Seethe
Arbiter
- Joined
- Nov 22, 2015
- Messages
- 967
People arguing about graphics are faggots
Depends what you mean by graphics. The artstyle and color palette is atrocious. It reminds me of no man's sky
People arguing about graphics are faggots
You must put at least a thousand hours into a game for that privilege.Who said anything about enjoying. I also played Fo4 for 15h so I can bash it better for years afterwards.Yeah, I never understood the whole "this dev is so bad I'm going to play their game a lot and enjoy it THAT'LL SHOW EM"
They could have hired the modders, they could have bought the mods' source code and rewritten it for the Unreal engine. They could have designed it themselves.That is also a poor excuse because they made that game and do have the code/tech and could just copy and polish it up to fit the game.What, they didn't have "budget" to add such effects?
If you need special help reaching the safe space, ask one of our assistants. The PTSD recovery theraphy group gathers at 11:00. Remember, running away from an argument when you have nothing to say is not the end - there are always the racial card, the sex card, the harrasment card, the incel card, or simply calling the other side edgy and retarded.Once again I'm reminded why I checked out of following this thread. It's just pages upon pages of usual edgy retards ranting about irrelevant bullshit.
What he meant is that people cricizing the graphics are faggots. It's ok to repeat the journo drivel and pretend you don't see the glitches.Nothing wrong with arguing about graphics,it is faggotness if you don't play the game because of graphics.People arguing about graphics are faggots
I think it's a combination of good weapon handling and maps/areas that offer tactical options. Nothing in the footage I've seen so far points to anyone having given any thought about tactical options when designing the locations, or to anyone having given any thought whatsoever about player movement and gun handling. The player strafes around and fires away with no recoil, no need for cover, no need for weapon reloading, pure popamole (tm) experience.the first few points isn't all that necessary to make a fun shooter.No weapon swerve, no recoil, no feeling of weapon weight. People have made better Fallout mods than what they are about to ship. But oh, they have an excuse for that too - we're an RPG not that focused on shooting. 'K.
New Vegas shooting is worse than shooters that don't have those.
twinfinity preview said:Combat is easily where The Outer Worlds surprised me the most, and I went in expecting a somewhat clunky shooter-RPG. However, what I played seemed like a truly fast-paced shooter with a ton of different options.
Don’t get me wrong, Outer Worlds doesn’t feel as smooth as something like Call of Duty, but it definitely feels leaps and bounds above something like Fallout 4.
Shooting feels tight and responsive, and it’s incredibly easy to switch between weapons using the Y button on the Xbox controller. Just a quick tap switches between weapons, while holding it down will open the weapon wheel.
Each weapon has great sound design, with serious weight behind each shot you fire. It reminded me of the deep weapon sounds of war games, rather than something super sci-fi.
I only went into this amount of detail because of stubborn fanboys trying to make it out like gunplay is not all that important. Weapon handling animations do more to convey a feeling of realism and atmosphere than a player usually notices while playing. It's also attention to detail on the devs' part. But I hear you fanboys - graphics are bad - "they aren't important", gunplay sucks - "it's not important".Go play ArmA ffs, you'll love the sway and recoil but especially the sway, you'll climax by the time you can hit where you want, if ever you can pull it off before master marksman AI puts you down with his first shot.
I bet you right now that most of the perks will end up being totally useless. Like in Deadfire - "you can kill this mob with these flashy purple spells in 6 minutes, or with the red ability for 7 minutes, or combine both approaches and kill the mob in 4 minutes, or, if that's too hard for you, just autoattack them for 10 minutes". I'm only exaggerating a little.I'm 20 mins into the Game Informer stream. This appears to be one of those games where stealth is used on "if you are feeling like it, but you can always massacre everybody" basis. Before someone with nonexistent standards for games asks me with genuine astonishment what did I expect - difficulty to the combat that makes stealth necessary.
In a game where every build is a combat build such as The Outer Worlds, stealth is for people/characters who don't want to kill things.
Edit: I checked out Zombra's skill screengrabs and it appears as though one can hypothetically make a non-combat build character. I doubt you'll be able to get very far in combat if you never put points into those skills once you're out of the tutorial area.
I just don't see the point of making yet another game like this.
Let's see, thought for me this is a settlement for a little, less than half a good game.The interesting part of it is supposed to be the universe/IP they created from scratch
wanting more than another Fallout clone
If you need special help reaching the safe space, ask one of our assistants. The PTSD recovery theraphy group gathers at 11:00. Remember, running away from an argument when you have nothing to say is not the end - there are always the racial card, the sex card, the harrasment card, the incel card, or simply calling the other side edgy and retarded.
Yes, you got me. I write in this thread with the purpose of demonstrating things to other people.If you wanted to demonstrate that you're not being edgy and retarded, that's probably not the way to go about it.
wanting more than another Fallout clone
Point me to all those Fallout clones. I'll wait.
wanting more than another Fallout clone
Point me to all those Fallout clones. I'll wait.
There are a few Borderlands games, Fallout 3, NV, Fallout 4, the online abomination, Rage, Rage 2, Far Cry 123456. And lots of other kinda sorta similar stuff, like Dead Island, Metro, Stalkers, and the entire Elder Scrolls series which is Fallout 3 with spellz. And if you accept Elder Scrolls as being similar, then there are another 20 games like that too.
Yes, you got me. I write in this thread with the purpose of demonstrating things to other people.If you wanted to demonstrate that you're not being edgy and retarded, that's probably not the way to go about it.
Says the one who thinks a shooting game counts as Fallout clone.It would all be understandable on any other forum, but the codex?! In the RPG section no less I swear the future of RPGs is Crysis 1.
Yeah, let's not assume that. Boyarsky sad.This is fast on its way to becoming obsidian's worse rpg.
Don't be ridiculous. The game after this will be way worse.After watching the videos how can anyone find this shit interesting? This is fast on its way to becoming obsidian's worse rpg.
And I mainly fantasize about you. Your approval and opinion are very important to me. Because *you* are special. No, really.fantasize that everybody is in awe with your nuanced RPG expertise.
"Whining about irrelevant bullshit", the usual go-to for retarded apologists. Literally everything is "irrelevant bullshit" and nothing that is talked about or criticized is ever important.