Jason Liang
Arcane
Is this it? No Starcraft 3? Diablo 4?
Is this it? No Starcraft 3? Diablo 4?
Blizzard as we knew it hasn't existed for a long time.
- Blizzard had 32 million MAUsC. HearthstoneMAUsC grew quarter-over-quarter following the release of the Rise of Shadows™ expansion and The Dalaran Heist single-player Adventure. Overwatch MAUsC were relatively stable quarter-over-quarter, with engagement increasing following the release of the Workshop. Subscribers in World of Warcraft®increased since mid-May, following the release date announcement and beta for World of WarcraftClassic and the Rise of Azshara™content update.
- Daily time spent per player in Blizzard’s franchises again increased year-over-year.
- Overwatch League™ hours viewed continued to grow robustly year-over-year in the two stages held during the second quarter. Season-to-date, viewership and average minute audience have grown double-digits year-over-year.
Blizzard died in 2008.