and/or skills, possessions, spell selection.
I specifically said define a personality for a reason. For me the classic Fallouts are real RPGs because even though the PCs carry the title of Vault Dweler, who they are as a person or what they do is entirely up to the player which constitutes roleplaying for me. In contrast, Fallout 4 is NOT a real RPG because you have to play as a set character with minimal choice on their personality. You still do get to affect the outcome of the world and story, but that is by itself not enough to define an RPG, only in tandem with role creation.
The problem with you definition:
"When it comes to definitions of the genre, I think the only inevitable element is advancement of your character(s) throughout the game by improving your stats and/or skills, possessions, spell selection."
is that you will end up with games that are clearly not RPGs being labeled as such. For example, is Call of Duty multiplayer an RPG? You do have stats that improve (stats/skills), possessions (guns and gear), and other abilities (pseudo spells).
To me, gameplay elements have nothing to do with what makes a game an RPG. RPGs can be racing games, action games, management games, hell even VNs, so long as they allow you to create and express a personality to affect the world/story.
RPGs can be racing games
The thing is that since Dingeon Master and Eye of the Beholder it has been accepted that Action RPG's are RPG's, mostly because aside from real-time combat they had everything that turn-based RPG's have as well.
And while it makes more sense to call them action games with RPG elements