Pegultagol
Erudite
Overall impression is it aims to be a good RPG. The lack of funds and where they scaled back certainly show but at least the working system of role-playing hangs around your legs like a faithful dog. Go with one side, or with the opposing one, or somehow reach compromise, I guess I can live with that with enough variety and spice (optional quests) for approx 20 hours this game will take out of my miserable life.
Graphics seem to have taken on a major sheen, especially the talking heads. Its those eye reflections I tell you. Heaps of jank in character expression and body language during the same scenes, but meh, it's ok. The graphics serve the game competently but more often seem to be smear of drab colors and decorations with not much to convey much atmosphere let alone (hi)story. Is there enough material unique and compelling to Outer Worlds lore not only build and flesh out this world, much less to expound upon it in the series going forward? I thought the archetypes would be coming in fast and furious given the setting, pushing caricatures and having some fun at our expense, but they seem almost pedestrian, no one stands out? Maybe in Byzantium?
The action, the shooting, wow, most videos focused on those. Obsidian correctly guessed direct, unmitigated, and unprovoked combat in first person RPGs will be exposed first and foremost, and whoo boy did the journos go for it hook, line, and sinker and relish the meaty combat and all its entrails. Positive and glowing reports soon followed like that one in Canaan and Obisidanites rejoiced and chanted 'Boyarsky' and 'Cain' for a day. The enemies now duck & cover, attempt to run away, do little feints, and some leap into the air. I also, would like to leap and traverse the air, damn the financial constraints. The expired crumple like ragdolls they are as if to avoid injury upon the impact of fall, what a anti-climactic throes of death after a laser show to put Vini Vici to shame. But, it is better than what's been shown in the past, so it's something. Electrical weapons damage automatons the most, status affects are in, including burning and poisoning, perhaps more? Harder difficulty levels might reveal how these all coalesce with the flaws system to deliver certain advantages and preferences to inquiring players, to build that uniquely flawed being. That is all I ask for and hope it remains fun.
Graphics seem to have taken on a major sheen, especially the talking heads. Its those eye reflections I tell you. Heaps of jank in character expression and body language during the same scenes, but meh, it's ok. The graphics serve the game competently but more often seem to be smear of drab colors and decorations with not much to convey much atmosphere let alone (hi)story. Is there enough material unique and compelling to Outer Worlds lore not only build and flesh out this world, much less to expound upon it in the series going forward? I thought the archetypes would be coming in fast and furious given the setting, pushing caricatures and having some fun at our expense, but they seem almost pedestrian, no one stands out? Maybe in Byzantium?
The action, the shooting, wow, most videos focused on those. Obsidian correctly guessed direct, unmitigated, and unprovoked combat in first person RPGs will be exposed first and foremost, and whoo boy did the journos go for it hook, line, and sinker and relish the meaty combat and all its entrails. Positive and glowing reports soon followed like that one in Canaan and Obisidanites rejoiced and chanted 'Boyarsky' and 'Cain' for a day. The enemies now duck & cover, attempt to run away, do little feints, and some leap into the air. I also, would like to leap and traverse the air, damn the financial constraints. The expired crumple like ragdolls they are as if to avoid injury upon the impact of fall, what a anti-climactic throes of death after a laser show to put Vini Vici to shame. But, it is better than what's been shown in the past, so it's something. Electrical weapons damage automatons the most, status affects are in, including burning and poisoning, perhaps more? Harder difficulty levels might reveal how these all coalesce with the flaws system to deliver certain advantages and preferences to inquiring players, to build that uniquely flawed being. That is all I ask for and hope it remains fun.