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octavius

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The House of Flame for HoMM 3 made me realize that Fire Magic is the strongest skill in the game.
I think the only way to win this battle (except waiting several years to accumulate enough units, which I frankly can't be bothered with) is with Expert Berserk. Unfortunately the main hero starts will a full roster of skills of which Fire Magic was not one of them.

I have the Armageddon's Blade, but even combined with the Orb of Vulnerability it has no effect for some reason, although against so huge stacks it would only make small dent anyway.

According to the spoiler in the ReadMe you should use a second hero with Expert Fire Magic to reduce the defenders to one stack. :roll:

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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I also really like the voice acting and script; there's something noble about how the characters interact, and I like that even the "dumb strong guy" PC sounds intelligent and well-mannered. Extremely atmospheric game in my opinion.

Indeed, Foxwen voice was really nice and sound professional, she wasn't edgy or trying to be humorous but acted in a wise manner with strangers and last but not least, the dialogues are simple and to the point without being artificially long with some extra lore dumps. For the most of the game you get to know the Tempest by visiting all the areas. Many games that included it after CD-ROM craze started were horrible due to the fact of hiring some amateurs and/or using bad recording equipment.

As for the soundtrack, it never felt to me, that I should lower the volume or turn it off because it helps building the atmosphere. The composer, Jamie McMenamy made also music for Chronomaster (interesting sci-fi adventure with the story from Roger Zelazny and Jane Lindskold), and Sanitarium. Too bad he didn't stay for a longer, now he composes ambient/new age albums from what I've checked. The Sound Blaster version is flat, compared to the Roland SC-88.

 
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
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Pathfinding here is terrible.
A very nice soundtrack.


I love this game, but of all the dozens of RTS games I played, this one has the worst pathfinding.


Haemimont was in the same building I was working back in 2005-2010, though not sure if it was up or down the stairs from us. I can't believe their main office is still listed as that dump of an communist building, I thought they would have moved with their success with Tropico and Surviving Mars. Seemed a reasonably cheerful bunch of lads as well, though I didn't speak with them.
 

The Red Knight

Erudite
Joined
Apr 18, 2017
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of all the dozens of RTS games I played, this one has the worst pathfinding.
You should play Jurassic (Primitive) War, where your units can go from this:
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... to this:
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... when merely told to climb that cliff.

They also love taking a break for a drink next to bodies of water:
HmWggXz.png

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... and either doing bridge macarena, moving back and forth between two corner tiles forever, or going full retard and deciding to go to the other side of the map to look for another crossing rather than the one you told them to use:
WqdgrJR.png

In the picture: one retard who couldn't take a few more steps to go between two trees to the destination point and five retards in the minimap who decided to go all the way around, each one doing a few seconds long dance before following the previous guy (and it's not even that the bridge retard blocked them, they all decided to go south before he reached it).

And in some later missions you may end up controlling screen-sized armies with no time to groom someone into a self-sufficient killing machine that you can babysit step by step.


Though, you could argue that primitive pathfinding for primitive men is actually lore-friendly. :philosoraptor:
 
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Pandemonium

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I remember playing it long time ago and liked the 2.5D graphics combined with nice level design. Most of the game is rather fair compared to other platformers, with addition of change gates, where we transform into turtle/rhino/dragon. We can play with FargoFargus the Jester or Nikki, which has a double jump, and that makes her better in my opinion. But of course the ending levels, especially the one before the final boss can give us some headache. Also the last fight is way harder than two previous sub bosses. Still, I had fun with it and there is also a sequel, which I will keep it for later.
 

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