I want to make it clear for those who still don't get it - I'm not surprised to see unimaginative combat in a first person RPG. I'm annoyed at how Obsidian got to do their own thing, their own FPS/RPG, with better tech than the shitty Gamebryo, and the best they could do, the limit of their ambition was to make it like the nuFallouts. They refused to ask more of themselves, because apparently doing just enough is fine.
They planned a smaller game to begin with according to their budget, even then they cut stuff apparently like vacuumed areas, it should have been crazy for them to explore more than straight shooter + melee gameplay when even we/most of us didn't expect them to do that well so they went ahead and done that and overwhelming majority thinks combat is good. What else can they do with the fp action gameplay anyway, besides adding more recoil?
Apparently they chose not to add space magic/ME biotics or what was in Bioshock; magical left hand(?) which I appreciate because FUCK MAGIC and they probably didn't wanna deal with designing levels for PC wearing a jumping jet yet, which is prolly for the sequel :D