I don’t think anyone wants to make an RPG, let alone play one without it.
If you can make a fun/interesting RPG without combat, be my guest.
But, yes. Combat is something I always look forward to.
How is an Adventure Game different from an RPG with no combat?
But, yes it comes down to what we believe an RPG should be.
I just have a hard time thinking about what could replace combat and also be fun.But, yes it comes down to what we believe an RPG should be.
That's really the gist of it. We don't look beyond combat. Do you, do I? Well, yes I do, I try.
But whether or not you do, we should. Because there's a world out there, of gameplay, to be unleahed. If you've ever played PnP, you'd know there's more to it than combat. And that's not to say combat is bad. NOT AT ALL. But there are things to think about beyond combat.
if it's to work, you need good mechanics to replace the combat. It probably can be done, but there'd be too much brainstorming to do as to what can you replace it with
I didn't wanna sidetrack this thread too much but never mind.I don’t think anyone wants to make an RPG, let alone play one without it.
I suppose so, but that doesn't make those "unwanted" games less credible as RPG's. The point of an RPG is to interact with the world and the narrative as your chosen character can, if that doesn't include combat, so what?
I think the big disagreement here is due to that people have a very narrow view on what an RPG should be, that they don't think past their noses.
I didn't wanna sidetrack this thread too much but never mind.
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I just have a hard time thinking about what could replace combat and also be fun.
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Depends on how you define combat. There's some sports RPGs out there with competition but no "combat".I’m sure an RPG without combat would be so exciting
I just have a hard time thinking about what could replace combat and also be fun.
Daggerfall Linguist:I'm interested in linguistics and decipherment which wasn't implemented in a game in complex way
Pen & Paper:
Computer:
A "RPG" is a code word for "plays like Wizardry".
^
D&D: lower-scale miniature wargaming + unit advancement (xp)
if we take the purist (= ) approach, then no, a RPG without cambot is NOT a RPG.
here we've got the question "what is a RPG" again, to which the answer is:
Wizardry without combat .... what's there left to do? it's certainly not a RPG any more.
Don't also forget about freedom (originally of looting bodies, stealing from chests and poking environment for traps). And when you cannot stomp a cunt you don't like into the pavement, freedom it is not.
Storyfags, stop pretending your glorified point and click adventures are anything more than they are.
I would also think part of the issue is an excessive focus on combat, like IE games.I wouldn't mind an RPG without combat, mainly because combat is so frequently shit. I can't think of an RPG where every combat encounter is fun - I like the original Fallout's combat more than a lot of people do but they manage to run it straight into the fucking ground in both games (if you try the combat option for Mariposa and the Cathedral, they're both much more tedious and boring than fun, and the tanker basement in Fallout 2 really deserves all the hate it gets). Same for other RPGs - Albion's combat is unique and fun but the assassin's complex near the end of the game just utterly ruins it by throwing trash encounter after trash encounter at you. All blobbers have bad combat, no, I'm not going to justify this claim with examples, it's just literally true and you know it. Darklands combat is an actual living nightmare. The list goes on.
All Infinity Engine games have awful combat - undeniable FACT.
Similarly, all jRPGs have bad combat - if not through bad systems, then through absolutely unacceptable overuse of combat. Final Fantasy IV has a fun and functional combat system, but it wears itself out about two hours into the game when you're finally bored of getting attacked by the same four enemies every 3 steps.
Shadowrun? Again, fun combat ruined by endless trash mob spam. The worst thing about Dragonfall is the knowledge that every single mission is going to devolve into stupid bullshit at some point or another, and that no matter what you do, you'll have to shoot your way through a totally unchallenging but still lengthy and tedious gun battle.
I liked Age of Decadence combat and enjoyed Dungeon Rats a lot, I guess, but part of why it's so fun in AoD is because you know there's always another way to proceed without it.
Movies don't stop every 5 minutes so the good guys and bad guys can do a dance off and- oh right, there's bollywood.JRPGs are good.
If you like movies, then yeah I guess.