Melcar
Arcane
Back in junior high we would often get together after school to trade game manuals and magazine guides.
A sound that sjw make while having an intercourse.....aka pegging.What the fuck is ooblet?
The phonetic spelling of a french prison?What the fuck is ooblet?
It's strange how the developers of the most colourful, cartoonish, and all around "friendly" games tend to be the biggest cunts.
Do you want to buy triple-A GAMES on GOG? HAHAHAHAHAHAHAHAHAHAHWTF are you talking about? It's BECAUSE of Steam that most AAA games can't be bought where I want (GOG) or on other clients.
Unfortunately, going down that road means a lot, if not ALL, of indie titles, such as Age of Decadence and Underrail, won't even have a slight chance of showing up in physical shelves. And this is especially true when consider getting the game to go physical in a third world country like mine, thousands of miles away from where these devs whose products worth their salt, ingenuity and also integrity, are based on.My number one dream, and I know I don't share this with many, and that is going back to CDROM, DVD cases with manuals and all.
You don't understand, if a developer doesn't want to sell their games on GOG or their games get rejected by them, it means those game are Steam exclusive, you Steamtard!!!!11!!!!!But devs who publish on Steam are theoretically allowed to publish anywhere else, too. GoG, itch.io, their own fucking website.
Some indie devs who are on Steam still sell their game directly over their own website too.
If a game is only on Steam and nowhere else, the only one to blame is the developer and no-one else.
Epic exclusivity deals are to be blamed entirely on Epic (well, and on a developer who plays along and lets himself be seduced by Epic bribes).
If you originally plan to release only on your own website and GoG, then decide to also release on Steam, Steam won't force you to cancel the other release platforms.
Epic pays developers to cancel other release platforms that were already confirmed, which includes Steam AND GoG.
Seriously. Did that guy just blame steam for games not being released on gog?Do you want to buy triple-A GAMES on GOG? HAHAHAHAHAHAHAHAHAHAHWTF are you talking about? It's BECAUSE of Steam that most AAA games can't be bought where I want (GOG) or on other clients.
There's a point where you have to realise that repeating the absolutely obvious for the n-th time is pointless and the people you're talking to actually are just retarded.But devs who publish on Steam are theoretically allowed to publish anywhere else, too. GoG, itch.io, their own fucking website.
Some indie devs who are on Steam still sell their game directly over their own website too.
If a game is only on Steam and nowhere else, the only one to blame is the developer and no-one else.
I don't think that it cost that much for an indi site,at least back in the good old day it didn't. You could use your normal pc as a server for a low traffic site,all that you pay is the 24/7 electricity bill.it costs money to run a server and host your game there
What are you babbling about? I would prefer if all games went to ALL stores, to be buy-able on all platforms and at third party sellers. My number one dream, and I know I don't share this with many, and that is going back to CDROM, DVD cases with manuals and all. The only thing I was pointing out is that you can buy incredible cheap keys from third party sites, which to my knowledge EPIC do not allow. Not GOG either for that matter.
We at Epic Games have often shared our views about the game business and companies in it, and we support the entire game community’s right to speak freely and critically about these topics, including the topic of Epic, our products, and our store. When everyone shares their earnest views, the best ideas ultimately prevail.
The announcement of Ooblets highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.
Epic is working together with many game developers and other partners to build what we believe will be a healthier and more competitive multi-store world for the future. We remain fully committed, and we will steadfastly support our partners throughout these challenges. Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse.
Epic's Statement on Misinformation & Abuse
We at Epic Games have often shared our views about the game business and companies in it, and we support the entire game community’s right to speak freely and critically about these topics, including the topic of Epic, our products, and our store. When everyone shares their earnest views, the best ideas ultimately prevail.
The announcement of Ooblets highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.
Epic is working together with many game developers and other partners to build what we believe will be a healthier and more competitive multi-store world for the future. We remain fully committed, and we will steadfastly support our partners throughout these challenges. Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse.
So it begins...
"Hi recently a developer signed an exclusivity deal with EGS and then acted like twats about it and then our CEO acted like a twat about it and then we all got internet harassed. We encourage our media partners to let everybody know that criticizing EGS or Tim Sweeney or devs who take our money and act like twats about it is alt-right nazi gamergater behaviour and should not be allowed. Any screenshots you see of developers or Tim Sweeney being twats are probably lies. No, we're not going to say which ones. Screenshots of us being twats are a form of harassment anyway. We look forward to nobody being able to criticize EGS on a mainstream gaming website from here on out. Thank you!"
Epic's Statement on Misinformation & Abuse
We at Epic Games have often shared our views about the game business and companies in it, and we support the entire game community’s right to speak freely and critically about these topics, including the topic of Epic, our products, and our store. When everyone shares their earnest views, the best ideas ultimately prevail.
The announcement of Ooblets highlighted a disturbing trend which is growing and undermining healthy public discourse, and that’s the coordinated and deliberate creation and promotion of false information, including fake screenshots, videos, and technical analysis, accompanied by harassment of partners, promotion of hateful themes, and intimidation of those with opposing views.
Epic is working together with many game developers and other partners to build what we believe will be a healthier and more competitive multi-store world for the future. We remain fully committed, and we will steadfastly support our partners throughout these challenges. Many thanks to all of you that continue to promote and advocate for healthy, truthful discussion about the games business and stand up to all manners of abuse.
So it begins...
"Hi recently a developer signed an exclusivity deal with EGS and then acted like twats about it and then our CEO acted like a twat about it and then we all got internet harassed. We encourage our media partners to let everybody know that criticizing EGS or Tim Sweeney or devs who take our money and act like twats about it is alt-right nazi gamergater behaviour and should not be allowed. Any screenshots you see of developers or Tim Sweeney being twats are probably lies. No, we're not going to say which ones. Screenshots of us being twats are a form of harassment anyway. We look forward to nobody being able to criticize EGS on a mainstream gaming website from here on out. Thank you!"
There are two principal differences between Steam "exclusives" and EGS exclusives:
1) They are "exclusive" to the platform, not the store. As has been said numerous times in this thread - but Epictards chose to conveniently ignore - the devs can generate any number of Steam keys and sell them anywhere at any commission rate with Steam not getting a single cent from these transactions. If Epic really only cared about the revenue split, nothing would have stopped them from entering a partnership with Valve and selling Steam keys at 12% commision.
2) The devs are not contractually obliged to keep their games platform exclusive. If there is enough demand, the fans may very well convince them to consider other platforms - which already happened to a few Codex darlings. 99% of the games not available on GOG aren't there because either a) the devs want a DRM; or b) GOG has rejected them - and in neither case Steam is to blame.
If a game is only on Steam and nowhere else, the only one to blame is the developer and no-one else.
Epic exclusivity deals are to be blamed entirely on Epic (well, and on a developer who plays along and lets himself be seduced by Epic bribes).
Like here:
If a game is only on Steam and nowhere else, the only one to blame is the developer and no-one else.
Epic exclusivity deals are to be blamed entirely on Epic (well, and on a developer who plays along and lets himself be seduced by Epic bribes).
Really?
Developers sell only on Steam -> blame the developers
Developers sell for 1 year only on Epic -> blame Epic
Also is it entirely Epic or maybe the developers are to blame too? You don't seem to be able to decide.
Oh yeah, and let's not forget about stuff like The Outer Worlds which Steamtards still call an Epic exclusive even thought it will be released on the Microsoft Store too. Clear proof that all Steamtards care about is if games are not released on Steam. Previously seen with KOTC for example which Steamtards couldn't buy cuz "hurr not on muh store don't have acheesements also dont know how to use payment online looooool".
Basically if it's not on Steam, it "splits the market" according to Steamtards. But noooooo, they don't think this makes Steam a monopoly.
The Free Market principle is based on Supply & Demand. Someone thinks out/makes/develops a product that there seems to be high demand for, puts it on the market and reaps the monetary rewards as the demand makes the product fly off the shelves into the hands of consumers. What Epic is doing is closer to Patronage and does indeed "subvert the Free Market", as a product in that case needs only one customer, which is Tim Sweeney, to be commercially successful. It's kind of like eccentric billionaires or millionaires buying shitty paintings without inherent worth off starving artists because "they want to help". This might be good for the developers (or maybe not in the long-run), but it's definitely bad for consumers as it distorts market realities, murks/obfuscates consumer choice and the consequences thereof. It might also blow up in Epic's face in the long run, but for now whatever they do, they still have their Fortnite cash to draw on.Having said that, I don't hold to this nonsense that Epic are subverting the free market by taking on the debt of a few Indi developers. If the games don't sell, Epic loses money and will be less inclined to support them again. The consumer has just as much power as they did last week, though the developer is less likely to realise how precarious their position in this arrangement is until its too late.
I used to study game manuals lengthily back in the day, I remember spending weeks or months looking up shit for Ultima Online or just reading some of them for fun. But let's be honest, games are an interactive visual medium and not books, and you shouldn't be forced to study 100+ page Technical manuals to figure out games in this day and age. There's no reason not to explain the most important game systems in the game itself or by Tutorial and let the player(s) learn by doing and as the difficulty curve progresses. It's just lazy/bad game design. One of the reasons I didn't really get the "When does the Grimoire manual release?" Meme, outside of it being a Meme. Even as someone that's not that much into Blobbers it was easy enough to pick up and intuit most of it while playing through the game and there really wasn't a need for a manual to play the game. Oh, it's also easy to release a "game manual" nowadays as a PDF in the game download, the reason most don't do this is probably because they realize most people don't actually read them and it'd be a bad decision to hide critical stuff in there.I also wonder about manuals coming back, i still remember that article about a teacher giving college students an assignment to play Ultima IV and almost no one read the manuals, they didn't know it was required nor really wanted to read manuals, La-Mulana was a game with information required to beat the game in the manual and so few people even looked at the thing they had to look at walkthroughs or guess everything and that was such a failure La-Mulana 2 doesn't require the manual because who reads those anymore?