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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Some of my write-ups are opinion pieces (with arguments and citations given to strengthen the PoV), but most are fact-based and irrefutable.

Stop shilling, Lilura.

Actually this is true. They have quite a bit of information that is impartial and fact-based.

I, for one, disapprove of their opinion pieces, but respect the others.



And in general, as a cardinal rule of life, it is good to respect your interlocutors - even if you disagree.
 

Neanderthal

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I think you should all respect Lilura a little bit more, her work in butthurt generation has been invaluable to the industry as a whole, and as a major shareholder in many butthurt enterprises I wholeheartedly champion her work.

:whiteknight:
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
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Feb 13, 2013
Messages
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01.jpg


b3.jpg


b5.jpg
 
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Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Jesus fuck, where's the actual gameplay already?!?

I posted one



Jokes aside, i don't expect anything different than SCL from an giuy that says “The very obvious one would be that you tend to miss a lot when you roll the dice, which is fine when you’re playing on the tabletop, but it’s not so cool when you’re playing a video game,” Vincke said. “We had to have solutions for that.” Source https://www.tatech.org/baldurs-gate...es-place-after-dds-descent-into-avernus/

After reading it, i just wonder. Did he played the first two BG games? Did he played even mainstream action games such as Diablo 1/2? Morrowind? Daggerfall? Did he played NWN1/2? Or even old school games like Might & Magic VI-VIII? Missing works on ALL OF this mentioned games

He also criticized leveling and spell slots

“We’ve gotten some pushback on some game mechanics,” Mearls admits. “You [indicating Vincke] have talked about how spell slots might not be the most intuitive thing. https://www.pcgamesn.com/baldurs-gate-3/dungeons-and-dragons-6th-edition

Dungeons and Dragons’ leveling system is too slow for Baldur’s Gate 3 http://nuclearcoffee.org/dungeons-and-dragons-leveling-system-is-too-slow-for-baldurs-gate-3/

So, what game tried to re write the spell slots into an BS cooldown and remove the randomness creating an "you never miss, but need 500665437534*10²³ hits to kill???" Exactly. Sword Coast Legends. IMO BG3 will be the child of SCL with DOS2, not an proper sequel.
 

ArchAngel

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Your "write-ups" will never be more than a point of view

Some of my write-ups are opinion pieces (with arguments and citations given to strengthen the PoV), but most are fact-based and irrefutable.

One day, Tiax shall cull the entire Codex and pile their bones to make but ONE leg of his throne. Tiax rules!
And great Tiax will not find many bones here. Only one jew and his army of bots.
 
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underground nymph

I care not!
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Strap Yourselves In
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Your "write-ups" will never be more than a point of view

Some of my write-ups are opinion pieces (with arguments and citations given to strengthen the PoV), but most are fact-based and irrefutable.

One day, Tiax shall cull the entire Codex and pile their bones to make but ONE leg of his throne. Tiax rules!
And great Tiax will not find many bones here. Only one jew and his army of bots.

Tiax is dead as of Baldur's Gate II.

Tiax is Lilura's new name. Get with it, Daddy-O. It's what all the hip cats are sayin'.
 
Self-Ejected

Lichtbringer

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Messages
100
? The "original crew" didn't go for BG3 because hardly any of them even work at Bioware any more or in the industry itself
I'm still waiting for Swen to announce that James Ohlen of Baldur's Gate fame is working on BG3 as well.
 

CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
Your "write-ups" will never be more than a point of view

Some of my write-ups are opinion pieces (with arguments and citations given to strengthen the PoV), but most are fact-based and irrefutable.

Stop shilling, Lilura. I can only report you so many times.

And to all the others: Whatever you make think of me, this thread, or the weather, stop responding to Lilura. That man is clearly mentally disturbed, and is flooding every popular thread with his blog shilling and poor diatribes. Just ignore him.

I've quite enjoyed reading big chunks of his blog. I also like to hear what he has to say here, it's entertaining. You on the the otherhand, some newfag retard coming on the codex and telling people what to think, say and do.....
 

LESS T_T

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Messages
13,582
Codex 2014
Lore talk about mind flayer. Interview not directly related to BG3: https://venturebeat.com/2019/07/30/...nto-dark-horrible-secrets-of-the-mind-flayer/

D&D’s Christopher Perkins delves into dark, horrible secrets of the mind flayer

Mind-Flayer-Pirate.png


Above: Captain N'ghathrod is my favorite mind flayer. He's a pirate captain of a spaceship!

Image Credit: Wizards of the Coast


The illithids are a tentacle-faced scourge in Dungeons & Dragons. They consume, seeking to rebuild a once-mighty planar empire upon the backs of those they deem their lessers (which is just about every other being in the multiverse). Their hunger for power (and brains) shatters worlds, and their actions have created terrifying threats in the cruel duergar, the insane derro, and the ruthless planar pillagers, the githyanki.

And they use humanoids not just as food, not just as thralls … but also as breeding stock.

Mind flayers epitomize body horror in the fantasy role-playing game. The illithids implant tiny tadpole into a being’s head, and in seven days, the unfortunate soul transforms into a mind flayer (this is known as ceremorphosis). And Larian Studios captured this transformation at its most gruesome in the trailer for Baldur’s Gate 3, it’s upcoming role-playing game for PC and Google Stadia.

While illithids have a long and terrifying history in the tabletop game, mind flayers have never had a staring role in a D&D video game. They play a role in Baldur’s Gate II: Shadows of Amn, but they’ve never been a featured foe.

But what’s still canon about the mind flayers? And what other dark secrets do these beings hold? I asked Wizards of the Coast a bevy of question about the flayers, and I got the answers from Christopher Perkins, who in addition to being the game’s lead story designer is also the sage behind the “Lore You Should Know” segments on the official D&D podcast Dragon Talk.

This is an edited transcript of the answers Perkins emailed back.


GamesBeat: Do the facts about mind flayer biology, culture, society, and such in the Second Edition and Third Edition products such as The Illithiad (2E) and Lords of Madness: The Book of Abberations (3.5E) still apply to Fifth Edition illithids, as we’re going to likely see in Baldur’s Gate 3?

Chris Perkins: Our current mindset, and one of the guiding principles of Fifth Edition, is that we don’t assume everything that was true in earlier editions is canonically true now. We assess each element of a monster on its own merits. That said, if something has been consistently true about a monster throughout the game’s history, it’s a good bet that it holds true in Fifth Edition. Everything that we know is true about mind flayers in Fifth Edition can be found in the 5E Monster Manual and the “Mind Flayers: Scourge of Worlds” section of Volo’s Guide to Monsters. The latter resource, in particular, picks up elements of mind flayer lore from earlier sourcebooks, including The Illithiad and Lords of Madness.

GamesBeat: Mind flayers first appeared in Eldritch Wizardry way back in 1976 for the original D&D White Box, right?

Perkins: Yes. Mind flayers in Eldritch Wizardry had 4+2 Hit Dice, an Armor Class of 5, and a “% in Laie” of 50%. (That’s a typo in Eldritch Wizardry, by the way. It meant to say “% in Lair.”) Eldritch Wizardry also established that mind flayers are lawful evil, have four face-tentacles, and are “psionically endowed,” all of which remain true to this day.

GamesBeat: Mind flayers must consume the brains of sentient creatures … do they have fondness of a particular humanoid over another? Do they view the brains of beholders and dragons, or even celestials and fiends, as delicacies to seek out?

Perkins: Although mind flayers don’t display a great deal of individuality, they do have food preferences the same way humans do. That is to say, one mind flayer might enjoy the taste of elf brains more than dwarf brains, while others might dislike elf brains entirely. Some find the brains of highly intelligent humanoids tastier than the brains of dimwits. They don’t eat the brains of non-humanoids, as a rule, and thus have no interest in non-humanoids as food sources. A starving mind flayer might resort to eating the brain of a rothé (Underdark cow) or similar creature, though it wouldn’t provide much nourishment.

GamesBeat: Could mind flayers use their tentacles to wield magic items such as wands and rings?

Perkins: As humans, we can wear rings on our toes or use our feet to grasp things; however, we don’t do this as a general rule because we have hands. The same is true for mind flayers and their tentacles. Can a mind flayer use their tentacles to hold things? Sure. Do they? Not often, no.

GamesBeat: Do mind flayers still lay eggs? Or do the tadpoles just emerge from the elder brain?

Perkins: Mind flayers procreate through ceremorphosis, a term first introduced in The Illithiad and reintroduced for Fifth Edition in Volo’s Guide to Monsters. They lay eggs from which hatch tadpole-like creatures. A newly hatched tadpole is then implanted in the cranium of an incapacitated humanoid host, usually through a nostril or ear canal. The tadpole grows as it consumes the humanoid’s brain, attaching to the victim’s brain stem and becoming its new brain. Over the course of a week, the humanoid body changes form, and a new mind flayer comes into being.

GamesBeat: How long does ceremorphosis take? Older editions say 7 days. Did the tadpole in that poor Flaming Fist soldier instantly transform its host, or was that after being inside them for a week?

Perkins: Seven days. The Flaming Fist soldier had the tadpole in its head for 7 days before adopting its final form.

GamesBeat: May mind flayers still suffer from partialism — where the old psyche of their body manifests from time to time?

Perkins: A mind flayer can retain shreds of its previous existence, as memories or behaviors imprinted on its psyche. The ceremorphosis process isn’t perfect in that regard. Mind flayers that suffer from partialism are more likely to become aberrant members of illithid society, sometimes splintering off to become Arcanists or exhibiting tastes that the rest of their kind consider alien or grotesque. For example, a mind flayer that used to be an elf might have a fondness for elven music that other illithids find baffling, unsettling, or abhorrent.

We played this up in a recent Fifth Edition adventure, Waterdeep: Dungeon of the Mad Mage, which included a mind flayer with a very peculiar hobby: oil painting!

GamesBeat: The mind flayers’ origin is the Far Realm, correct?

Mind-Flayer-Monster-Manual.png

Above: The illithiad, commonly known as the mind flayer, feeds on your brain — and turns us into monsters.

Image Credit: Wizards of the Coast


Perkins: In Volo’s Guide to Monsters, we say that mind flayers originally came from the Astral Plane, where they encountered and enslaved the gith races. Their empire expanded quickly across many galaxies or crystal spheres, however, so it’s easy for mortals to conclude that illithids are galactic threats as opposed to extradimensional ones.

GamesBeat: While mind flayers do have gods, they don’t really “pray” or “worship” these beings, right?

Perkins: Mind flayer “gods” exist. What they are exactly remains ambiguous. They might be elder evils lurking in the far-flung corners of the multiverse, or they might be Far Realm entities reaching out to mind flayers through some sort of psychic connection. You’re right, though: Mind flayers don’t pray to gods or worship them.

GamesBeat: Do mind flayers still have creeds, ideological factions within communities?

Perkins: In Fifth Edition, we make no mention of illithid creeds as discussed in The Illithiad, partly because mind flayers already have an organizational structure based around colonies. That doesn’t mean the creed concept won’t resurface at some point.

GamesBeat: Do mind flayers still seek to extinguish the sun as a way to take over the surface?

Perkins: Volo’s Guide to Monsters describes the objectives of the mind flayers. Beyond their own preservation, mind flayers aim to rebuild their lost empire. This is referred to as the Grand Design, and it has subgoals (including the annihilation of those who would hinder the effort, in particular the Githyanki and Githzerai). Part of the Grand Design also involves transforming worlds into hospitable places for illithids to inhabit. Extinguishing a world’s sun is a great way to further this goal, as doing so snuffs out most other life on the planet and makes conquering that world easier for the illithids.

GamesBeat: Do mind flayers on the Sword Coast have an overarching goal, or do they seek a number of more individual agendas?

Perkins: The elder brain that oversees each colony has the Grand Design baked into its psyche, but also has an ego that feeds its desires and fears. Thus, an elder brain (and, by extension, the mind flayer colony around it) can have objectives beyond the desire to rebuild an empire.

First and foremost, the mind flayers of the Sword Coast seek to survive and protect themselves. One way of doing so is to infiltrate humanoid cities on the surface and enslave their leadership, thereby discouraging attacks on illithid outposts in the Underdark while also ensuring steady deliveries of humanoid brains.

Elder-Brain-Volo-Guide.png

Above: The elder brain dominates a mind flayer community.

Image Credit: Wizards of the Coast


GamesBeat: Is the realm of Bluetspear in Ravenloft the epitome of what a world or realm would look like under mind flayer dominance?

Perkins: At least one elder brain thinks it’s cool.

GamesBeat: Why do mind flayers enjoy experimenting with mortals so much? Is it out of seeking knowledge, or is it because they view humanoids as chattel?

Perkins: The horrifying truth about mind flayers is that we don’t fully understand their motives. Why are some humanoids turned into thralls, while others become hosts for illithid tadpoles? Ask yourself this: Why do human scientists experiment on small animals? What are their motives? Answer that question, and you get one step closer to understanding the illithid mindset.

One thing we know for certain is that mind flayers are far more intelligent than most humans, which makes them nigh inscrutable. Couple that intelligence with malevolence, and you can begin to comprehend what consumes a mind flayer’s waking thoughts.

GamesBeat: Why are the mind flayers of Ryxyg more peaceful than others? Why don’t they actively seek out slaves, as others do?

Perkins: You’ll have to ask the folks at Larian. Perhaps the mind flayers have eaten a few too many halfling brains, or maybe the mind flayers of Ryxyg realized that keeping slaves is a lot of work and might draw unwanted attention to themselves.

GamesBeat: Is Methhil El-Viddenvelp the most notorious mind flayer in the Sword Coast?

Perkins: Insofar as this mind flayer figures prominently in the Drizzt saga. However, most inhabitants of the Sword Coast wouldn’t know El-Viddenvelp (aka Methil), and that’s probably for the best.

GamesBeat: Do mind flayers that rule in the Astral Plane and in space view mind flayers that reside and rule on planets as lessers?

Perkins: Not as a rule. Even a mind flayer that’s subservient to an elder brain has a brain of its own and is capable of forming opinions about other mind flayers, but it’s rare for a mind flayer to give much thought to creatures beyond its sphere of influence.

That said, almost every mind flayer considers itself to be more intelligent than most, if not all of, its so-called peers.

GamesBeat: Do mind flayers create things, or do they have their thralls do the work?

Perkins: Mind flayers are creative in their rather dark way, devising new inventions and horrors to unleash upon the world. However, they deplore “grunt work.” That, they leave to thralls and slaves.

GamesBeat: Can nautiloids, the spelljamming ships that illithids use to sail the stars, plane shift into the astral and other planes?

Perkins: According to Volo’s Guide to Monsters, illithid nautiloids can travel from the Astral Plane to the Material Plane and back again. One can presume it’s no harder for the vessel to travel to other planes of existence as well.

We might circle back around to this topic in an upcoming D&D product, though it’s too soon to talk details.
 
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Jeru

Novice
Joined
Jun 25, 2019
Messages
62
I've did some reading about D&D 5th gen.

Dragonborn, Aarakocra, Bugbear, Shifter, Warforged? WTF is this? Is this some asian MMO or furry dreams?


btw: I am betting there will be playable Mind Flayer in BG3 - you heard it here first.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Leaked concept art!

BPqpLZg.jpg


JK, just shitty DnD art I did years back. People must be googling for Mindflayers, because I've been suddenly getting some traffic on this abomination.
 

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