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Doom switch

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Bought Doom switch because it was cheap, cannot play because Bethesda wants me to make an account, tried in offline mode, tells me to log in to bethesda network :argh: immediately uninstalled
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Shoulda just made an account brah! I’m sure it’s like the console version in that it “conveniently” downloads 50gigs of dlc in the guise of an “update” for you so when you decide to pony up the $$$$ later you don’t have to wait to play!!
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
But does it fit in yore lunch box?

I have never once in my entire life wished to "game on the go." If I'm not at home then I'm doing something other than games. Of course if you have a long subway/bus commute then I get that, though personally I'd read or something rather than play games in public with headphones on and shit. That's just me.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,875
Location
Ottawa, Can.
But does it fit in yore lunch box?

I have never once in my entire life wished to "game on the go." If I'm not at home then I'm doing something other than games. Of course if you have a long subway/bus commute then I get that, though personally I'd read or something rather than play games in public with headphones on and shit. That's just me.

I'm on a commute and going out of town almost every week, and also traveling frequently.
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
But does it fit in yore lunch box?

I have never once in my entire life wished to "game on the go." If I'm not at home then I'm doing something other than games. Of course if you have a long subway/bus commute then I get that, though personally I'd read or something rather than play games in public with headphones on and shit. That's just me.

Awe, it’ll come around. Someday you’ll be at work on your lunch break, halfway through a discreetly mixed screwdriver and think, “fuck, I’d really like to grind some Dungeon Travelers 2 for the next hour”.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

These Bethesda ports are now available on Steam releases as default. The original DOS versions are still intact and you can choose to play them when you launch them from the Steam client.

https://store.steampowered.com/newshub/app/2300/view/2885074013953862660

(Btw the below patchnotes note additions from previous version of Beth ports, not necessarily from the original DOS versions.)

DOOM II Update - September 3
Our enhanced port is now available for Steam users, in addition to the original unmodified DOS release!

Note for existing users

The unmodified, original DOS version running under DOSBox is still available! When launching the game, select "Launch DOS version" and you will have access to the previous version.

New-Additions-Header.png


Added Steam Support

Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

Added widescreen rendering support

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

DeHackEd support

The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

Deathmatch 3.0 in split-screen multiplayer

Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

Added optional crosshair

A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

Added Gyro Aim

Gyro Aim, enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider.

Added FPS Limiter

You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS.

Added millisecond accurate timer

A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

Keyboard entry of cheat codes

iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

Added secret area notification

A message and notification is now displayed when you enter into a secret area for the first time.

Added Ultra-Violence+ Skill Level

Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.

Fixes-Header.png


  • Nightmare behavior has been fully restored to the original 1993 release by making enemies move twice as fast.
  • In honor of double speed enemies returning, the warning when selecting Nightmare difficulty has been restored.
  • Resolved an issue where lighting in split screen was not accurate compared to single player.
  • Improved behavior of additional lighting option to increase light levels more accurately across walls and floors.
  • PC/Switch: Reduced input latency by disabling rendering extra frames in advance.
  • Reduced delay in starting certain MIDI music in Add-On levels.
  • Resolved an issue from the original 1993 release where the Super Shotgun blast will linger for an extra frame.
  • Resolved an issue from the original 1993 release where the Former Human would not light up when firing.
  • Resolved a rendering issue from the original 1993 release where certain textures wouldn't tile vertically, commonly known as the "Tutti-Frutti Effect


CHANGES_header.png


  • Restored original attract loop to the original 1993 release. The original title screen and credits screen are now visible between demo playback.
  • Restored cut message from the original 1993 release when picking up a medkit, while having with less than 25 health.
  • Restored cut "ouch face" from the original 1993 release for when a lot of damage is taken in a single hit.
  • Intermission screen is now shown after boss levels, instead of cutting immediately to the ending screens in order to see level completion stats and time. Par times have been added to E1M8, E2M8, and E3M8.
  • Random SFX pitch is now disabled for chainsaw sounds to allow for better looping. Random pitch variation has been reduced for other sounds.
  • Pickup sounds and player voices will no longer interrupt weapon firing sounds.
  • PS4/XB1/PC: VSync option in Video Settings to minimize input latency, at the cost of potential screen tearing.
  • Add-Ons will now use their intended custom graphics during intermission and level loading screens.
  • Latest Add-Ons appear on the top of the Downloaded list.

I tried it out of curiosity. They supposedly fixed all the issues from the controversial launch. While I'll sticking to GZDoom, I guess this is a fine version for people just want to play the games right away without extra setup. Built-in add-on curation/manager is cool I guess, but it requires Beth.net account.
 

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