If you don't care about their excuse why are you citing what tech they are using and implying they chose to limit their ambitions without any constraints?
Hello! This is Reading Comprehension with me, AwesomeButton!
Citing the advantages they have today compared to the conditions they were working under while developing FNV has nothing to do with the point that their excuses do not change the qualities of what's ultimately presented to the players. I can't imagine how can such a connection be made.
I'll repeat what I said some pages ago:
1. Given a bigger budget, more development time, better tech, original IP, and Tim/Leonard as leads, my expectation was to see something much more brave and "breaking the formula" than what was produced in 18 months, under Bethesda supervision, with Gamebryo, and under Josh.
2. Whatever their excuse, and they've had many different excuses over the years, I will not pat them on the back and say "At least you tired", just because they are Obsidian. They are not entitled to anything from players.
And a final thought - I want to emphasize again, for any half-literates and strawman-makers - that I am not expecting a perfect game. If Arcanum or VTMB came out today, they would have provoked the same interest and imagination as they did in the year they came out. What I was hoping for was a game that can hold a candle to them in terms of originality. Everything seen so far points to the opposite.
See us next time, sadly, in Reading Comprehension with AwesomeButton!