Snowflake SJW Indies and greedy developers will all flock to Epic and leave Steam untouched by their poison. I will be able to navigate among new games unscathed by the sewer. There is also the fact that Epic will obviously fail. Even a blind man can see that. The schadenfreude will be glorious!Saw all that last night and had to laugh.
There seems to be a position coalescing around EGS by the usual suspects that it’s great, mostly because 90% of PC gamers hate it, and anything 90% of gamers hate must be good for the business.
I think some of these people are a bit sentimental about the indie games environment of 2009-2014 where the typical mainstream blogger could hype up their roommate’s game about solving lesbian mysteries just by writing a series of posts and pretending it is the next big thing. Valve would read that as hype (or Project Greenlight would succeed) and let it sell on their store and your choice as consumer was either that or Call of Duty and everyone was happy.
Somewhere along the way Valve opened up user ratings and refunds and then eventually let you buy anime virtual reality sex simulators and suddenly the typical indie developer who kinda hates anyone who doesn’t have a twitter account with a blue check mark can’t make money on Steam any more. This EGS shit is perfect for them, since they get to make money and literally do not have to appeal to a single purchaser to do it. Note how everyone is parroting the point that it’s good for the industry because it provides financial stability to assholes like this developer here who disdain the market.
In reality, this is creating a classic perverse incentive - imagine buying a sandwich that isn’t even cooked properly and is missing ingredients and then being told by the shop that they don’t care if you like it or not because their profit has already been guaranteed by a third party. By propping up a developer no matter what EGS are incentivizing delivering products that are otherwise uncompetitive. Asshole developers and bloggers love it because telling them they can make money and be unappealing fuckwits at the same time is essentially like winning the unappealing fuckwit lottery, even though it’s decidedly not all that great for anybody else.
The question isn't whether EGS is going to survive though - the question is whether it'll become the big Steam rival it wants to be so badly. And something tells me it won't.Basically, real ramifications and fallout of selling out to EGS are still a year away. Will customers at large just forget about everything or hold a grudge?
Youngfags are too youngfaggy to know anything but when Steam started locking single-player games behind their shitty launcher 15 years ago the outrage was WAY stormier than the current one over EGS. People threatened to sue Valve and sent complaints to the FTC. And that was fucking 2003 when the pinnacle of social media was Slashdot. If Valve pulled that shit today, the rage would literally shatter the internet into atoms and Gaben would turn into Forrest Gump, eternally running from armies of angry gamers. Instead, gamer armies today defend Valve with more zealotry than Muslims defending the Ummah.
So, anyone still remembers the outrage over Half-Life 2? Thought so. Epic has just one job - add more features to EGS. In a few years, nobody will remember shit.
Plus all that jazz will be irrelevant anyways because shit like launchers, DRM and even gaming hardware will be rendered obsolete with direct streaming.
What a fucking moronJason Schreier: It's good that there is someone so wealthy that he can afford to protect me from the realities of the free market.
Also Jason Schreier: Wealth is immoral and should be illegal.
Jason Schreier: It's good that there is someone so wealthy that he can afford to protect me from the realities of the free market.
Also Jason Schreier: Wealth is immoral and should be illegal.
The question isn't whether EGS is going to survive though - the question is whether it'll become the big Steam rival it wants to be so badly. And something tells me it won't.
It's literally how state subsidies work. To see a for-profit company adopt this approach is hilarious. I get that they're trying (in line with proper chink traditions) simply attack the market with money and literally buy themselves a market share, but they're buying nobodies and creating ill-will everywhere with it, further digging their grave by offering a shit service. Better yet, they're pissing away money on devs that then go on and give everyone even more of a reason not to give a shit about their game.In reality, this is creating a classic perverse incentive - imagine buying a sandwich that isn’t even cooked properly and is missing ingredients and then being told by the shop that they don’t care if you like it or not because their profit has already been guaranteed by a third party. By propping up a developer no matter what EGS are incentivizing delivering products that are otherwise uncompetitive. Asshole developers and bloggers love it because telling them they can make money and be unappealing fuckwits at the same time is essentially like winning the unappealing fuckwit lottery, even though it’s decidedly not all that great for anybody else.
That has nothing to do with it. Just like subsidies, this is a pretty clear case of distortion of free market, only instead of a government doing it, it's a company.Jason Schreier: It's good that there is someone so wealthy that he can afford to protect me from the realities of the free market.
Also Jason Schreier: Wealth is immoral and should be illegal.
What epic does is literally free market. No one forces devs to sign those deals.
Epic Games Store quietly delays most features set for July
In our feature on the Epic Games Store launcher last month, we suggested that Epic probably wouldn’t hit the target release window for several features set for July. Yesterday, the managers of the Epic Games Store Roadmap on Trello quietly updated the target release window for five of those features. The release schedule for “Humble Bundle Integration,” “Player Play Time Tracking,” “Improved Patch Sizes,” “Store Video Hosting,” and “Store Page Redesign” all changed from July to August.
Epic delivered only two features out of those initially promised for July. These are “Improvements to Offline Mode” and “Cloud Saves.” However, cloud saves are not actually available for all games. As we can see below, Epic Games CEO Tim Sweeney said on July 25 that cloud saves are only available “for a couple of new games right now.” The Trello board card for “Cloud Saves” also features the following update, added yesterday: “We’ve shipped the V1 implementation of cloud saves. We’ll let you know when it’s available across titles that support this feature.”
Second delay; no announcement from Epic Games
Epic first announced a delay for the release of features in early May, while also flexing some strong sales numbers. According to that announcement, the reason for the delay was that the development team was focusing on supporting online features required for new game launches. The problem is that they didn’t really inform users what those features were. Based on the information we have, that would probably be cloud saves. So, apparently, it took them all of May, June, and July to deliver cloud saves, though it isn’t actually available for most games.
Strangely enough, the announcement suggested that users should be “on the lookout for future updates and regularly check out the ‘Recently Shipped’ section of the Trello board.” And that’s what we’re doing, except there is very little progress happening. And what’s worse, there is no transparency to what’s going on with development. So far, there’s been no announcement on the reasons for the delay. We hope to see an official announcement from Epic that explains the reasons for it soon. The company owes the users of the Epic Games Store that much. Otherwise, it could keep alienating its customers for no good reason.
What do you think of this delay? Do you think Epic will keep delaying features and delivering very little results for all of 2019? Drop your comments below and tell us what you think!
An economic expert in da house.That has nothing to do with it. Just like subsidies, this is a pretty clear case of distortion of free market, only instead of a government doing it, it's a company.
An economic expert in da house.That has nothing to do with it. Just like subsidies, this is a pretty clear case of distortion of free market, only instead of a government doing it, it's a company.
Somewhere along the way Valve opened up user ratings and refunds and then eventually let you buy anime virtual reality sex simulators and suddenly the typical indie developer who kinda hates anyone who doesn’t have a twitter account with a blue check mark can’t make money on Steam any more. This EGS shit is perfect for them, since they get to make money and literally do not have to appeal to a single purchaser to do it. Note how everyone is parroting the point that it’s good for the industry because it provides financial stability to assholes like this developer here who disdain the market.
Epic is trying to make a profit in the long run, but their develops are parasites that are afraid of poor sales and player’s negative reviews. Epic will fail and the games released under this platform will be completely trash because they are designed in an unhealthy environment.What epic does is literally free market. No one forces devs to sign those deals.
IMO people actually aren't arguing against Schreier's point of view strongly enough.
He says "I want there to be more stability for game developers." What that essentially means is "I want there to be more games".
I think that's something gamers should actually considering being against. They should want there to be fewer games.
But of course in reality it's not artistic indie bluechecks who have been getting Epic bux, but various "mid-core" titles like Phoenix Point and The Outer Worlds. It'll end in tears.
On the contrary, it's a perfect match:It's pretty amusing that the Ooblets dev's attitude is a stark contrast to the game's aethestic.